Overwatch

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xzi

Mouthbreather
7,526
6,763
Placements are as much of a chore as having to complete 7 games a week to not derank is
 

Kharzette

Watcher of Overs
4,856
3,471
ScreenShot_17-03-17_02-16-49-000.jpg
 
  • 4Like
Reactions: 3 users

KCXIV

Molten Core Raider
1,456
180
Late night Overwatch is like playing in Korea. You are the minority. lol some of these fucking games!
 

ToeMissile

Pronouns: zie/zhem/zer
<Gold Donor>
2,646
1,598
Time to learn some basic korean?

I can't really read the language, but can speak a tiny bit. They generally talk too fast to understand too much though. Always fun to chime in and conversation surprise people.
 

Araxen

Golden Baronet of the Realm
10,213
7,559
New PTR patch notes. I'm not sure about lowering the radius on Lucio's shit. 30 to 10 seems huge. They should be trying 20 first not 10.

Overwatch

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes will also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and therefore will only reflect changes coming specifically to that platform.

GENERAL

General

  • Details about each hero’s unique backstory, along with information about some of their lore-inspired skins, have been added to the Hero Gallery
Competitive Play

  • A tracking system has been added to Assault and Assault/Escort Maps that will allow us to break ties based on the progress that was made toward capturing the objective.
Developer Comments: To mitigate draws in Competitive Play, we're implementing a system that tracks each team's progress on the objective. This will work similarly to the system that's already in place for Escort and Assault/Escort maps, which grants a win to the team that pushes the payload the furthest. Now, even if neither team successfully captures the objective, a winner can be determined based on which team captured the largest portion.

For testing purposes, the Competitive Play map rotation will be limited to Eichenwalde and Hanamura.

Custom Games and Game Browser

  • Custom Game settings can now be saved as a preset from the game’s details page
    • Access by right-clicking on the map image from the Create Game page or right-clicking a game name from inside the Game Browser
Maps

  • A new route has been added to Eichenwalde that connects the attacking team's spawn area to the capture point
HERO UPDATES

Lúcio

  • Sonic Amplifier
    • Projectile speed increased from 40 to 50
    • Alternate fire now considers vertical orientation when knocking targets back
  • Crossfade
    • Song's area-of-effect radius decreased from 30 meters to 10 meters
      • A temporary in-game visual has been added to illustrate this radius (it is only visible to Lúcio and his teammates)
    • Heal Song
      • Healing-per-second has been increased by 50% (also applies to Lúcio's Amp It Up ability)
  • Sound Barrier
    • Radius decreased from 30 meters to 20 meters
  • Wall Ride
    • Movement speed increased by 30% when wall riding
    • Lúcio now receives a burst of speed when leaping off a wall
Developer Comments: Lucio has often felt like a must-pick due to his raw healing output and the versatility of providing a speed bonus to your entire team. The goal of these changes is to keep those elements feeling strong, but making them harder to apply to everyone on your team at all times. The end result is that he should feel stronger with teams that he can stay close to but not as strong when on teams with heroes that are often spread out (such as Pharah, Widow, Genji, etc). Much of Lucio’s character power was tied up in his large passive auras, which caused other elements of his kit to be weakened over time in an attempt to balance him. Now that his auras are more focused it will allow them to be much stronger and allow Lucio to be more active in his role.

BUG FIXES

General

  • Fixed a bug preventing achievements from being unlocked during off-season competitive matches
  • Fixed an issue that prevented voice lines from being heard during the Play of the Game
  • Fixed an issue that prevented voice lines from playing on Control maps
Custom Games and Game Browser

  • Fixed an issue that allowed empty player slots to be displayed even when disabled (e.g. in 6v1 games)
  • Fixed a bug preventing the pause feature from working properly after the original host has left the match
  • Fixed a bug that allowed extremely long team names
Heroes

  • Ana no longer cocks her rifle after throwing a grenade
  • The brightness on Bastion's Golden gun has been toned down when the BlizzCon skin is equipped
  • Fixed a bug causing Mei's pinky to bend awkwardly in some poses with her Chang'e and Luna skins equipped
Maps

  • Fixed a bug on Eichenwalde that allowed enemy player outlines to be seen through a pile of dirt at the castle gate
  • Fixed an issue on Eichenwalde that allowed players to become trapped in the broken castle doors
  • Fixed a bug that allowed Sombra to reach unintended locations on King's Row
  • Fixed a bug that allowed players to reach unintended areas on the Capture the Flag version of Lijiang Tower
  • Fixed a bug that allowed Symmetra to hide turrets in unintended locations on Oasis
 
  • 1Like
Reactions: 1 user

StoiCynic

Trakanon Raider
2,676
982
Lucio changes are interesting. 50% heal rate buff is nuts in particular, but the wall riding stuff looks pretty fun as well.


 

Captain Suave

Caesar si viveret, ad remum dareris.
4,678
7,922
Lucio changes are interesting. 50% heal rate buff is nuts in particular, but the wall riding stuff looks pretty fun as well.

Pretty major changes to the hero. I hope it shakes up the support meta so that he's both more fun to play and isn't a required pick.

With that wall ride speed increase no one will be able to hit DSPStanky again.
 

KCXIV

Molten Core Raider
1,456
180
This game is getting worse in competitive. People just dont care at all to even try to win. lol last 4 games people have just not tried. Just complete trolling.
 

Kharzette

Watcher of Overs
4,856
3,471
My 900 point climb was very atypical. Good teams on both sides. No trickling, people backing out and playing smart. It was some of the most fun I've had in the game.
 

StoiCynic

Trakanon Raider
2,676
982
After about 7 months of trying to get my friend into this game he finally caved last week. Got him to 25, went 7 and 3 on his placements and got 2540. He has about 14 hours played. I have over 200 hours and I am stuck in silver. About one out of every four games played there is a leaver, no exageration. I have come to the conclusion that it is literally impossible to climb out of silver on console.

Next season should start around the 1 year mark and a reset is fucking essential.

On a more positive note, seems they are doing away with draws by giving the W to whomever has the most cumulative time capturing the point.
 

Eidal

Molten Core Raider
2,001
213
*edit* this has been true for every competitive game I've played... dota/hon/lol/hots/cs...

edit2: I've got a bunch of buddies in bronze and silver. 3 trends I notice across the board: their sensitivity is totally fucked up; it's way too high. They tilt. And... they play way too many heroes -- no fucking way can an average player getting 10-20 hours in a week be decent with 5+ heroes. Doesn't fucking matter what the pros say a proper counter is -- counters don't fucking matter below platinum.

The vast majority of my competitive games are decent games -- sometimes a bit lopsided but trolling and leavers are minimal. Like, under 10 percent. I never say anything that isn't positive or a call-out.

Whenever I see you guys come in here with horror stories of "trolls and leavers every game" I just assume you're on mad monkey tilt raging at people then when they go to Trolltown with you, its their fault. Hint: it's okay to be frustrated, but even snide comments like ("Soldier you need to kill that Pharah") isn't productive in the slightest and just diminishes team morale.

1) practice mechanics
2) always be positive
3) don't play while tilting
4) gain SR
*) play sober
*) choose a main and focus on it.
 
Last edited:

Penance

Ahn'Qiraj Raider
4,864
4,394
After about 7 months of trying to get my friend into this game he finally caved last week. Got him to 25, went 7 and 3 on his placements and got 2540. He has about 14 hours played. I have over 200 hours and I am stuck in silver. About one out of every four games played there is a leaver, no exageration. I have come to the conclusion that it is literally impossible to climb out of silver on console.

Next season should start around the 1 year mark and a reset is fucking essential.

On a more positive note, seems they are doing away with draws by giving the W to whomever has the most cumulative time capturing the point.

I'd fucking rage out.
 

StoiCynic

Trakanon Raider
2,676
982
Yeah he knows his fps's and he sticks to his s76. I'm sure he got some gold medals and did alright, still feels like a slap in the face though. I'd literally be better off rerolling and that sucks.

As far as your tips above Eidal, I agree completely with everything you said but i'm not really guilty of any of that shit. I mean, I obviously would say that, but in my case it happens to be true! Except for playing tilted maybe... but that only usually happens for one match until I catch myself and hop off to rage rant on foh.
 

Kharzette

Watcher of Overs
4,856
3,471
I noticed if you go mess around in arcade and don't play well it will drop your hidden rank that the game tries to drift you towards.

In random brawl I generally just charge in and have fun, but I noticed if you go to ranked after, a win will get you few points and a loss will drop you a ton, until you play a few games seriously.