Hearthstone

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The Master

Bronze Squire
2,084
2
Does Spell Damage increase the damage of Healing spells if you have an Auchenai Shadowpriest out? (i.e. will Circle of Healing do 5 damage with a Geomancer out?) And also does Shadowpriest affect things like Witch Doctor or Earthseer? I know it says "cards", but this is Hearthstone after all. Trying something new. And what if I Holy Fire while I have a Shadowpriest out, will it hit me for 5? Same with Holy Nova?
Not sure about spell damage, but yes to all the rest.

@Fawe: No more wipes, it is in the official Blizzard FAQ.
 

Mures

Blackwing Lair Raider
4,014
511
Finally got my first Legendary(s) yesterday. Finished an arena run, only a 4win run, opened pack and got 2 Legendaries. (Not counting the guy you get after making a store purchase). Not the best Legendary cards though: Onyxia and Gruul.

I play this game super casually. Usually I just do the quests and then run an Arena whenever I have enough gold. I've been staying away from ranked since I *had* no Legendaries. Even when I have an Arena run going, I usually take 2-3 days to complete the run lol. I did buy $20 worth of packs once. Probably took me 30+ packs before finally getting a Legendary.

Does anyone know if there will be a complete card wipe after all the betas? I'm assuming yes, which is one reason I haven't been playing the game as much. I normally just squeeze in games during LoL queues. If card collections were kept after Beta I can see maybe playing more hardcore but I also imagine many players with 100% cards would like the challenge of collecting them all again. Considering players have been spending money, though, it seems like the diehards will be immediately opening 100s/1000s of packs once the game goes live and will have all the cards anyway.

Any idea?
They don't anticipate doing any more wipes.

Onyxia can go well into a druid deck because after that you can use the spell that gives all your minions +1/+1.
 

Ryoz

<Donor>
845
194
I'm sure some of you have done this, but it's fun to power overwhelming a creature then silence off the effect so it doesnt die. Prob not an ideal use of silence but whatever!
 

Pyros

<Silver Donator>
11,220
2,366
Alright fuck it done for a few days, can't get a single fucking decent draft or when I get a decent one, not even a good one, I get RNG fucked in the ass right from the start by drawing all my spells or all my lategame cards at once and going 0/2 or 1/2 then having to play without losing once.
 

Tenks

Bronze Knight of the Realm
14,163
607
I love Trump steaming HS in his full on Razer outfit. Need those cherry blues to keep up with the 5 APM required to play.
 

Sir Funk

Molten Core Raider
1,251
155
Anyone know what happens if you Abusive Sergeant a minion and then Crazed Alchemist it? Do you get to keep the bonus as health?
 

The Master

Bronze Squire
2,084
2
Drifting around rank 4 atm. I drop back to 5 whenever I experiment with a deck and it takes a few games to refine it, then I get right back up to rank 4 and stay there. Can't quite seem to push through. Working on Shaman, Paladin, and Warlock atm.

Also when I get bored I play that OTK Warrior deck and I have a 100% win rate with it so far, which is ridiculous.
 

Morrow

Trakanon Raider
3,341
948
Anyone know what happens if you Abusive Sergeant a minion and then Crazed Alchemist it? Do you get to keep the bonus as health?
With the way this game works, I'd say yes (i.e. if you use the Warlock void monster that eats 2 adjacent chars on a Blood Imp and a minion buffed by the imp, you get the bonus health).
 

Mures

Blackwing Lair Raider
4,014
511
Yeah, temp buffs become permanent, global buffs are used in the conversion and then get reapplied. IE, a 3/2 buffed to 4/3 from a stormwind champion becomes a 3/4 buffed to 4/5.
 

Angelwatch

Trakanon Raider
3,053
133
The Power Overwhelming + Sylvanas combo is a lot of fun.

I played Sylvanas when my opponent had a clear board (I know there are pros and cons of doing this but it felt like the right move). My opponent thought he'd be cute and dropped a Faceless Manipulator and chooses my Sylvanas as the copy. Power Overwhelming and run Sylvanas to his face for 9, she dies and I have her back.

Still fluctuating around rank 9 though. I pretty much only see other Hyper Aggro decks and Druid counter decks. Druid Counter has become very popular since they can mana ramp up quickly to drop big taunts early and throw the Warlock tempo off. It isn't a foolproof counter but it seems to work about 50% of the time.
 

Angelwatch

Trakanon Raider
3,053
133
Also something I noticed. Even though it only affected Freeze spells, I NEVER see Mages in ranked anymore. I mean zero. Prior to the nerf every other match was a mage but now they are ALL gone.

Currently I see a lot of Warlocks, a lot of Druids, a few Paladins, a couple of Rogues and rarely a Shaman. I never see Warriors, Hunters, Priests or Mages these days.
 

The Master

Bronze Squire
2,084
2
Mages were already losing to heal decks. People play what they are told is OP. Plus I imagine a lot of people leveled their Mage to 60 and changed classes just because of that, whether they wanted to keep playing it or not.

The Mage nerf brought back Warlock agro something fierce though. So now there are a lot of mid-range Paladin aggression decks running around (Ardent/Squire/Sword of Justice/Knife Juggler/Abom/Consecrate/etc).

Also does anyone else hate going first? I always want the coin. Whether to power a Pyro for free, or to make my curve smoother with the drops I got (like if I have a 1 and a 3, I can turn 1 play the 1 drop, turn 2 play the 3 drop, whereas normally I'd just be fucked turn 2). Powering Rogue combos, Mana Wyrms, just everything, I'd rather have the coin.
 

Mures

Blackwing Lair Raider
4,014
511
If you draw into a good curve going first is way, way better. If you've been running aggro warlock lately I'm surprised you still feel that way, going first means you get an extra round of mana and attacks before your opponent, it is a very big advantage; which is why even with all the bull shit with the coin counting as a spell and having an extra card to mulligan win rates between player 1 and 2 are still right around 50/50.