Is there tagging in this? The one time I was hitting things with multiple people for quest kills and the mobs were slightly limited, some kills I was getting credit for and others not, but I couldn't figure out if it was a first-hit thing or damage-based, etc.
It seems like I'm always on the targets that are on the healer, and the tank is off on the others. It's like people never played tanks before, or theyre just so used to WoW retail that it skips their mind. Atlantian and I were with one tank though, and that fucker was nice as shit. The skill difference in tanks and healers in this game is massive.I would usually dome myself then ring a mob on pull. Replace dome on tank after first if fight is still on. Anything that comes to me, I swap to axe, berserk and dps. If the dps in group are smart, they shift and take it out also. I also slot every gem outside weapons with threat reduction. It helps.
Every player is going to be able to craft and harvest anything at some point in the game. Your fear is founded in that "most" of what you sell will sell for shit. I say "most" because "GOD ROLL" items do exist, and if you luck upon them - you will make a TON of gold. Think of all the perks that are available, and the fact that you can have up to four perks on a crafted Legendary item. Then do the math. Someone came up with like 326,000 possibilities. You end up making a piece of Legendary armor that rolls the perks for the meta skills and you just hit the lottery. The crafting in this game will never not be profitable in some capacity. Iron will never sell for dirt cheap. etc.The one concern I have with this game is that when I go out to harvest and then come back to town to craft, I see a shit ton of people doing the same thing. It makes me wonder if there will be anything special about being a harvester/crafter in this game or if it will just be a "yeah I do that too" thing.
I don't mind putting in hundreds of hours to skill up harvesting and/or crafting as long as I know the end result is that my efforts will be valuable on the server I am on. If every other character on the server is maxed harvesting/crafting, then there is no real benefit to putting all that time in to it.
I hope I'm wrong because harvesting is one of my favorite things in MMOs. I truly loved harvesting in Vanguard until Silious fucked it up beyond recognition by making everything drop off of random mobs all over the planet. What a fucking dipshit. I hated that guy.
I didnt test that - You know Im hard headed with my hatchet and bow/musket build. I had a life staff I picked up and tried to heal through it with that, but that was a no go. When you do your MSQ into Edengrove, you'll run into it.I haven’t encountered blight debuff yet - does the ice block debuff removal talent cleanse it?
I wouldnt be surprised if the devs took some kind of offense to the Jayz2cents videos and are trying to fix it. But maybe its the admin thing, who knows.Buggy ass game. Logged in thinking the game would be up, and the client is in its stupid fullscreen yet not fullscreen mode (shows the border) and it won't get out of it.
I feel like the 50+ mobs have ability cooldown or something. You cant just lazily block everything anymore, they'll break through your stamina bar on their second ability within 10 seconds. You have to side step or you'll just take a shit ton of damage. The only shit side of this though is that you start running into a lot of bow mobs in the higher levels that put gas/poison cloud down, so even if you dodge it - you'll still end up getting poisoned. I have seen only one so far, but one mob had the ice gauntlet and did that AoE on me too and that one fucking blows chunks.Being in Medium vs Light makes such a massive difference in your survivability though. Same goes with Heavy vs Medium. I love the roll, but it's just too fragile. I think within a few weeks we will have a meta where absolutely nobody goes light anymore. They need to buff the light damage/healing again imo.
Also, once you get 50+ mobs start hitting so hard, and you can only roll so many times. I'm considering going Heavy now because the sidestep is enough for almost everything anyways. And in 50v50 pvp it doesn't matter how far you dodge away from one attack anyways, for the most part. Because there's so much shit.
The difference in dodge between medium armor and heavy armor isnt massive enough I think. Chasing perks, I dip into light medium and heavy armor all the time. Light Armor dodge is definitely the most powerful, and you can still heavily block. But when I start getting my ass handed to me, I start wishing I was a heavy armor build. At 60, Im switching to tank anyways - so we'll see.Yeah man it's ridiculous how much tankier you are in heavier armor. It actually feels really nice to have an MMORPG where your gear choices make such a massive impact that you notice 100%.
Ive got an absolute shit ton of raw hide, iron hide, thick hide etc. in all my storage sheds. If you take away the shit heads doing it out of spite, no one really gives a shit.Skinning steal is out of control. they should just add a 10 sec skinning priority to whoever kill a mob/dmg the mob the most
I noticed last night before the patch that my tracking was being shitty. I would be looking right at an Iron Node and it wouldnt come up on track. But the game has trained my eyes enough that I can spot an Iron node on the horizon, regardless. The range is pretty shit on node tracking anyways.Anyones resource tracking working after this patch? I've relogged a few times and can't get it to come back, unless they added a toggle someplace I'm missing?
It's not that bad once you get 40+ actually because you start getting a good amount of green versions of those mats which increase yield by 50%.I think once people realize just HOW MUCH they will have to harvest for later tiers, they'll leave that crap to the dedicated harvester/crafter types. I'm a bit of a completionist, and it's nice to see all my harvest skills keeping up. But man, the amount of materials across *all* tiers you need just to raise crafting skills to make higher level stuff is stupid. Then on top of that you need to open a crazy amount of loot boxes, hoping to get sandpaper, or whatever you currently need to process mats. And each new tier will add to that *exponentially*. I really hope they change it.
I had that quest too. Pretty sure it's a mistake. There's a single carrionstar dude in the middle with a pretty short respawn. I just sat there and killed him over and over.BTW ive been getting faction quests in Mourningdale to hunt down some "carrionstar" but I show up in location and there are none. Am I missing something? is this shit bugged?
Nahh I got that one, I was talking about the other faction quests that say go here and kill 6 carrionstars, well there isnt ANY at those places. I got 3 of them so far.I had that quest too. Pretty sure it's a mistake. There's a single carrionstar dude in the middle with a pretty short respawn. I just sat there and killed him over and over.
RE: node tracking not working - it's Amrine that breaks it, you have to relog after leaving to get it back working in open world. Dunno if this applies to all expeditions or what.
You probably wont be seeing those items for a while until the plebs catch up and even then with the key requirements for dungeons in this game, and the shit people have to do in order to craft them, I cant see therm being farmed like in other games. If they wanted to bottleneck the shit coming out of them they could have set a weekly limit or some shit, not making people jump through hoops to run them. Oh well hopefully that will change, at least only one person per group really needs the key so there is that. I cant even run the 45 yet. Not a lot of people are that level yet and my guild is average lv30. I dont see to much spam for it in chat either. Not like the lv 25 one, lol.So on the whether crafting will be worth it, I have go guess yes.
I mentioned my starmetal heavy armor. I know the helmet is min level 33. I'm now 45 and was looking at 46 armor on the trading post for upgrades. Despite being at a 40+ item level disadvantage, the crafted stuff still has higher physical armor.
It's pretty obscene. Kind of annoying too since I wanted to upgrade just so my ilevel would go up. I'm using like 390ish armor, and a 445 weapon.
Unfortunately it doesn't look like there's much variety leveling. There are two other sets which I think need dungeon drops to craft, but after that everything is required level 60. I'm not sure it'd be worth crafting them (since I imagine it takes multiple dungeon runs, and I don't see the items on trading post) for the last 14 levels.
I get it all the time. Expeditions definitely cause it, but not always. Portals will, but I'm not sure if it's the portal itself or using excessive map markers (since people mark the next one to go to). Just playing a long time will do it.RE: node tracking not working - it's Amrine that breaks it, you have to relog after leaving to get it back working in open world. Dunno if this applies to all expeditions or what.
The purples that drop on a regular basis I barely pay attention to anymore. They rarely have good perks and their salvage just brings the normal, so the excitement has kind of left the building for me on those. As for the faction quests you're asking about, only one out of all the different locations has the damn mob its asking for, like said above. The 856 exp for the quest is not worth the time involved to do it one at a time imo. So anytime I got that one, I just abandoned it outright. Thankfully, you have Great Cleave to supplement that area, even though Mourningdale is a better zone by leaps and bounds.BTW ive been getting faction quests in Mourningdale to hunt down some "carrionstar" but I show up in location and there are none. Am I missing something? is this shit bugged?
Edit: here is something off of a named I found today too.... If they are not too difficult with shitty trash respawning by them every minute. I usually stop now and farm these named for a while. And some others below...
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I got to that point around level 48. Constantly throwing myself up against the wall for harder and harder mobs with very little payoff is discouraging at best. I'd recommend going to your newbie town where you know where everything spawns/located and just farming the townboard for a few hours. Not only does it break up the monotony, but you're leveling life skills which you're going to need anyway. As far as I can tell, the exp per hour isnt too far away from questing versus life skills. Ive been doing it for the last three levels, and even though it doesnt make any sense in my mind that I can level in my noobie town like that, it works.This is dangerously close to being a fucking grind that might not be worth the ride.