skribble
Golden Knight of the Realm
- 488
- 136
I feel like there's a few problems at the core of overwatch.
The main problem is the elo system which I think leads to games being grindy, but thats not going to change but just to say in any ELO system as you reach your maximum rank its a fucking grindy nightmare (for me anyway). On top of that, they designed a completely casual game and are marketing it towards esports. This includes the fast comp queue along with having no scoreboards and a lack of feedback in general as to how the team is performing, low skill heroes which can be just as effective if not more so than heroes requiring high mechanical ability, ults that charge no matter what you do, and high impact ults a lot of which don't require much skill to use.
Couple this with the low entry requirements and solo nature of comp, especially with the lack of any real feedback during the game, and you get people who don't realise when they are the problem and people who just play whatever the fuck they want or are too stupid to realise when their choices are bad.
I 100% think that people overestimate their ability to carry a game, and underestimate the importance and effectiveness of a balanced team comp AND one that also counters the enemy to some extent, even if its not playing a carry hero. I would like to tell these people that if you are currently hardstuck somewhere and grinding to get to the next tier, you are probably at best middle of the next tier and you should absolutely not be looking to carry games any more. I can carry all the way to gold, I can't carry in diamond and its much more important to get a strong team composition.
Also, I think a lot of lower tier players just don't understand that you WILL fucking die in this game over and over again, no matter how good you are. A pros K/D will be a lot better than yours, but they still get wiped out a lot, and that's the nature of the beast when ultimates are so strong. I don't think any of the lower ratings have any idea of ult economy and management, and just staying calm after a team wipe because your supports still have their ults so you win the next push. Instead because these snowflakes have died once, suddenly they're raging on the DPS or panicking or switching to trollpicks already.
And to the guy above who said he doesn't care what people play in gold, do you actually want to get out of gold without it being an awful and grindy process, because unless you belong in diamond your team will nearly always lose to an enemy team running mercy unless you also run her, she's just so absurd right now. And yeah, you might win a few games with stupid comps, might win with no healers even, but if youre grinding out your rank statistically you will lose a hell of a lot more games picking straight up weaker team compositions than the enemy team.
And honestly, none of this fun to me. I enjoy the heroes and responsiveness (disappearing tracer bombs aside) of OW, but man Im starting to realise i really fucking hate the moba aspects it integrates. I can't play more than one game because even if we win its just a constant battle of babysitting your stupid team mates with no concept of macro play, no concept of picking heroes for a balanced team, completely tilt themsleves and play something like fucking torb after they die once, and a begging match to get someone to play mercy or end up having to do it yourself every game while the others pick their 14% winrate hanzo/genji doubleteam. Calling out everyone but themselves because they have no idea whats happening in the game because the feedback won't tell them, there's no scoreboard, and we just get dumb irrelevant medals to keep everyone feeling good about themselves.
If you ever say 'I have gold elims/damage' when you are asked to swap when team are losing, or snidely make that remark as a tank, all I can say is its like getting a fucking special badge for coming last because your fucking TEAM lost, but hey heres a medal champ, oh and -20 points.
The main problem is the elo system which I think leads to games being grindy, but thats not going to change but just to say in any ELO system as you reach your maximum rank its a fucking grindy nightmare (for me anyway). On top of that, they designed a completely casual game and are marketing it towards esports. This includes the fast comp queue along with having no scoreboards and a lack of feedback in general as to how the team is performing, low skill heroes which can be just as effective if not more so than heroes requiring high mechanical ability, ults that charge no matter what you do, and high impact ults a lot of which don't require much skill to use.
Couple this with the low entry requirements and solo nature of comp, especially with the lack of any real feedback during the game, and you get people who don't realise when they are the problem and people who just play whatever the fuck they want or are too stupid to realise when their choices are bad.
I 100% think that people overestimate their ability to carry a game, and underestimate the importance and effectiveness of a balanced team comp AND one that also counters the enemy to some extent, even if its not playing a carry hero. I would like to tell these people that if you are currently hardstuck somewhere and grinding to get to the next tier, you are probably at best middle of the next tier and you should absolutely not be looking to carry games any more. I can carry all the way to gold, I can't carry in diamond and its much more important to get a strong team composition.
Also, I think a lot of lower tier players just don't understand that you WILL fucking die in this game over and over again, no matter how good you are. A pros K/D will be a lot better than yours, but they still get wiped out a lot, and that's the nature of the beast when ultimates are so strong. I don't think any of the lower ratings have any idea of ult economy and management, and just staying calm after a team wipe because your supports still have their ults so you win the next push. Instead because these snowflakes have died once, suddenly they're raging on the DPS or panicking or switching to trollpicks already.
And to the guy above who said he doesn't care what people play in gold, do you actually want to get out of gold without it being an awful and grindy process, because unless you belong in diamond your team will nearly always lose to an enemy team running mercy unless you also run her, she's just so absurd right now. And yeah, you might win a few games with stupid comps, might win with no healers even, but if youre grinding out your rank statistically you will lose a hell of a lot more games picking straight up weaker team compositions than the enemy team.
And honestly, none of this fun to me. I enjoy the heroes and responsiveness (disappearing tracer bombs aside) of OW, but man Im starting to realise i really fucking hate the moba aspects it integrates. I can't play more than one game because even if we win its just a constant battle of babysitting your stupid team mates with no concept of macro play, no concept of picking heroes for a balanced team, completely tilt themsleves and play something like fucking torb after they die once, and a begging match to get someone to play mercy or end up having to do it yourself every game while the others pick their 14% winrate hanzo/genji doubleteam. Calling out everyone but themselves because they have no idea whats happening in the game because the feedback won't tell them, there's no scoreboard, and we just get dumb irrelevant medals to keep everyone feeling good about themselves.
If you ever say 'I have gold elims/damage' when you are asked to swap when team are losing, or snidely make that remark as a tank, all I can say is its like getting a fucking special badge for coming last because your fucking TEAM lost, but hey heres a medal champ, oh and -20 points.