Szeth
Trakanon Raider
It's all based on what you can hold down with a group right? The reason people did camps, even if they could potentially handle more of a dungeon is because they had to lay claim to the most valuable placeholders. Lower Guk is a prime example. A good group could hold down 3-4 named placeholders, but because there are 6 groups who want those 4 placeholders you end up staying in one room, and taking less overall so that you can protect your most previous commodity.You will have "Camp" based playing with anything that is non-instanced and the names/loot holders do re-spawn etc.
You will have "Dund Crawl" playing with anything that is instanced and things/named/loot do not re-spawn
Or you have the EQ2 midground and it still is...kinda...both?