No Man's Sky

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elidib

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I'm a little more willing to cut them some slack because their team is only 15 people. A lot of triple-A studios wouldn't have been able to create this game with a team of over 100. I think Sean tried to get in all the stuff he planned for release but just couldn't make it even after pushing back the release date. Probably had people breathing down his neck and couldn't push back the release a second time so he had to go with what was ready.

Also consider the only other 2 games they released were this:

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And I'd say it was a pretty good foray into the world of "real" gaming.
 

Utnayan

F16 patrolling Rajaah until he plays DS3
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I am likely getting a different experience of this. I play it on a 60" TV with a really nice surround sound system in my livingroom. Its very immersive for me and I like it in the same way I loved Starflight back in the day. I can understand people not liking it, particularly people used to being led around by the nose in a game.

I have this playing in a home theater. It isn't about being led around by the nose. It's about having even a shred of fucking substance and variety. You know, like we fucking saw in the videos and gameplay interviews.

I would love this game if it even had half of what was shown. Instead we are getting a random color generator with all the same fucking planets, a sky box zoning system, and stand still non breathing universe to explore. For 59.99. It's called a fucking sham.
 
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Brad2770

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Played this for about a week. It really reminds me of Spore. Huge hype, great potential, big let down. I really wish I had bought this on disc so I could give it to my son. I really feel the digital copy was a waste.
 
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Zaara

I'm With HER ♀
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For all of the bullshit, I do think good things can come from this. Even with the post-release collapse of good will and rash of refund requests, I think it's proven to the Great Satan that there is, in fact, a market for this kind of game. Someone just needs to do it better.

Would've played the fuck out of this game if it was even remotely close to/had any of the shit in their hype videos. Then again I also did the EQNext beta for months, so I think I've got pretty low standards for world-build sandboxes to begin with.
 

BrotherWu

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By the way, for those who didn't watch the video that was linked a couple of pages back, Angry Joe's review is a great synopsis of what is good (mostly in the beginning few hours), how we were misled (with evidence), and what is completely annoying. Very entertaining and worth a watch.
 
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Utnayan

F16 patrolling Rajaah until he plays DS3
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By the way, for those who didn't watch the video that was linked a couple of pages back, Angry Joe's review is a great synopsis of what is good (mostly in the beginning few hours), how we were misled (with evidence), and what is completely annoying. Very entertaining and worth a watch.

Yep. Anyone that denies it now and tries to scapegoat the consumer as a "wishful thinker" has an alternate agenda.
 

Utnayan

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Yeah I knew going in that multiplayer would be borked and what not. However, I still thought I would have seen the other features that were discussed and shown over various videos and was excited to explore based on that alone. Factions, space flight, space combat, exploring all the cool planets they had shown, what was shown as plentiful dialogue options, gravity mechanics, you know, everything they talked about and then all it is, the same planet structure over and over again in a sky box with a different color scheme, zoning from system to system, with different color variations and a completely soul-less sandbox exploration game.
 

Amzin

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For all of the bullshit, I do think good things can come from this. Even with the post-release collapse of good will and rash of refund requests, I think it's proven to the Great Satan that there is, in fact, a market for this kind of game. Someone just needs to do it better.

Would've played the fuck out of this game if it was even remotely close to/had any of the shit in their hype videos. Then again I also did the EQNext beta for months, so I think I've got pretty low standards for world-build sandboxes to begin with.
Empyrion is sort of kind of similar, except it doesn't have procedural planets/systems and multiplayer is do-it-yourself servers (think Minecraft). There was a very similar looking game shown at E3 I think in the Sony conference that for the life of me I can't find the name of, but it looked very similar to Empyrion just shinier. So I think these kind of games are already on the way, it's more a matter of does it require a massive random universe to hit the same goal?
 

Tmac

Adventurer
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I'm a little more willing to cut them some slack because their team is only 15 people. A lot of triple-A studios wouldn't have been able to create this game with a team of over 100. I think Sean tried to get in all the stuff he planned for release but just couldn't make it even after pushing back the release date. Probably had people breathing down his neck and couldn't push back the release a second time so he had to go with what was ready.

People keep saying this and it reveals a total misunderstanding of what software development looks like.

It's not a shoot-from-the-hip industry where they just add features willy-nilly. He knew exactly where they were in the dev cycle when they released and he knew exactly what features would make it into the game. He was simply selling everyone a bag-of-goods.

Even one-man-show dev's, who make iOS apps, have a timeline and feature list that they follow.

I would say having a 15 man crew has exactly the opposite effect of what you're suggesting. Because the team is so small, he should've been (he was) hyper aware of where they were in the development cycle and what features were going to make it into the game. There's no way he didn't know what he was doing and that he was selling shit that was never going to make it into the game, unless he never went to work.

Money-men aren't always breathing down dev's neck's. It depends on what sort of relationship you have with them and what sort of expectations you've set. If he had people breathing down his neck, it was probably because he lied as much internally as he did externally.

I have a really hard time giving grace to people like this, because HE KNOWS BETTER. Like, not just ethically, he fucking knows the dev cycle, he knows what his team is doing, he knows where they're going to be in 5 months. And if he didn't know any of this shit, he should come out and make a public statement about being a shitty leader. At least then we'll know he's less of a liar and more of a mouth-breather.

He won't do that though, because then nobody else will ever give him money. And clearly, doing your job well isn't a big motivator here.
 
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Tuco

I got Tuco'd!
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That website is funny and is pretty explanatory as to why this game is a bit overhyped. People are expecting there to be a large number of tile sets and variation in everything when it'll just be the same shit with different colors.

Spore had the right approach for this: Have a procedural generation engine and give players tools to design new shit. They never went far enough to make it interesting, but you have to have a community developing original content for this stuff to work right.

How is there a difference between letting the players use the tools and the actual engine using the same tools to randomly create things procedurally? I would even say that it could result in more varied and hilarious results than having players doing it. Spore was terrible in pretty much every way and it shouldn't even be brought up in the discussion. That said, I agree that people need to temper their expectations on what we'll see in this.

lol @ the Minecraft tree. I'm not saying that players can't make things better than the procedurally done stuff, but I am saying that we simply don't know just how varied the No Man's Sky stuff will be. I have very tempered expectations, but I'm looking forward to finding out.

We need to do another Minecraft project. Maybe something just a bit scaled down from the cathedral.

So two years later how right was I and how wrong was soygen?
 

Soygen

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So two years later how right was I and how wrong was soygen?
How was I wrong in any of that? I said we don't know and we didn't at the time. I had very tempered expectations and have not even purchased the game.

So to answer your question, I was zero wrong.
 

Tuco

I got Tuco'd!
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How was I wrong in any of that? I said we don't know and we didn't at the time. I had very tempered expectations and have not even purchased the game.

So to answer your question, I was zero wrong.
Soygen was pumping no mans sky as the ultimate exploration game of pure imagination.
 

hodj

Vox Populi Jihadi
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I put in 80 hours on this game and when they release more content, I'll probably spend another 80 hours on it.
 

Tuco

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This game will be a huge let down. It will be a huge universe with fuck all to do but fly around. There is no way a team of 10(?) can create meaningful content over such a huge expanse. Anything procedurally generated will run into the same problems most games with that system is used.

Not true. Pgc is limited only by the complexity of the procedures used to generate said content. In a way, our planet and universe is itself "content" generated by extremely complex procedures. I have no idea if these bozos have anything of real substance to offer here but eventually someone will do it.

Pgc is 100% the future of gaming. A massive procedurally generated VR universe is something that will eventually happen and hopefully in my life time. and I don't mean speed tree with a few buggy mountain ledges from spontaneously generated terrain thrown in. Im talking systems so complex that the line between hand crafted and poc will be blurred. Someone just has to create the right systems and the story will write itself.

PGC will only ever serve as a baseline for human generated (whether player or dev) content.

Tuco, stop trying to ruin everyone's dreams.
 

hodj

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TBH with all the grindy crap Tuco enjoys playing, I'm shocked he doesn't love this game.