So is this your admission that you were wrong/confused about the Blood Imp?
Show me EXACTLY where i'm wrongIt no longer gives health when you lay the card down jackass, what don't you understand..
Hence the when your turn is done it gives you health... How can you possibly think that is anyway close to being the same...
Do you lick walls for a living??
Stop doubling down on your own stupidity and admit you were wrong about the blood imp. I know it is your natural reaction to lash out, but seriously, stop being stupid.Do you still want to continue you silly faggot? =)
Again dude, this isn't junior high. No one cares whether or not I'm gay.And you are also by your own admission gay.
The meta shifts as you rank up. Responding to the meta of your rank, and noticing when it shifts, is a big part of why the top players rank up so much faster.So last night I was watching a stream from Reynad while he did constructed at rank 2ish. When I tuned in, he was playing control warrior and giants warlock, but he was on a losing streak. He lost something like 6 of the 7 games I watched. In frustration, he created and played a generic murlock warlock deck. With the murlocs, he instantly turned it around and at rank 3 he won something like 8 out of 10 games, with it not even being close.
It was strange to watch, since me being ranked in the teens, my decks laugh at murlocs, but these rank 3 through legendary decks, with extreme budgets were just getting raped by a cheap murloc deck game after game.
At best you only run one. It is to situational. Back when it was common to run one, everyone played around it and then people stopped playing it.Why does betrayal only cost 2 mana? It feels like that card is way too strong and no one seems to complain about it.
Just friend request them to cry.This game needs custom concede message so i can calll people cunt ass American Inventors when i concede.
Definitely the key rares/epics. being able to craft a bunch of well-rounded solid decks will serve you much better than than one big legendary that falls out of flavor next week when everyone runs the counter to it. and if youre relying on basic cards to protect that one big guy, you'll find that it's likely not as much protection as it needs and it gets removed quick anyway.I had 4 pyroblasts going into this patch, all of which I disenchanted, and I got another from a pack this afternoon. With my new dust stockpile, I'm torn on if I want to get a legendary, or craft a bunch of key rares I'm still missing like SI:7 agents, holy fire, siphon soul, stuff like that. I'm leaning towards the rares just so I can try out some more deck types, but I've wasted a ton of dust already since in the past month or so, I've dusted many duplicate argus, commanders, drakes, etc from the last big rare batch I crafted.