***General***
- You should now feel a bit more powerful in combat against mobs that are lower level than you (light blue, green and grey mobs).
- When a server is too full to allow any more players to login, its name will be greyed out, show a red ban symbol, and it won’t be selectable for login. When a server is in that state, you will either need to wait a few minutes and try again, login to another shard with the same server name (if available) or create an alt on another server name with a lower population.
- Added a light source equip slot to the character sheet where you can equip your torch to provide light.
- Added a disconnect due to inactivity dialog that’s shown if a player is disconnected for taking too long to choose a realm/server on the realms list screen.
- Mobs that are over level two will now have their corpses timeout after seven minutes (provided they have loot), and they can be looted by anyone after four minutes. Level one and two NPCs keep the current timeout of two minutes and the one minute till anyone can loot time.
- Removed collision off the cliff's edge of spirit manor. Beware, stepping onto thin air in that area will now result in a terrifying free fall.
- New solo/small group and group content for levels ~15-20 has been added to Avendyr's Pass
***Bug Fixes***
- Fixed an issue where settings got lost with a steam patch. Settings files save location has changed to "Users\<user>\AppData\LocalLow\Visionary Realms\Pantheon". STEAM USERS: Please note that you will likely lose your settings and macros with this patch, as these changes only start working AFTER the patch. To keep any existing macros and settings you have, we would suggest you copy all of the files in your Pantheon Rise of the Fallen/Settings directory to another location (such as your desktop) before steam patches Pantheon, and then copy them back into the Settings directory after the patch is complete and before you run the game.
- Fixed an issue that was sometimes preventing lower level abilities in an ability line from being added to a hot bar.
- Fixed an issue where the mouse sensitivity slider wasn't working. Note that this slider only affects how much the camera is moved when holding the left or right mouse button, it doesn’t affect how quickly the mouse pointer moves in game (you would need to adjust that in your OS settings or mouse software).
- Fixed an issue that was sometimes causing players to get stuck underneath a bind stone if they were running when returned to their bind point.
- Fixed some lighting issues in the Barrowdark starting area.
- Warden Kikyren of Wild’s End is no longer practicing static contractions (no more T pose).
- Fixed the tooltip for the summoner class icon.
- Ghost deers have been eradicated. Only visible deers remain in Thronefast.
***Monk***
- Bo Staff 2nd strike no longer reduced by 50%
- Flurry stat contributions reduced (0.5 > 0.3) per hit
***Ranger***
- Improved the likelihood of finding various items through Foraging.
***Warrior***
- Seasoned Veteran added to newly created Warriors and Warrior vendors
***Quests***
- The Quest text for "New Utensils" in Wild's end now specifies the correct NPC to talk to.
***NPCs***
- Pono (the Weaponsmith trainer) in Wild's End should once again offer entry-level schematics for sale
-NPC population pass in Wild's End
***VFX***
**ENC**
- Updated Delayed Wound impact effect
- New effect for Invisibility
**ENV**
- Adjusted Dragon Pool visual effect to improve performance
**NPC**
- Updated NPC Shaman's HoTs to use correct visuals
- All skeleton cursebolts should have the correct impact effect now
- Changed disease cloud hand effect to correct one for skeletons
- New impact effect for The Bolt's "Lightning Palm" attack
**RNG**
- New effect for Grizzly Swipe technique, Predator's Fury/Ferocious Assault
**SHM**
- Reduced particle and trail density on some effects to improve performance
**WIZ**
- New visual effect for Icy and Lightning familiars and their summons
- New effect for Chill, Electrify, Ignite
- Small update to Frozen Spike effect
- New effect for Veyrule's Spear
- Disabled heat distortion on Phoenix Fire
- New effect for Invisibility
***Items***
- The drop rate of uncommon items has returned to where it was before the last patch.
- Hanggore Orcs have received an itemization pass. The Oosha'ruk, Gallfang, Zaruk of Goggham have had a pass to their loot tables as well.
- Reduced the weight of Trap Parts
- The Lost Lotus Mantle should now equip to the correct item slot.
- The weight of the Forgotten Explorer's Backpack has been reduced.
- Large Wolf Claws should now appear more frequently from appropriately sized wolves
***Crafting***
**Weaponsmithing/Armorsmithing**
- Simple Weapon component schematics should now make the correct components.
- Skill requirements for refining ashen bronze and iron have been reduced to match the items created with those materials.
- The Simple Greathammer Head and Simple Maul Head schematics should now accept their grinding stones.
- Weaponsmithing trainers should now properly offer standard weapon schematics on their third tab.
- Skill requirements for the first set of uncommon weapon schematics have been adjusted to match their intended values.
- The schematic for the Standard Spaulders basis now references the correct recipe.
- The schematic for the Might-Runed Greataxe Blade will now properly require Moonseed Oil for all varieties of iron used.
- Weaponsmithing and Armorsmithing Trainers will now sell the Ore Smelting Basics schematic for players that lose their original copy.
- The schematic for the Shadower's Greatspear now creates the correct item.
**Fletching/Carpentry**
- Skill requirements for refining ash lumber, ash staves, cedar lumber, and cedar staves have been reduced to match the items created with those materials.
- The schematic for the Windshot Shortbow should now properly accept its components.
**Tailoring/Leatherworking**
- Skill requirements for refining cotton thread, cotton cloth, gossamer thread, and gossamer cloth have been reduced to match the items created with those materials.
- Skill requirements for refining cured leather and thick leather have been reduced to match the items created with those materials.
- Stat bonuses on leather armor made from cured leather and thick leather have been increased to be in-line with other material types.
- Assembly schematics for standard cloth and martial cloth armor are now available on the Tailoring trainers. For real this time.
- The Thick Leather Bow Grip schematic now properly identifies the skill it requires.
- The schematic for the Merchant's Satchel now correctly identifies the required skill level to create the item.
- The schematic for the Illusionist's Robe will now properly accept its components.
- The schematic for the Thaumaturge's Robe will now properly accept its components.
- The schematic for the Entrancer's Robe will now properly accept its components.
**Alchemy**
- Glider Wings are now properly marked as alchemical reagents.
- Nylem Ichor is now properly marked as an alchemical reagent.
- Bat Blood is no longer improperly marked as an alchemical reagent.