JRPGs

  • Guest, it's time once again for the massively important and exciting FoH Asshat Tournament!



    Go here and give us your nominations!
    Who's been the biggest Asshat in the last year? Give us your worst ones!

Siliconemelons

Naxxramas 1.0 Raider
12,328
18,615
So about Metaphor. Our characters exist on a 2d plane so looking at a human that exists on a 3d plane they seem like monsters. Im sure there is a scientific theory out there that would explain it better but very cool concept.



He goes into the thought and perspective experiment to establish that we are 3d, and what would a world of 2d see and perceive a 3d being interaction into their world - and then moves into that we are 3d, and what a 4d being interacting with our world and perspective would be and how would we see and perceive it.

It is not in the first video, but the entire series is quite good w/ all the science and mathing - even if you "don't believe" in "God"
 

Needless

Toe Sucker
<Silver Donator>
9,455
3,473
Man i coulda swore the DQ 3 HD was in march, but that must be 1 & 2. I'm gonna have to backlog that bitch because i still havent even picked up metaphor yet
 

Siliconemelons

Naxxramas 1.0 Raider
12,328
18,615
Going to try and finish Wild Arms Alter Code F before Lunar gets out... need to find where the wife stashed away my big ol game CD binder
 

Rajaah

Honorable Member
<Gold Donor>
12,881
17,183
So is the whole game essentially about using basic attacks as much as you possibly can, constantly cycling through your weapons (and spells when you can spare the MP), dragging out encounters so that you can gain TP? Because that's what I got out of the demo's gameplay. I never played the originals, and I know this remake added BP restoration right before a boss (but also increased boss difficulty across the board to make up for it... so in effect the BP restoration really only makes it easier to get TP for stuff that costs BP to use), but still... I want to like the game enough to preorder it for Switch, but it seems like something that could become a slog long before you get to the end.

You can play SaGa games that way but I never have. Using basic attacks "sparks" special attacks and usually they're a pleasant surprise more than a requirement you're grinding for.

From what I've heard the Romancing SaGa 2 remake is really good, and the original (HD version) that I played on PS4 is also still good if someone wants the actual retro experience. The new remake is 3D and basically all the female characters are borderline-naked, so GL playing that one around family.

I'm guessing RS3 will get a 3D remake next. Having played RS2 and 3 HD in the past, I definitely prefer RS2 overall. It does the "generations" thing Phantasy Star 3 does, only it gets it right and doesn't suck.

Still wish they'd do literally anything to bring back RS1. At this point if I want to play RS1 I have to play a translated SNES ROM on emulator and struggle through the incredibly-poor QOL the game has.
 

Needless

Toe Sucker
<Silver Donator>
9,455
3,473
In metaphor anyone know why debt collector would continuously give me a really small amount? lol
on my MC it gives 79 every time but on others its like 1400ish

I'm hard running out of MAG getting everybody's royal archetype so im getting fucked by debt collection doing this
 

Vorph

Silver Baronet of the Realm
11,603
5,425
In metaphor anyone know why debt collector would continuously give me a really small amount? lol
on my MC it gives 79 every time but on others its like 1400ish

I'm hard running out of MAG getting everybody's royal archetype so im getting fucked by debt collection doing this
Shouldn't be any significant difference.
Debt Collection

The amount of MAG added to the battle result by Debt Collection is determined by
Bonus MAG = √(Attacker Level) x Attacker Archetype Rank x 10

Since MAG gained this way is added to the battle result itself, it is affected by Unscathed Triumph, and is not gained if running away.
 
  • 1Like
Reactions: 1 user

Rajaah

Honorable Member
<Gold Donor>
12,881
17,183
1736012779445.png

For the wrestling fans around here. From what I'm hearing it's gonna be pretty spectacular
 
  • 1Like
Reactions: 1 user

Needless

Toe Sucker
<Silver Donator>
9,455
3,473
Okay. Cool.

For the uninformed, like me, Kenny Omega is a Canadian born professional wrestler currently performing for AEW. Does that still stand for Aged Elderly Wrestlers?
Almost comically pin point accurate kek
 
  • 1Like
Reactions: 1 user

Rajaah

Honorable Member
<Gold Donor>
12,881
17,183
Tried a bunch of demos out that have been collecting dust on my PS5, spent roughly an hour on each one. Here are my thoughts as someone who has gotten pretty jaded with modern video gaming and hadn't played any of these yet:

Star Ocean: The Second Story Remake: Interesting story with different planets in the mix, reminds me of Phantasy Star a bit. Both protagonists are likeable and the setting is charming. Can really tell this is a PS1 game; it's got that late 90's PS1 RPG vibe. Only downside to it is the character sprites. Much like Pokemon Brilliant Diamond, the character sprites kinda bring the game down and I'm not sure what they were thinking. The character sprites are pixel-art and look like washed-out plastic cutouts superimposed over the rest of the game, which looks high-def and colorful. It's super weird, like they remade the backgrounds in HD but left the character sprites in their PS1 state. They lack animation too, and some of the running looks stiff and bizarre.

Octopath Traveller 2: Played the hot female thief's chapter. Easily the most gorgeous game out of this entire lot. This one was the most conducive to relaxing EXP grinding, something I like to do but don't get to very often in 1P games. Only complaint here is that the boss fight I did took an incredibly long time, even with me storing up power, unleashing big moves, using up MP, etc. I went through about 5 full MP restores and about 12 full HP restores over the course of the fight which seems absurd in duration for a first boss. Never felt like I was in danger of getting killed, but it just dragged on and on. When my items got low I thought I might actually lose from attrition. If all of the bosses are "epic" like that then I don't know about this one.

Trails Through Daybreak: Liked how "adult" this one was compared to the others, made it more unpredictable. The title screen music here was my favorite theme out of all the demos I tried. Good combat, likeable characters (the main girl wasn't an insufferable harpy and the main guy wasn't a clueless dork, and they actually interacted like real people, so it's already better than 90% of the anime couplings out there). Interesting game, but it feels kind of small scale with it revolving around a police investigation, so I'm wondering if it's like a minor spinoff in the overall series or if this is normal for the series.

Metaphor: Not sure how I feel about this one, it was mostly just...weird? The good guy is super bland and the villain is probably a Donald Trump allegory (I can explain why if anybody really wants to know). The music is super odd, or at least some of it is. The battle system has appeal and I liked the gameplay in the Persona games. This was the only demo I played where I wasn't all that sure what just happened after I was done. It's just that weird. Willing to try more of it though.

Ys X: Action RPG with Souls-ish combat which I'm getting pretty tired of encountering so much of. Way way way way too much talking, especially for a demo. Not sure how much action I even got to see because it was SO. MUCH. TALKING. This series hasn't floated my boat for a while (didn't really like Ys 8 or 9, spent most of both games lost, while I loved 1-7 and Origin so IDK). Out of all the demos I tried, this one probably made the least impact. It was just...a lot of nothing. When making a demo, it's a good idea to put a strong foot forward and have the demo cover a dungeon / a diverse range of gameplay and action to draw you in. I can't comprehend making a demo with almost no fighting in it where it feels like 90% of the time you're listening to people yapping at Adol about things I don't have any framing for yet.

Valkyrie Elysium: Not sure if this is a sequel to Valkyrie Profile back in the day, which if so I'm significantly more interested. Really liked the art direction here and how stormy everything was. Just an outstanding sense of atmosphere that almost reminded me of Elden Ring at times. Unfortunately it's yet another action RPG that plays Souls-ish without the weight or challenge, and it got redundant quick as a result. It's too bad it doesn't take risks with the gameplay to set itself apart.

Visions of Mana: Another game with spectacular art direction. Music was good too. Definitely playing this in the future. Combat is Souls-ish action RPG #800 but at least it's flashy and colorful. Absolutely feels like old-school Mana while being modernized, like Secret of Mana and Seiken Densetsu 3 / Trials of Mana both led directly into this one. Only thing I didn't like (besides the combat being like every other action RPG at this point) was that all the characters had tails and animal ears and weird shit like that. The characters seem alright otherwise, so it's too bad the devs had to lame them up with weird furry nonsense.

Skyward Sword: Not a demo, but I finally tried out the game that holds the record for longest time spent sitting on my shelf without being played through. Got it on Black Friday 2011 and here we are 13 years later with it still on my shelf not played. I think the second-place record is Dragon Quest 7 which I got at the end of 2001 and played at the end of 2004, so it's a pretty substantial gulf. Been looking forward to Skyward for ages because I want to play another Ocarina-style Zelda game that isn't open world or 2D, and it's the only one left that fits that mold that I haven't played. Well, I didn't really like it in the hour and a half that I played.

There's WAY too much talking. Just constant cutscenes and constant talking. If you've seen Sequelitis, this is basically "MEGAMAN MEGAMAN" The Game. To be an hour and a half into a Zelda game and nowhere near doing a dungeon yet is kinda absurd. The motion controls are cool in theory but kind of hard to use in practice, and often the sword just doesn't do what I want. The worst part is the flying bird minigame though. It's so hard to control and I spent most of it flying in circles or plummeting toward the clouds. After a few minutes of wrestling the controls like an alligator I damn near turned the game off forever. However I eventually got it and I'd like to see what the game has to offer. But yeah, motion controls for every goddamn thing...is this really necessary? I'm glad this game was kind of the end of Nintendo's obsession with motion control shit, though they really cockslapped us in the face with motion controls one last time before they moved on.

So did I actually like any of these things? Yeah, I liked most of them to varying extents, but only a couple of them actually grabbed my attention in a way that I'm guaranteed to play them later: Octopath Traveler 2 and Visions of Mana. I'll give a strong maybe to Star Ocean 2 and Metaphor. I'll play Skyward Sword whether I like it or not because after 14 years on the shelf I pretty much have to. And I like a lot of things about it, just not the constant forced motion controls for every minigame and the endless constant yapping that goes on and on.

Thanks for reading my dissertation on a bunch of things I tried.
 

Daezuel

Potato del Grande
24,012
52,343
I beat Skyward Sword back in the day, I think it's pretty good once you get out of the first area. The first area is terrible though and I'm sure that put most people off on the game.
 

Omayga

Lord Nagafen Raider
189
126
I made it only partly through Octopath 1, but the boss fights were my biggest negative, they took absolutely forever it seemed, tons of health compared to what you had as players.i have it on switch, was meant to be a quick pickup and set down game, but the length of the boss fights was such a turnoff that I ended up not going back to it. Sad to hear Octopath 2 may be the same way.
 

Hateyou

Not Great, Not Terrible
<Bronze Donator>
17,165
45,396
Skyward Sword is dogshit. Octopath Traveler 2 is what the first one should have been, it’s just better all around. The boss fights when you’re solo at the beginning are long and easy but they get better once you progress.
 

Siliconemelons

Naxxramas 1.0 Raider
12,328
18,615
Skyward Sword would have been a great entry if- it was not meant to be THE origin story and didn’t have motion controls - or the dumb sword talking to you. It has some great locals - and stuff… i will buy into tears of the kingdom retconning skyward sword yet it and botw are the only ones to maintain the sword being sentient so…or ….or… nm skyward is dumb and stupid