I really liked this video, first time watching an "Angry Joe" review.
I can see where anyone following this game would be quite disappointed, and even angry, for not receiving what was in a lot of the demos. I hope a lot of that promise comes to fruition in the future too.
As for what he says at the end: If you can play this game in small doses then it'll be fine. Also the advancement in tech will hopefully force better space games. These are both my justifications on the game. The tech is awesome and I'm playing in small doses... usually 1-2 hours at a time and I play every 2-3 days. So maybe 10hrs/week just to scratch the exploration itch.
If you want this to be an addicting play 24/7 type game then it's going to sorely disappoint. I really hope they add a lot of the stuff they've shown in the demos and I will also be severely disappointed if it comes with a cost. For $60 I think most (including myself) are expecting free updates/patches at least for a little while.
Sean said a lot of "bullshit" stuff but I gotta believe it was by direction from a higher up (Sony) that forced the studio to gut the game to get some revenue generated. Maybe Sean is a real con-artist, but idk, just seems like they had huge aspirations and couldn't iron out all the kinks. Almost every game designer I've been able to interact with always has grande ideas but execution tends to fall flat.
This game reminds me of the disappointments I've had to endure with the Horizon game, which I never purchased but the tech demo had me hoping!
And then Project Offset which never became a thing: