League Of Legends

Mythas 5thboardnow

Silver Knight of the Realm
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I have actually had a lot of success with it on ashe. The early AS / lifesteal on the item makes her sustain great and arrow + BotRK active makes dueling an adc / enemy champ pretty easy. Follow up with IE > PD > Def item and you're pretty set.
 

ronne

Nǐ hǎo, yǒu jīn zi ma?
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New Blade is a must buy on every adc, no real way around it. Even the more poke-oriented champs like ez/cait have to buy it.

It'll be nerfed next patch though.

And holy shit, do yourself a favor and just dodge any match that has enemy Irelia top. Botrk on her is just about the stupidest fucking thing in existence right now.
 

EmiliaEQ_sl

shitlord
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I'm really sad with the way BoTRK went, instead of an "AD Mage" item (like Brutalizer / Cleaver) it has become a pure (and stupidly overpowered) ADC Item.
At least Madreds was Magical Dmg, so it did not scale that well with ADC, but with LW and some Armor Pen... BoTRK just RAPES everything.

I understand the need to replace Madreds but they just made a "god item", the first iteration was almost perfect :
+40 attack damage
+10% life steal
Unique Passive: Your attacks deal 4% of the target's current health in magic damage and heals you for half the amount (120 max vs. minions).
Unique Active: Drains target champion, dealing 150 physical damage plus 50% of your attack damage and healing you by the same amount. Additionally, you steal 30% of their movement speed for 2 seconds (1 minute cooldown). (500 range)

They just had to remove the lifesteal and rework the passive to "Attacks dealing physical damage will deal 5% of the target's current health in magical damage and heal you for 75% of that amount ...."
It countered armor & hp stacking (in a way) made hybrid ARP/MPen runes interesting, and gave some sustain to AD casters...
 

Ravishing

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I don't really understand the complaints with BORK, just build armor... wow, maybe the game requires keeping tabs on enemy items now and counterplaying. Health Stacking? Ok, BORK it is... Armor stacking? Ok, BC it is... Armor Pen stacking? Ok, Health it is. BORK stacking? Ok, Armor it is.
 

EmiliaEQ_sl

shitlord
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Original BORK did "magical damage" the new BORK does "physical damage" it's doubly synergistic with ADC as it provides absolutely everything ADC need.
Attack speed ? check, Lifesteal ? Check, % Damage ? Check, Physical Damage ? Check

Unless you play graves (who needs AD for his spells) BORK is by far the best item out there, LW+BORK = core build for every ADC.
 
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I don't really understand the complaints with BORK, just build armor... wow, maybe the game requires keeping tabs on enemy items now and counterplaying. Health Stacking? Ok, BORK it is... Armor stacking? Ok, BC it is... Armor Pen stacking? Ok, Health it is. BORK stacking? Ok, Armor it is.
I don't think it should be nerfed. I said it will be nerfed, So not really complaining. In my Kha game I second built a randuins and laughed at the BoTRK on their adc and Vi jung. While the Vi and their top went mogs so my BotRK and the adc on my team tore them apart. It does have counterplays everywhere except botlane I feel. The first adc to BoTRK barring major skill differences can dominate the lane.
 

EmiliaEQ_sl

shitlord
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Randuins will probably get nerfed too
smile.png
 

Ravishing

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ADCs needed some love anyway, I don't see the problem with it. I also disagree that it has to be rushed on ADC, I went BORK as 2nd item after BT on Quinn because BORK doesn't breakeven until players have 1200+ health anyway. Once players start stacking armor instead of health then it would make less sense to get it over LW or BC. Depends on the game, but it seems to fill a much needed area for ADCs.
 

Amzin

Lord Nagafen Raider
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I wouldn't be surprised if they reverted it back to 4%, or some small tweak like that. There's a post of reign of gaming about how its almost always the most cost effective first adc item right now. Obviously, different matchups or whatever influence build but the majority of people do not change their builds contextually so I would be surprised if it isn't the #1 item in the game for a long time.
 

ronne

Nǐ hǎo, yǒu jīn zi ma?
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Botrk hotfix already coming.

+350g cost, -5 ad, bonus damage vs minions capped at 60.
 

Xalara

Golden Squire
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BoRK + Liandri's on Kayle is pretty hilarious too. Generally I do a build order along the lines of:

BoRK > Liandri's > Stinger > Boots > Nashor's > Randuin's > Guinsoo's or Hextech
 

Golt_sl

shitlord
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Yeah, Xypherous already confirmed he's going to be nerfing BotRK, and before even next patch. (Not sure if the nerf is live yet)http://na.leagueoflegends.com/board/...67019#35267019

So let me talk about Blade of the Ruined King a little - and what kind of led to the state of the item as it is on live.

Let's get this out of the way first - I screwed up here, if only by judging from the reactions and the state of the competitive solo queue. People feel that their AD carry builds are being unduly constrained and they feel the need to buy the item to counter itself. That, in itself, the AD carry versus AD carry case - is a problem.

So, let's get into the crunchy design portions of the thing and talk about it

1. The item is DPS efficient on squishy characters

Kind of.

Fundamentally, any item built off of current health will always look overpowered when it works. This is because the optimal case for current health damage never actually happens in game.

For example, let's say that BoRK breaks even with BT at 1700 health for the target. What this actually means is that BoRK breaks even with BT at 1700 health for the target assuming there is no other damage sources affected the target at all.

Given that almost every character has base damage on their skills and the like - the balance of numbers shifts terribly - For example, if your mage deals 600 AoE damage to the enemy team - BoRK needs to be extra-efficient to still be a valid HP counter at this point.

This is also why the active is as strong as it is - The use of the active nerfs the passive damage of the item.

2. Current % Health Paradigms are flawed - because the AD carry will follow after the burst casters

This is somewhat true to a certain extent - but the goal of a counter-item is to counter niche cases not strengthen already existing cases. The current BoRK for example, excels at self-peel and is especially good in 1v1 case against bruisers (regardless of what class you are.)

And the current health paradigm allows the item to essentially self-nerf itself when other elements of the game are strong (burst casters).

3. It is a mush-rush first item for a carry?

Kind of.

Again, this boils down to - How much damage is your support adding to your combo? In a Leona lane, for example, you'd be hard pressed to argue that their HP pool is actually 1200 - or how effective your autoattacks are.

4. The active adds more burst than the previous incarnation.

Potentially but it's generally weaker than the previous active - and that's why it rolled out - it was viewed as net neutral in most contexts.

150 + 0.5 TAD on an item with 45 AD roughly breaks even with the previous active at 1466 health - which is an HP threshold that only tanks/bruisers break early.

But the item is clearly overpowered on live and ruining the game experience!

Most likely. However, I'm more concerned with whether the item feels counterable at this stage. Rest assured though, we're not going to wait on the next patch to fix it. We knew going out that the item could have come out pretty crazy - and watching it over the weekend - it has been pretty crazy at is.

So we'll be hotfixing this as soon as we're comfortable with the server situation (Along with some other bugs.)

I think one of the worst parts about it atm is that people are 2-3 manning baron at 20 mins and coming out with near to full hp from it. Pretty stupid in that regard. I'm not a huge fan of league of bruisers but everyone just building this instead is pretty dumb as well. So i'm glad they're cutting down the hp to minions part, it doesn't seem like a huge nerf right now. I guess time will tell.

Ronne_sl said:
Botrk hotfix already coming.

+350g cost, -5 ad, bonus damage vs minions capped at 60.
Edit: Woops, I guess the nerf went live already
 

ronne

Nǐ hǎo, yǒu jīn zi ma?
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His math on botrk is wrong anyway. It breaks even with Bloodthirster at 1000hp, which means it's just always strictly better. Don't even get me started on the ridiculous click effect. How that thing made it live like that is beyond me.
 

Brand

Molten Core Raider
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Loving Quinn...Took a little to get used to the mechanics, but now its a beast.
 

Amzin

Lord Nagafen Raider
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I think he meant the average damage from 100%->0%, in which case his math is close. e.g. hit a champ at 1000, botrk does 80, hit a champ at 800, does 70, at 600 only does 60, etc. which makes the AVERAGE damage of the botrk lower than BT in that exact example, but it's mostly pointless anyway because of outside damage, ability scaling, crits, etc. Honestly in a lot of cases BT does more raw damage over a fight but Botrk makes up for it with attack speed and the active by far.
 
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Having some fun with Jayce mid. My first buys have been Teardrop and brut then getting boots/BC and finishing out the Manamune when its worth it. Then tanky after that. Any other build paths people have tried with him in mid? The Q burst I'm getting is almost nid levels of poke (obviously not as bad).
 

Tortfeasor

Molten Core Raider
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If you're going against ap, a chalice might be better than a tear for the extra mr. Mikhails Crucible isn't a bad upgrade.
 

Sidian

Lord Nagafen Raider
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Tear > brut > bt > manamura > bc for Jayce. Either Top or Mid. You then get blue buff (or hell with a fully stacked tear you don't really need blue) and you just siege towers 24/7. You very rarely have to dive in so you don't need to be tanky at all, you just sit back and poke people with EQ and if they ever get close enough you hit W and pop them 3 times for 1/2 their hp. Only going melee if you think you can finish somebody off with a QE.

Usually after bc, bt & muramana I'd probably grab a warmogs just because, but honestly you're better off just going LW or more BTs to make your QE combo that much more dangerous.
 
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Thirster seems like more of a sustain item instead of the straight up bursty Q poke. Does it delay your damage too much since you aren't trying to actually auto with it?
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