Like hell it doesn't. It forces them to use a silence or you get a free Doomguard with no discards.That card does not replace Dark Iron Dwarf.
It can be argued a doomguard played on the opponents turn lets them answer it without dealing with the charge, which is the strongest part of doomguard. Forcing out a doomguard and then using hex, polymorph, SW: Death, etc is a play I'd love to make when facing zoo.Like hell it doesn't. It forces them to use a silence or you get a free Doomguard with no discards.
3 prophet valens, no ysera, rag, grommash, black knight, Harrison, or any giants.Just opened my third Ysera. FML
I mean, Zoo is a board control deck. You don't play it when they can easily kill it. So you force them to have multiple answers at the same time.It can be argued a doomguard played on the opponents turn lets them answer it without dealing with the charge, which is the strongest part of doomguard. Forcing out a doomguard and then using hex, polymorph, SW: Death, etc is a play I'd love to make when facing zoo.
No way does naxx not really shake up the meta, look what happens when they change just a few cards, you honestly think nothing will change when they add 30 new ones?I'm sitting on 0 gold. Because nothing I've seen from the spoilers looks like it's going to shake the meta up at all. When they actually release Naxx, 6 months from now, then we'll see.
How can you almost "guarantee" a Doomguard when the card has to bein your hand.That Warlock card would be good in Zoo when you can play it and almost guarantee a Doomguard. Replace Dark Iron Dwarf/Scarlet Crusader.
That deck had a great curve...And lots of utility. Flamestrikes are a coping mechanism for when you are getting beat, or suckering a weaker player into overextension. I bet you won most games on tempo.Pretty surprised this deck with zero flamestrikes went to 12 wins. My opponents were 4xshaman, 4xmage, 3xdruid, 1xpaladin, 1xhunter. Got 480 gold which is pretty nice preparation for Naxx. Spellpower cone of colds can be pretty gross sometimes.
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9. Could go 12 though.Who wants to guess how far this arena deck goes?
2 fucking wins. Mages all 3 losses, and fucking RNG.9. Could go 12 though.
I'm not laughing at you I'm laughing...ok I'm laughing at you.2 fucking wins. Mages all 3 losses, and fucking RNG.
That doesn't sound right...2 fucking wins. Mages all 3 losses, and fucking RNG.