Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

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TJT

Mr. Poopybutthole
<Gold Donor>
43,195
110,702
All time high concurrent players, 6507 at this very moment on steam alone and my mains guild is full of people that have the standalone client / early adopters. Of all the people that arent logged in, myself included right now - all the people that said the game wasnt for them. All the people that put the game down because they dont have time for it. etc. etc. ... I'd say the game is doing pretty damn good being in Alpha, growing and hitting new records every weekend.
As much as I would truly like to play. I can't justify spending on a timesink such as this. When it goes live I will be in a better spot to play it as my extremely young children will require less full time attention.

I think its generally a waste of time in my life to play Early Access games outside of certain exceptions.
 
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moonarchia

The Scientific Shitlord
24,486
46,113
As much as I would truly like to play. I can't justify spending on a timesink such as this. When it goes live I will be in a better spot to play it as my extremely young children will require less full time attention.

I think its generally a waste of time in my life to play Early Access games outside of certain exceptions.
Your children will be in college before this goes live. It really is fun in its current buggy as fuck state though. The zones are extremely densely packed with a wide range of levels and mobs and types of content. I am finding new stuff every day, which is what I loved about early EQ.
 
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Mat'hir Uth Gan

Trakanon Raider
314
1,014
This is a good game. The bones are rock solid, the class design is good. It's probably 10% complete if that. They may never get enough funding to finish this, but if they do, this is a game I'll play for an extremely long time. Even in current form, I can probably level each class to the 25ish range and that'll last awhile.

Boxing a Wiz, Shaman, Dire Lord. Fairly intense as there is so much to do on each class, but feasible, especially against non-group mobs. Even the group mobs I can generally defeat equal level and below, the margin for error is pretty small though between absolutely must have interrupts and split second shielding. Game really shines in groups though, did the chief/corrupted camp on the 3rd level down in the goblin caves a few nights ago just playing my Paladin alt. Got the named a few times, some gear, wiped once because a mob spawned that had the unrootable trait (Acrobatic), and we didn't know that meant root immune. So, that was fun in a 3 pull. But now we know.

Everything feels pretty good. Climbing and exploring is legitimately 10/10. I'm finding caves and harvesting areas 10 million miles up the cliffs. The wizard is a lot of fun weaving spells and trying not to blow yourself up. DL is fantastic. Shaman is EQ1 level tier class. Cleric is a powerhouse for healing. Paladin is a paladin...its my least favorite, but pretty much half EQ1, half WoW Paladin. It's fine. I just like the other classes I've tried more.

Crafting is pretty fun. The GW2 approach to Alchemy and Cooking where you have to randomly combine shit to figure out recipes is pretty good, and they use a lot of common sense, so it's not too bad, especially if you read the hints on what the reagents can do. I think they want to put a Vanguard style mini-game in with action points for final combines, I would like that.

Would I recommend it in the current state? If you liked EQ1, yeah. If you like testing and possibly influencing design decisions, yeah. If you want a feature complete, non-buggy game with a ton of content....absolutely not. But there's absolutely $40 worth of content regardless. Especially if you have friends or access to a full group. Game is legitimately good in that scenario. Pretty mediocre if you want to solo or casual it up, though there is a skill difference between players and some classes can solo very well. Also the power gain as you reach level 10 and then level 20, pretty legit like EQ1 had with all the new abilities and spells. The carrot is definitely getting those new abilities that can drastically change your play style. Anyway, that's all I got. I like it. Should keep my attention for awhile. We'll see how quickly they update things and address bugs.

Also, gotta say, I didn't really pay attention to it until lately, but the EQ2 style skill chains, where for example the DL puts exploit on the mob to put the mob in an exploitable state, the wizard then uses arcane brand to exploit that into susceptible mind, and now the wizard can drop bombs because resists are down 20% is great. There's another one where the wizard can take advantage of the same exploitable state but melt armor instead for a good melee damage buff. All the classes have various skill chains they can do with other classes for pretty powerful effects. Kind of like EQ2's skill chain shit, but less gay. I find it pretty cool.
 
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Qhue

Tranny Chaser
7,644
4,606
Got to level 16 over the weekend by getting introduced to Manor in Thronefast and Halnir's Cavern.

Halnir's is a true scary-as-fuck claustrophobic hell hole prone to trains and party wipes.

i love it.

It gave me the 'I am in control of our fate' sensation to CC in both places and that provided a serious endorphin boost. Getting levels and even loot was secondary to kudos coming from random group mates.

As was said above the game has good bones, but hopefully the EA success lights a fire under the team because while this is all very cool it certainly doesn't feel like 11+ years of work.