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I mean I understand fully what you are saying, stressing over a game is a pointless thing because it defeats the purpose of its existence.That's the wrong mindset entirely.
It's not about keeping a positive attitude because maybe you'll win.
It's about not letting yourself get all pissy about a video game not going the way you wanted.
Honestly if I feel stressed out, LoL ISN'T the game I play, I look to other games where I can fill the current desire I have. League to me is a competitive arena game, similar to playing tribes, Quake, team based PvP in an MMO or any other example of competitive based game playing.
Becoming stressed over ranked isn't un-natural. I mean Chess is a "game" too but there are chess masters out there who make a lot of money playing the game in addition to people playing competitively all the time. Compare LoL to chess, where a game of chess instead of being 1v1 became 2v2 or more. What if the Elo system placed you with someone who barely understands the game yet still got lucky in a few games because they were placed with people who were VERY skilled and basically carried them to a certain Elo level. That person would be far above their own natural skill and instead of being where they SHOULD be they are 200 elo higher. Meaning that they are playing at a 1000~ skill level and everyone else is playing at a (assumed for this example) 1200 skill level. In order to compensate for that person the "carry" must perform well above their natural means.
I can only imagine the anger over a system like this in a 1v1 turned team based game environment.
The game I just won is a perfect example of all of what we talk about. Our adc had no awareness and the rest of the team basically had to play like we were 1 person down. ADC following you into a 2v2? Consider it a 2v1. He got nearly 30 points for that win and he wasn't anything other than a pebble on the road that they ran over without a second thought. They would focus me as the support harder than him because he was missing skillshots, dashing (graves) into walls and just generally being a non-threat. Should he progress? Not likely, but now the team aided him in his progression to which another team will have to carry him until he either progresses in individual skill or regresses in Elo.
The above is the stressful part to people. The CHANCE that your team will have a SINGE player that cannot perform well versus the CHANCE that the enemy team has a similar situation. I guess to sum it up, control. Control is what maintains a certain level of stress for people and not being able to control situations beyond yourself in a team based game forces some interesting interactions.