Hearthstone

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Mures

Blackwing Lair Raider
4,014
511
Never said that, I said with that deck with leeroy the object is to use it for lethal.
That lock deck needs to get the other player down to 10, and have Leeroy in handas well as another combo card such as overhwelming/soulfire.
If the lock is constantly having to stop his rush not only is he losing the meta, but he is also at a threat to get rushed down himself.
I could point out where you're wrong again, but I think I've made it pretty clear and I have to go out.
 

Elerion

N00b
735
46
I guess that means when everyone is running a deck that beats every other decks but its mirror, vs current situation where the most run deck is strong but definitely not stronger than everything else, so balanced. That seems to be what the conversation is about at least, that warlock isn't OP.
But over the last couple of months there hasn't been a single deck that hasn't had a counter. Before the nerf, the "overpowered" freeze mage decks were forced out of the high-end ranked ladder because more than half the field started running heals and giant killers to counter it.
 

Angelwatch

Trakanon Raider
3,053
133
The problem with Rush decks are that they are extremely difficult to actually counter. While not every rush game wins on turn 5 or 6, enough do that Mage Control simply can't keep up. Pre-nerf, when I went second as a Mage, two cards I always kept were Frostbolt and Blizzard. A turn 4 Coin + Blizzard was amazing control and could keep Rushes locked down long enough for me to establish my mid-game and get the direct damage into their face.

And, yes, Rush decks do not go strictly for the face. The goal is to make efficient trades while forcing your opponent into inefficient trades. Mirror matches are very common so those games come down to who has the better opening hand, better draws and the skill to know what to play, when to play it and when to force trades.
 

Column_sl

shitlord
9,833
7
I could point out where you're wrong again, but I think I've made it pretty clear and I have to go out.
You made it clear those 2 quotes are exactly the same, and at no point did I say you have to leeroy ineveryLock rush deck, or even draw him as theonlyway to win games...

which is what your below quote says exactly

You said you have to have him in hand to win games.
The object of that particular deck is to finish with leeroy, whether it be comboed or not.
Doesnt matter if you can still win without him, you put him in a lock deck because of the low cost pyroblast combo not to remove a threat off the board....
 

Pyros

<Silver Donator>
11,220
2,366
But over the last couple of months there hasn't been a single deck that hasn't had a counter. Before the nerf, the "overpowered" freeze mage decks were forced out of the high-end ranked ladder because more than half the field started running heals and giant killers to counter it.
I agree, not saying mages were OP, was just explaining what he meant since it seemed fairly obvious to me.
 

AngryGerbil

Poet Warrior
<Donor>
17,781
25,897
Just got my beta key last week. It is interesting to see all this advanced talk about a game that isn't even out yet. =)

My first impressions went like this:

Holy shit this game looks amazing!
Production value is through the roof, as expected from Blizzard. Good good!
This is so much fun!
Hmm, no lands. You gain guaranteed deck resource efficiency but lose a layer of complexity. I can dig it I guess.
I must say, 'Taunt' > 'Defender'
No graveyard. Another layer lost.
This game really isn't nearly as in-depth as Magic, nor is it even set up to be.
This game sucks.
So why do I keep coming back?
I see, the battlefield complexity can get pretty immense at times and with the ability to trade creatures, it actually gains a layer that Magic doesn't exactly have.
Arena is brilliant.
This game is worth playing.
This game is worth learning.

I'm having fun so far. At first I thought, "This is Magic for kids". And I still think it has an obvious dearth of overall meta-complexity when compared to Magic, but it is still quite well designed, quite fun, and by no means 'just for kids'.
 

The Master

Bronze Squire
2,084
2
Rank 4 (again). I think tomorrow I may just go at it till I hit rank 1, at least. I really find I've gotten better at the game. Which cards to play when. I did make two errors today that were pretty bad, imo. One was Paladin played turn 1 Argent Squire. I shot it with Elven Archer and ended turn, thinking he'd either attack, or trade, and next turn I was going to coin out Juggler+Imp. But he hit it with a Divine Shield from Ardent, so now I have a clear board and he has a 1/1 and a 2/2. If I'd coined and Imped, he couldn't have killed it.

Second one was I had two Knife Jugglers in hand and a Harvest Golem on the board I was going to trade. I could have played both Jugglers, traded the Golem, and the summoning of the Damaged Golem procs the Jugglers. Would have 75% chance of clearing his board completely, instead of leaving a 2/2 up. Almost cost me the game.

That said I did really well today. Even though you don't get bonus stars, I streaked through rank 5. No losses at all.
 

Nidhogg

Molten Core Raider
1,484
89
Finally got a chance to play some after they patched. Went from 25 to 14 in a sitting. Paladin deck still really really strong. Only lost a few to poor draws + godly luck, two rush decks and a mage that top decked a pyro the turn before I swung for lethal.
Can probably ride this to Rank 1.
 

Famm

Ahn'Qiraj Raider
11,041
794
Is there any consensus about the easiest time of day to play arena, or is it pretty much a wash and I should just play it whenever?
 

jooka

marco esquandolas
<Bronze Donator>
14,865
6,391
How many people are ranked 10 or so? Ranks are stupid that way, sure seems to be a lot them. never ending even.
 

The Master

Bronze Squire
2,084
2
How many people are ranked 10 or so? Ranks are stupid that way, sure seems to be a lot them. never ending even.
Well, starting from rank 20, you can basically half the population each rank. Win streaks make this slightly inaccurate, but considering we're really just going for a rough estimate doesn't matter. So if there are a million people in the NA beta, there are about a thousand people at rank 10. I think there are actually like 3-4 million people in the beta.
 

Caliane

Avatar of War Slayer
15,331
11,631
Just got my beta key last week. It is interesting to see all this advanced talk about a game that isn't even out yet. =)

My first impressions went like this:

Holy shit this game looks amazing!
Production value is through the roof, as expected from Blizzard. Good good!
This is so much fun!
Hmm, no lands. You gain guaranteed deck resource efficiency but lose a layer of complexity. I can dig it I guess.
I must say, 'Taunt' > 'Defender'
No graveyard. Another layer lost.
This game really isn't nearly as in-depth as Magic, nor is it even set up to be.
This game sucks.
So why do I keep coming back?
I see, the battlefield complexity can get pretty immense at times and with the ability to trade creatures, it actually gains a layer that Magic doesn't exactly have.
Arena is brilliant.
This game is worth playing.
This game is worth learning.

I'm having fun so far. At first I thought, "This is Magic for kids". And I still think it has an obvious dearth of overall meta-complexity when compared to Magic, but it is still quite well designed, quite fun, and by no means 'just for kids'.
just jumping back in this thread abit.
Don't really feel the need to stick around rehashing dislike.

but saw this and felt the need to restate. Try Duel of Champions. Its basically to Hearthstone, what path of exile is to Diablo3.
It very elegantly solves so many of the problems hearthstone has.
the board/lanes solves both the attack/defend issue, as well as sets up a proper means of attacking the champion directly, vs defending the champion.
It solves the coin vs 1st turn/2nd turn much better, by having stat requirements on cards. As well as creating another new system and complexity to deck building with it.

The only things I miss from hearthstone are drag and drop UI, voice acting, and clicking random shit on the screen while waiting for the opponent.
 

drtyrm

Lord Nagafen Raider
1,991
155
I know folks like to say HS is too random and no skill but one of the big secrets of getting better is exactly like MtG: learn how to mulligan correctly.