I've really briefly dabbled in Hearthstone since it came out, but never really gave a hoot about ranked since I didn't have any cards. I recently got inspired and dumped a bit too much money in some packs (just two of the 60 pack groups) and went to consult the current meta decks, thinking I'd surely be able to craft most. Couldn't do the biggies from Warlock and Paladin, my two fave classes, and even Mage was out of reach. I think I got 7 legendaries out of all those packs and the only one I think is good is Grommash.
So, long story long, I went with
this Hunter "Hybrid" deck, but, again to my great chagrin, I didn't even have all those cards! Sure I could have dusted, but I was only off a few cards so I just subbed a few, and then tweaked it to my liking after some games.
It may look wonky, and it very well could be, but my philosophy is "RNG gonna RNG." That's why I got only one of UTH, and Houndmaster, and Snake/Frost trap. These games never go to fatigue, so no card is "reliable" in any sense, and so I'm just YOLOing it and it's been really successful, I think. I started the ladder with 0 games on this ladder and 0 wins as a Hunter, and got as high as rank 11, where I vacillated between 12 and 11 before calling it a night. I recorded the W/L class matchups and this is what it looked like:
Mage: 15 / 3
Priest: 7 / 3
Hunter: 3 / 4
Warrior: 4 / 1
Warlock: 2 / 3
Shaman: 3 / 0
Druid: 1 / 1
Paladin: 1 / 0
Rogue: 0 / 0
Total: 36 / 15 (70.6% win rate)
I know there were at least 3 games where I had a big fuckup that (as far as one can tell in this game) cost me the victory. Like, I'm not talking about missing lethal on the last turn, but an early choice between attacking two minions and choosing the wrong one due to lack of exprience/foresight. Getting greedy, essentially. And at least twice I fucked up on mages' secrets, thinking I had summoned a minion (Animal Companion does not count as "summoning a minion" I now know).
If anyone is just now getting into the game, I'd recommend this deck. There's no long drawn out games, and it's just fun. With the mix of the single cards I had mentioned, you get the chance to see a lot of fun and different combos fire off. My hunter matchups are rough, but one of those I won with Kezan by stealing his explosive trap. I don't know how common Snake Trap is, but so far it's made for some awesome combos with the summoning effect from Knife Juggler and/or the boost effect from Scavenging Hyena. Heck, the snakes are even "Beasts" so they give bonus to Kill Shot, and can be upgraded by the Houndmaster. I think the biggest downside is that the enemy can 100% know Snake Trap is active because it's the only one to trigger from attacking a minion. But, that only happened once today (and I was so greedy that I plowed ahead hoping he'd attack a minion, but he didn't, and he won) whereas 2 or 3 times I saw opponents make bad moves because they thought it was Explosive Trap, IE not attacking my face to trigger it.
This got really long! I do wanna know something though: Do things change going up in rank? If/when I hit 10, 5, 1, just the opponents will misplay less and less?