Monsters and Memories (Project_N) - Old School Indie MMO

  • Guest, it's time once again for the massively important and exciting FoH Asshat Tournament!



    Go here and give us your nominations!
    Who's been the biggest Asshat in the last year? Give us your worst ones!

Szeth

Trakanon Raider
2,239
1,041
You will have "Camp" based playing with anything that is non-instanced and the names/loot holders do re-spawn etc.
You will have "Dund Crawl" playing with anything that is instanced and things/named/loot do not re-spawn

Or you have the EQ2 midground and it still is...kinda...both?
It's all based on what you can hold down with a group right? The reason people did camps, even if they could potentially handle more of a dungeon is because they had to lay claim to the most valuable placeholders. Lower Guk is a prime example. A good group could hold down 3-4 named placeholders, but because there are 6 groups who want those 4 placeholders you end up staying in one room, and taking less overall so that you can protect your most previous commodity.
 

Nirgon

Log Wizard
13,792
21,769
I think the eq2 model of spawning another instance if one hits X # of players is OK. Just as long as you can still freely enter any of them.

Going into an instance, that no one else can get into, and it plays through like a carnival ride is bleh.
 
  • 2Like
Reactions: 1 users

Daidraco

Avatar of War Slayer
10,087
10,416
I think the eq2 model of spawning another instance if one hits X # of players is OK. Just as long as you can still freely enter any of them.

Going into an instance, that no one else can get into, and it plays through like a carnival ride is bleh.
They've changed TLP EverQuest to basically have "channels" like that. Its fine, but the threshold should be lower for that specific game, imo. The WoW - long hallway, kill everything as you go through it.. its "ok" for a little while. But I really do miss the EverQuest open dungeon feel. Having both is preferred, though - ya.
 
  • 2Like
  • 1Solidarity
Reactions: 2 users

Kithani

Blackwing Lair Raider
1,252
1,582
They've changed TLP EverQuest to basically have "channels" like that. Its fine, but the threshold should be lower for that specific game, imo. The WoW - long hallway, kill everything as you go through it.. its "ok" for a little while. But I really do miss the EverQuest open dungeon feel. Having both is preferred, though - ya.
WoW’s instances weren’t bad when they actually had dungeons like BRD or LBRS/UBRS imo
 

Siliconemelons

Naxxramas 1.0 Raider
11,890
17,851
I half wonder what the “good” WoW dungeons would be if they were persistent and multi grouped like in EQ. Black rock spire is a good one that it could work.
 

Daidraco

Avatar of War Slayer
10,087
10,416
WoW’s instances weren’t bad when they actually had dungeons like BRD or LBRS/UBRS imo
Those dungeons are fine. But Im just not a fan of their <1% drop chances on certain items. Goes against everything Ive learned about reward structures in games. You get just as much dopamine from getting an item on your 5th clear, as you do on your 100th clear. However, the emotion itself changes. In the 5th clear, its YES! /queue He-Man's "I HAVE THE POWERR!!!!" moment, to the 100th clear's "THANK FUCKING GOD THATS OVER."

Obviously I dont think the second one is all that fun. I can go into a development blog about it. But its not necessary when I can just say EQ TLP Mischief double loot, random loot, server ruleset changed my mind completely. I didnt quit playing when I was BIS in a game designed 100% around loot. I enjoyed the game for more than that. Which should be the motive behind an MMO - not FOMO or any similar emotional mechanic.
 
  • 3Like
Reactions: 2 users

Control

Bronze Baronet of the Realm
3,049
8,039
Those dungeons are fine. But Im just not a fan of their <1% drop chances on certain items. Goes against everything Ive learned about reward structures in games. You get just as much dopamine from getting an item on your 5th clear, as you do on your 100th clear. However, the emotion itself changes. In the 5th clear, its YES! /queue He-Man's "I HAVE THE POWERR!!!!" moment, to the 100th clear's "THANK FUCKING GOD THATS OVER."

Obviously I dont think the second one is all that fun. I can go into a development blog about it. But its not necessary when I can just say EQ TLP Mischief double loot, random loot, server ruleset changed my mind completely. I didnt quit playing when I was BIS in a game designed 100% around loot. I enjoyed the game for more than that. Which should be the motive behind an MMO - not FOMO or any similar emotional mechanic.
Also consider that the people who actually camp ultra-rares are a very small % of players. If you happen to get one while not camping it, then that's a pretty special reward. If every dungeon/boss had one, then over the course of a character, you might get one or two organically, which would be a little burst of awesome that would make your character relatively unique.
 

Muligan

Trakanon Raider
3,233
908
We’re holding a Stress Test on Saturday, November 30th, 2024 at 1pm Eastern.

  • The purpose of this Stress Test will be to test netcode improvements and server stability
  • There will only be one East Coast PvE server available
  • The Stress Test will last a maximum of 4 hours (ending at 5pm Eastern)
  • Characters from the previous tests will not be available
  • If we run into stability issues, we may patch the game or, if absolutely necessary, end the playtest (with the hope of running another in the coming days or weeks after)

Disclaimer: This is a Technical Stress Test, and there is lots of in progress work that may be unpolished, imbalanced, or broken. There is also the possibility of lag and other stability issues.
 
  • 7Like
Reactions: 6 users