Final Fantasy XIV (Guide in first post)

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Cinge

Ahn'Qiraj Raider
7,281
2,307
idk how you guys are plowing through the story i fucking am slogging along god i fucking hate quests

Are the new classes going to have a story quest that takes them to 50-60? or are you expected to just lvl them through fates till 50? then continue with the xpac story.
Unless you have a lot of undone quest, then yeah fates/dungeons from 35 to 50, then just doing the expac like normal. It shouldn't be too rough, since there should be also be a lot of people doing Dark Knight and Astro also. Though dungeons will probably be DK/Asrto + 2 Machinist :p
 

Pyros

<Silver Donator>
11,229
2,369
I guess some people might take this time to level some of the older classes, especially since queues for DPS for once should be decently fast(seems there's a lot more people interested in DRK/AST than Machinist, has Ninja been held for this expansion it would have been worse I think). But yeah I expect a lot of DRK/AST/MCN dungeons, which sounds kinda shit in a way since a lot of the DRK/AST are also probably gonna be shit players.

On gathering, both botanist and mining generally make good money/the same amount of money, since they all have specific stuff. Fishing tends to make crappy money, other than that one patch where you could get all the swimsuits and stuff, and I guess there was the fishes for Zodiac questline that sold well. Fishing is more fun/interesting but yeah it's not very profitable otherwise, though we don't really know the state of Fishing in the expansion, they might add more recipes using fishes making it better.

Note that even though a lot of people are gatherers, most of the gathering stuff tends to retain decent value due to limited availability(nodes only spawn once an hour so you can only get so many of the materials). It does start super high and crash within a few days to acceptable prices though, but that's standard, crafting does that a lot too, the first days of new recipes you can sell shit for like 10times the price to impatient rich people.

Last note is that while a lot of people might be capped gathering now, most people won't cap gathering right away or even soon. A lot of people who capped gathering did so using daillies over a long period of time, dedicated gatherers are few.
 

TecKnoe

Molten Core Raider
3,182
51
Unless you have a lot of undone quest, then yeah fates/dungeons from 35 to 50, then just doing the expac like normal. It shouldn't be too rough, since there should be also be a lot of people doing Dark Knight and Astro also. Though dungeons will probably be DK/Asrto + 2 Machinist :p
Cool, got my archer to 34 last night needed a break from story quest, gonna try to slowly bring my lancer up as well is there any other classes that might cross-class with the machinist? Or is it just archer/lancer.

I kinda was thinking of going astro just to have a healer instead of having 2 dps classes, all i would need is to lvl up conjurer, oh wait is it arcanist or THM as the second class for AST? google is giving me 2 different answers, but the wiki says conjurer/THM.
 

StoiCynic

Trakanon Raider
2,708
1,013
Working my way through 2.0 content, and on the "Ultimate Weapon" quest. Ya, way behind.. lol. Curious, will I know when I switch to 2.1 and 2.2 quest content? Is there a noticeable divide? Not that it matters, just keep on grinding, but was curious. Thanks!
You get an achievement after completing each updates story.
 

Pyros

<Silver Donator>
11,229
2,369
Cool, got my archer to 34 last night needed a break from story quest, gonna try to slowly bring my lancer up as well is there any other classes that might cross-class with the machinist? Or is it just archer/lancer.

I kinda was thinking of going astro just to have a healer instead of having 2 dps classes, all i would need is to lvl up conjurer, oh wait is it arcanist or THM as the second class for AST? google is giving me 2 different answers, but the wiki says conjurer/THM.
Conjurer THM, and you do need THM to 26 for swiftcast for healers in pretty much every case, since rezing in combat without swiftcast is a pain in the ass.
 

TecKnoe

Molten Core Raider
3,182
51
Has anyone pre-ordered from gmg? im assuming buying it, is pre-ordering it? it dosent actually say "pre-order" and was wondering if you got your code for the mog station.

Ive never bought off GmG i see they have a client, if i bought the game from the ff14 website am i gonna need to download their loader(GmG) to use the expansion if i buy the game off gmg? theres a 20% off code i have.

have an extra one 20PERC-ENTOFF-JUNE20 20% off store wide
 

TecKnoe

Molten Core Raider
3,182
51
Conjurer THM, and you do need THM to 26 for swiftcast for healers in pretty much every case, since rezing in combat without swiftcast is a pain in the ass.
sweet ill have enough time to lvl both of those so i can choose either astro or machinist, my THM is already 26 for the summoner, conjurer is 15 so it wont take too long to get them both to 34.
 

Pyros

<Silver Donator>
11,229
2,369
There's nothing from THM past Swiftcast/26. Conjurer is probably fine at 8 too, Stoneskin is shit without the Stoneskin trait WHMs get.
 

Yukiri_sl

shitlord
435
0
Has anyone pre-ordered from gmg? im assuming buying it, is pre-ordering it? it dosent actually say "pre-order" and was wondering if you got your code for the mog station.

Ive never bought off GmG i see they have a client, if i bought the game from the ff14 website am i gonna need to download their loader(GmG) to use the expansion if i buy the game off gmg? theres a 20% off code i have.

have an extra one 20PERC-ENTOFF-JUNE20 20% off store wide
I ordered mine from there and got the early access/pre-order code immediately. Took a few tries to get the mog station to take it (it appears to be either case sensitive or I was fatfingering the code). The email with the code didnt say anything about having to use their download client, just the code and a link to the Square page to enter it.
 

Guzrog

<Gold Donor>
411
77
I ordered mine from there and got the early access/pre-order code immediately. Took a few tries to get the mog station to take it (it appears to be either case sensitive or I was fatfingering the code). The email with the code didnt say anything about having to use their download client, just the code and a link to the Square page to enter it.
I had issues on the mog station too. There is basically something you have to click to "add a pre-order." It isn't just an optional code.

Early Access Registration
Windows Version (for users who pre-ordered the physical package or download version)
How to register:
1. Users who received an 18-digit (AAAAAA-123-AAAAAA-123 format) pre-order code will need to redeem this code on the Heavensward pre-order website (FINAL FANTASY XIV: Heavensward) to receive your early access code (20-digits). Additional details on this step can be found here.

2. Once you have your 20-digit early access code, log in to the Mog Station (http://sqex.to/Msp) using the Square Enix Account you wish to participate in Early Access with.

3.Select the "Your Account" tab on the top-left corner of the screen.

4.Select the service account you wish to register your code on. If you have multiple service accounts (represented as tabs named FINAL FANTASY XIV 1, 2, etc.), please select the service account you wish to register your code to. If you only possess one service account, proceed to Step 5.

* Please confirm the appropriate service account by verifying that the service account has the character names and Worlds that you want to send the bonus items to.
* Please be careful as your bonuses will not be received on your desired service account if you select the wrong service account.

5. After confirming your service account, select"Enter Pre-order Bonus Code (Early Access Code)."

6. Enter your Early Access Code, then click "Next."

7. Confirm details, then click "Next."
 

Xalara

Golden Squire
826
81
Finally managed to get all of my crafting jobs to level 50 the other night. What are your guys thoughts on crafting HQ level 30 gear for Astrologan, Dark Knight, and Machinist? Not sure how well it might sell, though I suppose the weapons will move decently.

Either way I am looking forward to jumping on the making money by crafting train come Heavensward and its gear reset.
 

Pyros

<Silver Donator>
11,229
2,369
Finally managed to get all of my crafting jobs to level 50 the other night. What are your guys thoughts on crafting HQ level 30 gear for Astrologan, Dark Knight, and Machinist? Not sure how well it might sell, though I suppose the weapons will move decently.

Either way I am looking forward to jumping on the making money by crafting train come Heavensward and its gear reset.
You're not going to make a whole lot of money out of these regardless if they sell well or not, plus they might have armor rewards during their class quests since they're kinda weird. I mean you might make some money, but it'll be pretty crappy amounts. Weapons on the other hand will probably sell decently unless again they get free ones, because unlike armor it makes a decent difference if you have a HQ versus a NPC bought NQ.
 

Rezz

Mr. Poopybutthole
4,486
3,531
The most simple thing Square could do would be to give them gear sort of like DKs in WoW. Stuff you absolutely did not need to upgrade until you were about to hit the expansion. Then they don't need to add any crafting recipes and as gear/levels are synced in most sub 50 dungeons, it wouldn't require them adding in any sub-xpac gear.
 

Pyros

<Silver Donator>
11,229
2,369
Well it isn't quite the same as wow since you start at 30 and the old cap is 50, while DKs only started like 5levels under the cap or whatever(and got like 3levels in the starting zone iirc). They don't even have to really give them any armor, they can just use old armor just fine, I just feel they might start with class specific armor or something, maybe. Though not too sure tbh.

I'll just craft a 30 and 40 armor set for my AST as well as 30 jewelry and be done with it. I'll do weapons as I need them, don't need anything else for leveling anyway.
 

sike

Silver Knight of the Realm
246
-1,200
So I have most crafts at 50, aside from LW, ALC and ARM which are at 15. I haven't really touched them since I quit in around 2.2 (so have melded ilvl 55 stuff) and also have no progress in any desynthesis. My plan is to wait until expansion before I do anything else on them (I need to stop leveling anything now to save rested exp) - thoughts on whether that is wise?

Also, I have some old fully melded Vanya armour - is the best thing to extract value from them to convert them nowadays?
 

Rezz

Mr. Poopybutthole
4,486
3,531
You can probably skip leveling desynth if you don't plan on doing the current endgame content for crafters (supra/lucis tools) and while saving rest xp is fine, the majority of your xp will probably still come from doing leves in the xpac unless they really rework the crafting leveling stuff.

For the armor, I'd say convert away, but you may want to check the market board on your server and see what that stuff is going for. As we creep closer to the xpac, more sub-50 people are going to be pushing to get there, and having a little ilvl help when they ding might be worthwhile to some for completing the story.

edit: woops, byregot's is carpentry hah.
 

sike

Silver Knight of the Realm
246
-1,200
Byregot's is GSM, it's Waste Not II I don't have - never thought it looked that necessary.

The armour is bound already, so I'll convert away - thanks!
 

Rezz

Mr. Poopybutthole
4,486
3,531
Also, don't want to get it across that you won't ever need to level desynthing, just that for pure getting ready for the xpac stuff, it isn't needed. Who knows what they are going to do with crafting in heavensward, but if you were going to do desynthing, the easiest/most profitable ones to do it with are gsm/bsm, simply due to all the crap they can desynth and the ease of leveling it early on.
 

Asmadai

¯\_(ツ)_/¯
3,204
9,236
Well it isn't quite the same as wow since you start at 30 and the old cap is 50, while DKs only started like 5levels under the cap or whatever(and got like 3levels in the starting zone iirc).
Not that it matters, but to be fair DK's started at 55 and the cap at the time (WotLK) was 80, so a 25 level difference. Here it's 30, with a cap of 60, so a difference of 30. It's close but not that far off.
 

Pyros

<Silver Donator>
11,229
2,369
Oh right was thinking of BC for some reason with vanilla at 60 then 10levels, so equivalent to heavensward, but right you had to do BC first. That said you replaced that armor pretty quick iirc, the DK one. Like by Nagrand and shit you were already fully replaced I think.

Anyway they might or might not do that, I don't know if they'll waste time for the assets, they already have to make a 45-50AF1 I assume, and then AF2(which might be the same, they haven't really shown that much class specific gear for these classes). I think best case is they'll give you a set of generic armor, but there's also a solid chance they don't give you shit. Ninja didn't get lvl 1 armor, just the usual dagger which you always get from joining a new combat guild so you can actually change to the class.Since the classes are only accessible after reaching 50 AND completing the story quests, there's no real need for them to supply armor, you're expected to be able to buy generic armor shit from vendors at that point.

For the crafting leveling question, Alchemy is extremely good to have at 50 and so is Armorer for endgame crafts. Probably won't matter much after the reset though until we reach several patches in, if they keep the same type of crafting(Piece by Piece is integral to 3 and especially 4star crafting, but was garbage for like a year before that was added). Desynth I wouldn't touch, it'll probably be easier to level after the expansion anyway, since I assume like lvl 51 stuff will have a high enough ilvl and be cheap enough you'll be able to skip all/most of the stupid farming.