Brevik made a lousy ARPG called Marvel Heroes that gradually become something very fun after a couple years of post-launch work then bailed to let Dohrmann speed run the destruction of the company that would taken Brevik much longer. Brevik has basically been the kiss of death since leaving Blizzard.David Brevik did actually make a legitimately fun ARPG called Marvel Heroes then left and it fell apart almost immediately
Brevik made a lousy ARPG called Marvel Heroes that gradually become something very fun after a couple years of post-launch work then bailed to let Dohrmann speed run the destruction of the company that would taken Brevik much longer. Brevik has basically been the kiss of death since leaving Blizzard.
Flagship Studios: Hellgate London was one of the most high profile launch disasters in history (at the time) and the studio was bankrupt in less than a year
Turbine: This could not have been a very long stint between Flagship and Gazillion but it was long enough to attach his name to an MMO that was pretty much a complete flop until it successfully re-branded under a f2p model
Gazillion: Marvel Heroes started out awful and became pretty solid but there had to have been massive issues with Gazillion that started while it was still under Brevik's leadership for Dohrmann to have run the company into the ground so quickly and thoroughly.
Graybeard Games: Some 90% finished then abandoned bland 2D slop that only sold by pretending the name David Brevik still meant something
Skystone Games: Now we'll find out if he can destroy a small indie publisher the way he destroyed development studios
I'm not being a hipster and I never said the year or two the game was actually fun had nothing to do with Brevik. I was trying to say that he probably would have run Gazillion into the ground too, just slower than Dohrmann did.So you had like 5k hours in a lousy game that was only fun for a short time frame that had nothing to do with Brevik?
Lots of us had fun in Marvel Heroes. You don't need to be a fucking hipster about it.
Did Ken Levine ever do anything? Didn’t he found a new studio back in 2017 and has been pretty radio silent since?
In January 2022, the studio's game was reported to be in development hell, with employees blaming Levine for a lack of leadership in producing a vaguely pitched game that Levine described as a "narrative LEGO" in which every player would have a unique experience.
The Blizzard North guys made Torchlight but since they got none of the IP building guys like Metzen, the setting sucked which damaged the sequels.I occasionally check in on it and zip. Have any former Blizzard glory day folks made anything since they left? Didn’t blizzard north folks and even other MMO/gaming lightning in a bottle catchers have similar track records?
Have any Blizz spin offs created a game that didn't suck?The Blizzard North guys made Torchlight but since they got none of the IP building guys like Metzen, the setting sucked which damaged the sequels.
I mean that's undoubtedly true but Torchlight for example doesn't really grab me world wise either. Diablo (1) was dripping with that sort of 80s gothic revival and horror imagery. Torchlight seems like generic ARPG by committee vibe.I think many of them are good game designers, but terrible business men. See Ken levin and mark kern.
Torchlight STARTED good, had great new ideas for arpgs. but, sequels just got worse and worse, more and more corporate.
Firefall had some great game ideas... and was destroyed by Kern being a horrible business man/boss.
making games is hard.
Even looking at someone successful now. look at Larian. Divine divinity, beyond divinity, divinity 2. dragon commander... then they got out of the normal channels of producers, and kickstarted, and suddenly they are firing on all cylinders with original sin 1, 2, and bg3.
they struggled for years, making mediocre to bad games. until boom, got into the sync they needed.
or look back at a number of the old school IPs. Look at ultima, its highs and lows. (garriot, warren spector, paul neurath, john romero) legends.. but also often hit or miss.
might and magic, wizardry.. etc.
levin in interviews comes off as a major idea guy. can't actually make his ideas reality. and, will spend millions to retool and add new ideas without making a product.
brevik in those greybeard vids comes off as having no drive, or creativity left. "let my daughter do the art". and, "tell me what you want in the game, and Ill add it." brevik might be a coder. but needs someone to design the game for him.
kern is obsessed with twitter. hes done.
I think many of them are good game designers, but terrible business men. See Ken levin and mark kern.
Torchlight STARTED good, had great new ideas for arpgs. but, sequels just got worse and worse, more and more corporate.
Firefall had some great game ideas... and was destroyed by Kern being a horrible business man/boss.
making games is hard.
Even looking at someone successful now. look at Larian. Divine divinity, beyond divinity, divinity 2. dragon commander... then they got out of the normal channels of producers, and kickstarted, and suddenly they are firing on all cylinders with original sin 1, 2, and bg3.
they struggled for years, making mediocre to bad games. until boom, got into the sync they needed.
or look back at a number of the old school IPs. Look at ultima, its highs and lows. (garriot, warren spector, paul neurath, john romero) legends.. but also often hit or miss.
might and magic, wizardry.. etc.
levin in interviews comes off as a major idea guy. can't actually make his ideas reality. and, will spend millions to retool and add new ideas without making a product.
brevik in those greybeard vids comes off as having no drive, or creativity left. "let my daughter do the art". and, "tell me what you want in the game, and Ill add it." brevik might be a coder. but needs someone to design the game for him.
kern is obsessed with twitter. hes done.
Yeah, exactly. Show me a game with a good combat/gameplay loop. Show me you can get that done.These people need to make smaller proof of concept games to get the studios going.
Torchlight was that. Blizzard didn't start with WoW either.
You can't just make a gigantic game with new people out of nowhere..
This is why most MMOs fail too.
I kinda feel I have been more forgiving for really cool games with warts than really slick games with nothing interesting going on. Best example was shadow of the horned rat was a mess of a game but I loved the shit out of.Yeah, exactly. Show me a game with a good combat/gameplay loop. Show me you can get that done.
Only then do you get a ton of money to develop a whole world of content around it.
Wait that's what PoE is minus the MMO features.yeah, thats what I think as well. hell, that was my advice to Kurt back in the day too. start small, design a modular mmo you can add to. but get that core game design solid.