Hearthstone

Famm

Ahn'Qiraj Raider
11,041
794
All those cards except velens are easily replaceable. Why even run chows in dragon priest? Do you run auchenais too? At that point you might as well just go control. The biggest loss for dragon priest, and priest in general really, is going to be lightbomb and velen's. Those are absolutely huge tools to lose. At least dragon can just sub in shit like faerie dragons, blackwing techs (which I don't run currently in favor of curators and dark cultist), double entomb, double death, single pain. There's options for the deck, how viable it will be in the evolved meta remains to be seen, but on the face of it control is taking a much harder hit. Granted velens is probably more vital to the dragon game plan, but losing those lightbombs for control is brutal AND they won't have velens to trade up with.
 

Gavinmad

Mr. Poopybutthole
43,653
53,068
All those cards except velens are easily replaceable. Why even run chows in dragon priest? Do you run auchenais too? At that point you might as well just go control.
rofl. I'll be sure to tell Thijs he's a moron for for running chows in his dragon priest deck in the semi-finals of Blizzcon.
 

Famm

Ahn'Qiraj Raider
11,041
794
Tournaments aren't ladder. I never see chows in dragon priest and my list is 43-27 without them in the past couple seasons. I didn't know we were just jock sniffing the pros, I was talking about actual experience against the typical field of ladder decks, sorry.
 

Gavinmad

Mr. Poopybutthole
43,653
53,068
I tried them out because Thijs ran them. I've had great success with them, I'm not just jock sniffing a pro, don't be such a cunt.
 

Valishar

Molten Core Raider
766
424
Velen's Chosen and lightbomb are the big losses for Dragon Priest, chow and cultist are replaceable, hell I was using the Valkyrie twins in there for awhile when tgt season first started.

Control Priest might still just be better though if druid gets nerfed though.
 

Famm

Ahn'Qiraj Raider
11,041
794
I tried them out because Thijs ran them. I've had great success with them, I'm not just jock sniffing a pro, don't be such a cunt.
Well, sure if they work for you fine. The real fundamental disagreement is how viable the template will be post standard. Which remains to be seen, but I just don't see chow as being a central loss for the deck, control priest yes.
 

Famm

Ahn'Qiraj Raider
11,041
794
hell I was using the Valkyrie twins in there for awhile when tgt season first started.
Shit I forgot about them, maybe buff priest could end up being a thing if they make some cool buff spells for priest in the expansion and some more minion interactions. The Djinni seems like a card that could work with the right tools too.
 

Gavinmad

Mr. Poopybutthole
43,653
53,068
I suppose the Valkyr would work...if I was willing to spend 3200 dust. That's a pretty raw deal compared to getting cultists as part of a big chunk of cards in Naxx. and I wasn't saying losing chow would cripple dragon priest, I was saying the combination loss of multiple early game cards would. I don't like technician because it's shit if you don't have a dragon and not super impressive even if you do. Cultist deathrattle landing on an agent or guardian has been a big deal for me on many occasions.

I suppose the big question here is how extensively they are planning to revamp classic. Some classes were absolute shit tier before Naxx and GVG came out, but if they take some of the more worthless class cards and turn them into baseline staples for the class that will always be available in standard, it would change things quite a bit. Like changing Temple Enforcer to not be slow and shitty for example.
 

Famm

Ahn'Qiraj Raider
11,041
794
Temple Enforcer: Give a friendly minion 3 health OR deal three damage to an enemy minion.

Would be cool if they buffed some shit, but all they've ever done so far is nerf.
 

Famm

Ahn'Qiraj Raider
11,041
794
Actually its confirmed:

Ben Brode on why Standard Hearthstone has to ditch the old card expansions - PC Gamer

Ben Brode_sl said:
No, we're not planning on buffing cards. In general buffing cards comes with a lot of downside. Sometimes we print cards that make [other] cards inherently better, right? If we had buffed some of the Paladin secrets, as an example, we'd be massively regretting it right now. I also think we can just make other good, exciting cards in future sets-we don't need to be constantly playing a game where we're changing lots of things.

We're going to be changing more cards than we're really comfortable with. Our general stance on changing cards is that we want to be very conservative. It's kind of disruptive to change cards when you've memorized what they do just by the art, and then all of a sudden they don't do what they used to do anymore.

We have to make a big change for Standard, but we definitely want to change basically the minimum set we can get away with, and buffing cards means that we would be changing more cards than we need to. Don't forget we're going to release a big set along with the rotation, and it's going to add a ton of new exciting awesome cards.
 

Itzena_sl

shitlord
4,609
6
My answer is Alex.

He/She/It is a sort of an axiomatic hammer.
She.

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Gavinmad

Mr. Poopybutthole
43,653
53,068
In other words, they're still completely incapable of learning from existing CCGs. Or from MTG at least. If certain classes (paladin, priest, maybe mage) are total dogshit with classic cards, then you're stuck trying to plug those gaps with every single new set you release, instead of having a stable base set to work off of. And his line about paladin secrets, maybe if paladin secrets weren't individually such utter dogshit, it would have been more obvious beforehand how broken mysterious challenger is.

Ben Brode is such a complete and utter tool.
 

Arbitrary

Tranny Chaser
28,702
77,967
I don't mind that Magic got rid of its core set because that game's core set had mostly become just another set. With Hearthstone I think it would be well served by having a core set that changed maybe once a year, effectively "reprinting" a few cards from sets that had rotated out while having cards that were the foundation of class identity. It lets you rotate out cards that you maybe don't want to go as far as to nerf and then later rotate shit back in that people are excited about.
 

Famm

Ahn'Qiraj Raider
11,041
794
In other words, they're still completely incapable of learning from existing CCGs. Or from MTG at least. If certain classes (paladin, priest, maybe mage) are total dogshit with classic cards, then you're stuck trying to plug those gaps with every single new set you release, instead of having a stable base set to work off of.
There's something to be said for this. Look at priest. The class legendary (Velen) is nearly unplayable right now. The only way to imagine getting value out of it is from lucky Emp Thau ticks, which is a card that will get rotated out soon enough. Voljin is gone as of immediately, and would be a far better class legend for them. But instead they are stuck with worthless Velen forever, under the current "standard" approach, while we still have nearly every other class keeping a much better classic class legend.
 

AngryGerbil

Poet Warrior
<Donor>
17,781
25,897
It's why there are like 1000 creatures in Magic that are 3/3's for 3. The concept of a 3/3 for 3 is so fundamental to the tempo of the game, that no matter how many times they change the cards around, this one needs to be there in some manner as a hinge for the other cards to swing on. So even if the core set changes over time, as I think it should, it can still 'change without changing' in certain areas by preserving certain concepts in newer forms.