Monsters and Memories (Project_N) - Old School Indie MMO

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Szeth

Trakanon Raider
2,251
1,049
You will have "Camp" based playing with anything that is non-instanced and the names/loot holders do re-spawn etc.
You will have "Dund Crawl" playing with anything that is instanced and things/named/loot do not re-spawn

Or you have the EQ2 midground and it still is...kinda...both?
It's all based on what you can hold down with a group right? The reason people did camps, even if they could potentially handle more of a dungeon is because they had to lay claim to the most valuable placeholders. Lower Guk is a prime example. A good group could hold down 3-4 named placeholders, but because there are 6 groups who want those 4 placeholders you end up staying in one room, and taking less overall so that you can protect your most previous commodity.
 

Nirgon

Log Wizard
13,961
22,197
I think the eq2 model of spawning another instance if one hits X # of players is OK. Just as long as you can still freely enter any of them.

Going into an instance, that no one else can get into, and it plays through like a carnival ride is bleh.
 
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Daidraco

Avatar of War Slayer
10,332
10,750
I think the eq2 model of spawning another instance if one hits X # of players is OK. Just as long as you can still freely enter any of them.

Going into an instance, that no one else can get into, and it plays through like a carnival ride is bleh.
They've changed TLP EverQuest to basically have "channels" like that. Its fine, but the threshold should be lower for that specific game, imo. The WoW - long hallway, kill everything as you go through it.. its "ok" for a little while. But I really do miss the EverQuest open dungeon feel. Having both is preferred, though - ya.
 
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Kithani

Blackwing Lair Raider
1,265
1,602
They've changed TLP EverQuest to basically have "channels" like that. Its fine, but the threshold should be lower for that specific game, imo. The WoW - long hallway, kill everything as you go through it.. its "ok" for a little while. But I really do miss the EverQuest open dungeon feel. Having both is preferred, though - ya.
WoW’s instances weren’t bad when they actually had dungeons like BRD or LBRS/UBRS imo
 

Siliconemelons

Naxxramas 1.0 Raider
12,094
18,176
I half wonder what the “good” WoW dungeons would be if they were persistent and multi grouped like in EQ. Black rock spire is a good one that it could work.
 

Daidraco

Avatar of War Slayer
10,332
10,750
WoW’s instances weren’t bad when they actually had dungeons like BRD or LBRS/UBRS imo
Those dungeons are fine. But Im just not a fan of their <1% drop chances on certain items. Goes against everything Ive learned about reward structures in games. You get just as much dopamine from getting an item on your 5th clear, as you do on your 100th clear. However, the emotion itself changes. In the 5th clear, its YES! /queue He-Man's "I HAVE THE POWERR!!!!" moment, to the 100th clear's "THANK FUCKING GOD THATS OVER."

Obviously I dont think the second one is all that fun. I can go into a development blog about it. But its not necessary when I can just say EQ TLP Mischief double loot, random loot, server ruleset changed my mind completely. I didnt quit playing when I was BIS in a game designed 100% around loot. I enjoyed the game for more than that. Which should be the motive behind an MMO - not FOMO or any similar emotional mechanic.
 
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Control

Bronze Baronet of the Realm
3,111
8,227
Those dungeons are fine. But Im just not a fan of their <1% drop chances on certain items. Goes against everything Ive learned about reward structures in games. You get just as much dopamine from getting an item on your 5th clear, as you do on your 100th clear. However, the emotion itself changes. In the 5th clear, its YES! /queue He-Man's "I HAVE THE POWERR!!!!" moment, to the 100th clear's "THANK FUCKING GOD THATS OVER."

Obviously I dont think the second one is all that fun. I can go into a development blog about it. But its not necessary when I can just say EQ TLP Mischief double loot, random loot, server ruleset changed my mind completely. I didnt quit playing when I was BIS in a game designed 100% around loot. I enjoyed the game for more than that. Which should be the motive behind an MMO - not FOMO or any similar emotional mechanic.
Also consider that the people who actually camp ultra-rares are a very small % of players. If you happen to get one while not camping it, then that's a pretty special reward. If every dungeon/boss had one, then over the course of a character, you might get one or two organically, which would be a little burst of awesome that would make your character relatively unique.
 

Muligan

Trakanon Raider
3,236
913
We’re holding a Stress Test on Saturday, November 30th, 2024 at 1pm Eastern.

  • The purpose of this Stress Test will be to test netcode improvements and server stability
  • There will only be one East Coast PvE server available
  • The Stress Test will last a maximum of 4 hours (ending at 5pm Eastern)
  • Characters from the previous tests will not be available
  • If we run into stability issues, we may patch the game or, if absolutely necessary, end the playtest (with the hope of running another in the coming days or weeks after)

Disclaimer: This is a Technical Stress Test, and there is lots of in progress work that may be unpolished, imbalanced, or broken. There is also the possibility of lag and other stability issues.
 
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bolok

Trakanon Raider
1,107
597
Test going pretty well. was basically pretty playable with 500+ people in one zone
 
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Kharzette

Watcher of Overs
5,405
4,263
Yea major improvement! I sat down and scribed my spells and did my first shaman turnin bits really quickly.

I missed the very start though. The test snuck up on me so I wasn't patched.

I like the new crafting UI! Can see recipes in a list.
 
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Reactions: 1 users
1
3
# Monsters & Memories Stress Test (December 21st, 2024)

We will be holding a Stress Test on Saturday, December 21st, 2024 at 1pm Eastern.

- The purpose of this Stress Test will be to test netcode improvements and server stability
- There will only be one East Coast PvE server available
- The Stress Test will last a maximum of 8 hours (ending at 9pm Eastern)
- Characters from the previous Stress Test will be available
- If we run into stability issues, we may patch the game or, if absolutely necessary, end the playtest (with the hope of running another in the coming days or weeks after)

- **Disclaimer: **This is a Technical Stress Test, and there is lots of in progress work that may be unpolished, imbalanced, or broken. There is also the possibility of lag and other stability issues.

**RSVP Here:** Discord - Group Chat That’s All Fun & Games

## How To Register/Download Client

- Register an account and log in at Monsters & Memories - Account Management
- (If you already made an account in previous tests, just log in)
- Download the Patcher
- Make sure you're patched on the day of the test
- (Optional) Read up how to play on the Quick Start Guide Quick Start Guide — Monsters & Memories

We look forward to seeing you there!
 
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Siliconemelons

Naxxramas 1.0 Raider
12,094
18,176
planning to - but saturdays are usually busy - and if it does not patch perfectly - on a mac . crossover - I get errors.. it is kinds odd where it will do "big patches" but if they update that patch with something, it wont really get the new one and gives me random errors.

edit: patched and loaded to the roast fire and empty server selection... so, fingers crossed ;-)
 
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Leaton

Trakanon Raider
132
92
Able to create character but when I try to login the world, Not allowed into the world...

At least you can now create characters.
 

Aazrael

Avatar of War Slayer
3,501
12,830
Is this free to test or do you need to pledge/buy something?

At least this one looks a bit interesting compared to the Pantheon thing.
 
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