Caal
Lord Nagafen Raider
- 1,588
- 66
This is a term used around here quite a lot, and I'm not sure people really understand it.Its win more.
This is a term used around here quite a lot, and I'm not sure people really understand it.Its win more.
Agreed.This is a term used around here quite a lot, and I'm not sure people really understand it.
Yep, don't want to empty your hand, but there are a lot of cards that help you the turn they are played without having Charge. It will take a bit of experimenting and also playing smart to bait out removal.But why push for dropping a lot of minions in one or two turns really? Unless they have charge, who cares?
One brawl, an owl + any hard removal, even just a silence plus damage from on-board minions, a fucking betrayal or lightbomb or whatever the hell else. There's a million ways to break your wall of death. Deathwing the new meta!
Hey, someone might come up with something creative. We shall see. If I had to bet though, I'd say that it is a dead card that people will try to make work but eventually not use. Trog not Boom.
That would be much stronger but is even more combo-y and unreliable.Yep, don't want to empty your hand, but there are a lot of cards that help you the turn they are played without having Charge. It will take a bit of experimenting and also playing smart to bait out removal.
Emperor will make minions cost 0:
Her discount is calculated 1st then Emperor's, so if you can proc Emperor 1x before playing Aviana, any minion that was in your hand will be 0 cost when you play her
Getting cards out of your hand is not a 'win more' situation. Having cards in your hand most definitely doesn't mean you're winning in Hearthstone. So you tell me, what about playing multiple minions in a turn is 'win more'.Win more is actually a perfect way to describe Avian.
It does seem like there are people around here who don't understand what win more means.
That is not a very useful argument. Having cards in your hand most definitely doesn't mean you're losing in Hearthstone. As it stands, Avi by herself requires at least 1 other slow card in your hand to follow up with. Unless it's a card that has immediate board/game effect, if you're behind, you will most likely stay behind (and lose your sexy neat legendary in the process, or just the game). With a perfect setup and combo of cards in your hand, she's great, but if you have all of that you're in a winning position even if your opponent doesn't know it, YOU know it.Getting cards out of your hand is not a 'win more' situation. Having cards in your hand most definitely doesn't mean you're winning in Hearthstone. So you tell me, what about playing multiple minions in a turn is 'win more'.
By the time you are in a situation to be able to dump your hand (or a part of your hand) onto the board, another nine drop would also likely be just as useful without you having to tailor your deck to using this one. Your win condition is one that is already a win most of the time without building a deck around a card that isn't central to its efficacy.Getting cards out of your hand is not a 'win more' situation. Having cards in your hand most definitely doesn't mean you're winning in Hearthstone. So you tell me, what about playing multiple minions in a turn is 'win more'.
You are only going to get for certain ONE card out, and that's assuming ten mana. You realize that this isn't a permanent effect like emp, right? As soon as she's dead/sheeped/hexed/silenced you have no benefit anymore.The entire idea behind the card is being able to get multiple minions out of your hand, which is a catch up mechanic. The card is basically a reverse style Kel'Thuzad. Instead of requiring an already established board position to get use out of KT, all you need is Aviana + whatever else in your hand. I'm sure Druid or Control Warrior players can picture a situation where they have 10 mana and 5+ cards in their hand.
Yeah Warrior wasn't worth mentioning, mb.I see her as an insurance policy for getting Kel'Thuzad out with a Taunter on 1 turn, instead of hoping the Taunter survives a turn.
And who cares about Warrior when this is a Druid card? lol.
That is fucking amazing. His opponent just rapes him with unstable portal over and over and over, and then Kripp pulls the double rng hail mary and wins the game. I'm pretty sure that based on the board state, that particular combo was the only possible way to win the game.