Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

  • Guest, it's time once again for the massively important and exciting FoH Asshat Tournament!



    Go here and give us your nominations!
    Who's been the biggest Asshat in the last year? Give us your worst ones!

Brahma

Obi-Bro Kenobi-X
12,700
47,491
So this is my take. NO ONE UNDERSTANDS HOW TO PULL OR FUCKIN ASSIST!!!

Had one guy complain that I moved the mob. Had to explain the other mob was rooted and I want no one getting hit by said rooted mob. Hence I move THIS fuckin mob. He quits group.

Had a monk get pissy because I was showing him how to pull an area. I stop. He pulls three and we wipe.

Had a wizard who refused to NOT hit CCed mob. I quit.

Group freaks out because I pull three mobs. None were elite. Explain I use tab targeting, these get in my way.

Had to explain why I was running behind a stone column in dungeon. Had to explain LOS.

Get lectured on why /stuck is IMMORAL to use if not really stuck.

And WTF won't anyone move deeper into dungeons???????

Basic MMO knowledge is gone huh?
 
  • 3Worf
  • 2Solidarity
  • 1Like
Reactions: 5 users

Flobee

Vyemm Raider
2,711
3,121
So this is my take. NO ONE UNDERSTANDS HOW TO PULL OR FUCKIN ASSIST!!!

Had one guy complain that I moved the mob. Had to explain the other mob was rooted and I want no one getting hit by said rooted mob. Hence I move THIS fuckin mob. He quits group.

Had a monk get pissy because I was showing him how to pull an area. I stop. He pulls three and we wipe.

Had a wizard who refused to NOT hit CCed mob. I quit.

Group freaks out because I pull three mobs. None were elite. Explain I use tab targeting, these get in my way.

Had to explain why I was running behind a stone column in dungeon. Had to explain LOS.

Get lectured on why /stuck is IMMORAL to use if not really stuck.

And WTF won't anyone move deeper into dungeons???????

Basic MMO knowledge is gone huh?
Brother we are chosen to spread this near forgotten knowledge to the new generation. All our years of pooping in socks prepared us for this moment.
 
  • 2Worf
  • 1Like
Reactions: 2 users

Maximis Velocity

Professional Lurker
<Silver Donator>
191
462
So this is my take. NO ONE UNDERSTANDS HOW TO PULL OR FUCKIN ASSIST!!!

Had one guy complain that I moved the mob. Had to explain the other mob was rooted and I want no one getting hit by said rooted mob. Hence I move THIS fuckin mob. He quits group.

Had a monk get pissy because I was showing him how to pull an area. I stop. He pulls three and we wipe.

Had a wizard who refused to NOT hit CCed mob. I quit.

Group freaks out because I pull three mobs. None were elite. Explain I use tab targeting, these get in my way.

Had to explain why I was running behind a stone column in dungeon. Had to explain LOS.

Get lectured on why /stuck is IMMORAL to use if not really stuck.

And WTF won't anyone move deeper into dungeons???????

Basic MMO knowledge is gone huh?
It takes about 5 minutes in a group to see who is an old school player. I (warrior) was working with a monk puller and my group couldnt understand why I wasnt pulling. The monk was pulling and I was ripping off with taunt. Great positioning and flag stayed up. Meanwhile the cleric was sitting on his ass.
 
  • 2Like
Reactions: 1 users

Daidraco

Avatar of War Slayer
10,406
10,877
So this is my take. NO ONE UNDERSTANDS HOW TO PULL OR FUCKIN ASSIST!!!

Had one guy complain that I moved the mob. Had to explain the other mob was rooted and I want no one getting hit by said rooted mob. Hence I move THIS fuckin mob. He quits group.

Had a monk get pissy because I was showing him how to pull an area. I stop. He pulls three and we wipe.

Had a wizard who refused to NOT hit CCed mob. I quit.

Group freaks out because I pull three mobs. None were elite. Explain I use tab targeting, these get in my way.

Had to explain why I was running behind a stone column in dungeon. Had to explain LOS.

Get lectured on why /stuck is IMMORAL to use if not really stuck.

And WTF won't anyone move deeper into dungeons???????

Basic MMO knowledge is gone huh?
Not what you want to hear, but these people disappear (mostly) by the late teens. But tbh, you seem to have had way more issues than I have.
 
  • 3Like
Reactions: 2 users

moonarchia

The Scientific Shitlord
24,501
46,152
Patch day withdrawals. Ahhhhhhhh.

I gave in to temptation and started rolling on my shaman. It is seriously OP as all get out. I am literally unkillable when fighting white or yellow mobs one after another. XP is ridiculously good. Only a really good group is any better. I am wearing no +wis items, I think I have a grand total of 1sta and 1str on all my items.

Shamans are also incredible in groups. Armor debuff and slow. Stronk regen, single target and "OH SHIT" group versions. Crazy good stat buffs and haste.

Got halfway through 13 before patch. Am looking forward to tomorrow.
 
  • 3Like
Reactions: 2 users

Zaide

TLP Idealist
3,950
4,863
***General***

- You should now feel a bit more powerful in combat against mobs that are lower level than you (light blue, green and grey mobs).
- When a server is too full to allow any more players to login, its name will be greyed out, show a red ban symbol, and it won’t be selectable for login. When a server is in that state, you will either need to wait a few minutes and try again, login to another shard with the same server name (if available) or create an alt on another server name with a lower population.
- Added a light source equip slot to the character sheet where you can equip your torch to provide light.
- Added a disconnect due to inactivity dialog that’s shown if a player is disconnected for taking too long to choose a realm/server on the realms list screen.
- Mobs that are over level two will now have their corpses timeout after seven minutes (provided they have loot), and they can be looted by anyone after four minutes. Level one and two NPCs keep the current timeout of two minutes and the one minute till anyone can loot time.
- Removed collision off the cliff's edge of spirit manor. Beware, stepping onto thin air in that area will now result in a terrifying free fall.
- New solo/small group and group content for levels ~15-20 has been added to Avendyr's Pass

***Bug Fixes***

- Fixed an issue where settings got lost with a steam patch. Settings files save location has changed to "Users\<user>\AppData\LocalLow\Visionary Realms\Pantheon". STEAM USERS: Please note that you will likely lose your settings and macros with this patch, as these changes only start working AFTER the patch. To keep any existing macros and settings you have, we would suggest you copy all of the files in your Pantheon Rise of the Fallen/Settings directory to another location (such as your desktop) before steam patches Pantheon, and then copy them back into the Settings directory after the patch is complete and before you run the game.
- Fixed an issue that was sometimes preventing lower level abilities in an ability line from being added to a hot bar.
- Fixed an issue where the mouse sensitivity slider wasn't working. Note that this slider only affects how much the camera is moved when holding the left or right mouse button, it doesn’t affect how quickly the mouse pointer moves in game (you would need to adjust that in your OS settings or mouse software).
- Fixed an issue that was sometimes causing players to get stuck underneath a bind stone if they were running when returned to their bind point.
- Fixed some lighting issues in the Barrowdark starting area.
- Warden Kikyren of Wild’s End is no longer practicing static contractions (no more T pose).
- Fixed the tooltip for the summoner class icon.
- Ghost deers have been eradicated. Only visible deers remain in Thronefast.

***Monk***

- Bo Staff 2nd strike no longer reduced by 50%
- Flurry stat contributions reduced (0.5 > 0.3) per hit

***Ranger***

- Improved the likelihood of finding various items through Foraging.

***Warrior***

- Seasoned Veteran added to newly created Warriors and Warrior vendors

***Quests***

- The Quest text for "New Utensils" in Wild's end now specifies the correct NPC to talk to.

***NPCs***

- Pono (the Weaponsmith trainer) in Wild's End should once again offer entry-level schematics for sale
-NPC population pass in Wild's End


***VFX***

**ENC**

- Updated Delayed Wound impact effect
- New effect for Invisibility

**ENV**

- Adjusted Dragon Pool visual effect to improve performance

**NPC**

- Updated NPC Shaman's HoTs to use correct visuals
- All skeleton cursebolts should have the correct impact effect now
- Changed disease cloud hand effect to correct one for skeletons
- New impact effect for The Bolt's "Lightning Palm" attack

**RNG**

- New effect for Grizzly Swipe technique, Predator's Fury/Ferocious Assault

**SHM**

- Reduced particle and trail density on some effects to improve performance

**WIZ**

- New visual effect for Icy and Lightning familiars and their summons
- New effect for Chill, Electrify, Ignite
- Small update to Frozen Spike effect
- New effect for Veyrule's Spear
- Disabled heat distortion on Phoenix Fire
- New effect for Invisibility

***Items***

- The drop rate of uncommon items has returned to where it was before the last patch.
- Hanggore Orcs have received an itemization pass. The Oosha'ruk, Gallfang, Zaruk of Goggham have had a pass to their loot tables as well.
- Reduced the weight of Trap Parts
- The Lost Lotus Mantle should now equip to the correct item slot.
- The weight of the Forgotten Explorer's Backpack has been reduced.
- Large Wolf Claws should now appear more frequently from appropriately sized wolves

***Crafting***

**Weaponsmithing/Armorsmithing**

- Simple Weapon component schematics should now make the correct components.
- Skill requirements for refining ashen bronze and iron have been reduced to match the items created with those materials.
- The Simple Greathammer Head and Simple Maul Head schematics should now accept their grinding stones.
- Weaponsmithing trainers should now properly offer standard weapon schematics on their third tab.
- Skill requirements for the first set of uncommon weapon schematics have been adjusted to match their intended values.
- The schematic for the Standard Spaulders basis now references the correct recipe.
- The schematic for the Might-Runed Greataxe Blade will now properly require Moonseed Oil for all varieties of iron used.
- Weaponsmithing and Armorsmithing Trainers will now sell the Ore Smelting Basics schematic for players that lose their original copy.
- The schematic for the Shadower's Greatspear now creates the correct item.


**Fletching/Carpentry**

- Skill requirements for refining ash lumber, ash staves, cedar lumber, and cedar staves have been reduced to match the items created with those materials.
- The schematic for the Windshot Shortbow should now properly accept its components.

**Tailoring/Leatherworking**

- Skill requirements for refining cotton thread, cotton cloth, gossamer thread, and gossamer cloth have been reduced to match the items created with those materials.
- Skill requirements for refining cured leather and thick leather have been reduced to match the items created with those materials.
- Stat bonuses on leather armor made from cured leather and thick leather have been increased to be in-line with other material types.
- Assembly schematics for standard cloth and martial cloth armor are now available on the Tailoring trainers. For real this time.
- The Thick Leather Bow Grip schematic now properly identifies the skill it requires.
- The schematic for the Merchant's Satchel now correctly identifies the required skill level to create the item.
- The schematic for the Illusionist's Robe will now properly accept its components.
- The schematic for the Thaumaturge's Robe will now properly accept its components.
- The schematic for the Entrancer's Robe will now properly accept its components.

**Alchemy**

- Glider Wings are now properly marked as alchemical reagents.
- Nylem Ichor is now properly marked as an alchemical reagent.
- Bat Blood is no longer improperly marked as an alchemical reagent.
 
Last edited:
  • 3Like
Reactions: 2 users

Kirun

Buzzfeed Editor
19,488
15,841
See now I know you're full of shit by including the 22nd century. By then Star Citizen will be in full release and it's daily active users will eclipse this game.
Sorry bro. Star Citizen can't hold a fucking candle to the pure SKILL level required by Pantheon.

The ONLY thing that is comparable is the skill required by my Rogue back in EQ, when I was 16. The difference between me and some schlub out of OOC was insane. You've never seen skill until you've had the Old Sebilis crypt door unlock in 1.2s flat. Kids these days just can't compare to what we went through back then in terms of the deftness and precision required to be a top 10 player.
 
  • 1Dislike
Reactions: 1 user

Nirgon

Log Wizard
14,288
23,130
So this is my take. NO ONE UNDERSTANDS HOW TO PULL OR FUCKIN ASSIST!!!

Had one guy complain that I moved the mob. Had to explain the other mob was rooted and I want no one getting hit by said rooted mob. Hence I move THIS fuckin mob. He quits group.

Had a monk get pissy because I was showing him how to pull an area. I stop. He pulls three and we wipe.

Had a wizard who refused to NOT hit CCed mob. I quit.

Group freaks out because I pull three mobs. None were elite. Explain I use tab targeting, these get in my way.

Had to explain why I was running behind a stone column in dungeon. Had to explain LOS.

Get lectured on why /stuck is IMMORAL to use if not really stuck.

And WTF won't anyone move deeper into dungeons???????

Basic MMO knowledge is gone huh?


Yep. These are the people who have to be rehabilitated by playing a real game again. Do not cave to their whining.

Halnir ghosts and onward is gonna be a huge wake up call without masteries. Keep it just the way it is as a risk/reward dungeon.

(Some people are really howling and flailing seeing this game take off)
 
Last edited:
  • 2Like
Reactions: 1 users

moonarchia

The Scientific Shitlord
24,501
46,152
So this is my take. NO ONE UNDERSTANDS HOW TO PULL OR FUCKIN ASSIST!!!

Had one guy complain that I moved the mob. Had to explain the other mob was rooted and I want no one getting hit by said rooted mob. Hence I move THIS fuckin mob. He quits group.

Had a monk get pissy because I was showing him how to pull an area. I stop. He pulls three and we wipe.

Had a wizard who refused to NOT hit CCed mob. I quit.

Group freaks out because I pull three mobs. None were elite. Explain I use tab targeting, these get in my way.

Had to explain why I was running behind a stone column in dungeon. Had to explain LOS.

Get lectured on why /stuck is IMMORAL to use if not really stuck.

And WTF won't anyone move deeper into dungeons???????

Basic MMO knowledge is gone huh?
Look for me or Morg when you are on. We usually struggle finding non-shit tier tanks, so you would be very welcome.
 
  • 1Like
Reactions: 1 user

jayrebb

Naxxramas 1.0 Raider
14,786
14,744
It really reminds me of Vanguard more so than anything.

Haven’t gotten to play MnM enough to see how it plays - but its “look and feel” from small playtimes is more EQ… and i think both are fitting into those ideas as expected and intended.

Vanguard had this version of the exploit combat system in an earlier build, but later removed it because it was deemed too complex and "people just want to slam buttons like WoW" at the time. It was replaced with the opportunity system, which is basically just a way to slam an additional DPS-related ability on your own without any real interaction occurring in the group.

It's good to see Pantheon resurrect some of the original Vision. It's not a clone of the alpha Vanguard exploit system, but it's reminiscent of it.

The Pantheon devs have shown good faith in borrowing what worked from various MMO's. With more budget, this would absolutely be the EQ successor along with being a Vanguard 2.0 which the market has been missing as Korean MMO's took center stage.
 
  • 1Solidarity
Reactions: 1 user

Nirgon

Log Wizard
14,288
23,130
So the torch is an auto equip, set it and forget it now for every single person.

Eeggghhhh feels like a cave to the people who wanna WoWify every game.
 
  • 1Like
Reactions: 1 user

Daidraco

Avatar of War Slayer
10,406
10,877
So the torch is an auto equip, set it and forget it now for every single person.

Eeggghhhh feels like a cave to the people who wanna WoWify every game.
That stance is a bit much. The way it was implemented before this patch was quite limiting and took a shit on people that cant fulfill their role with a torch equipped. The Warrior that has to have a shield and a 1hand to tank, the Paladin or Direlord that has a 2h. Staves and shields relegated to the inventory when in a dungeon, or dark area. Needing multiple sets of weapons etc. Its just obnoxious with how limiting they've made it so far.

HOWEVER - if they made torches stackable (and craftable with low weight), and you could stab one (and only one) into the ground, and it last for an hour in that spot. Then that would be acceptable. If you could coat your weapon in Oil and light it aflame and be a 30 minute buff, that not only acted as a light source but a small damage boost (any class, and the oil is craftable, with a low weight). That would also be acceptable. I'm sure someone more imaginative than myself could come up with better or more idea's, as well. But Im much more inclined to go with craftable strategies that involve more people.

But lets not hyperventilate in early access over them making the decision to avoid the tedium of a poorly implemented system (for now.) The system itself is tedium for the sake of tedium and isnt really adding anything to the play experience. When it has more options coded, and when other races have Infravision and Ultravision - it'll actually add something to the world. But right now, again, its just tedium for the sake of tedium.
 

Nirgon

Log Wizard
14,288
23,130
or if the torch could run out or something yeah but its automatically equipped, always on for every person...

Hopefully this is a temporary solution... er thing?

Personally I'd rather have seen them go the opposite and change things such that people screwing with their gamma etc didnt circumvent night time.

Over on P99 I remember dark night time going in, some people saying it "broke their computer" downloading that patch. Lol...

Then we showed the basic candle was like a flood light when it should only barely light up the character holding it. This was ignored in favor of caving to whiners instead of making it a classic emulation of the game.

It will never end with the demands to neuter the game to McDonalds tier auto follow, 1 macro (none of these that allow more than 1 ability + some chat lines pls) that does your rotation, pets who wont attack CC'd mobs etc till they blow through the content and quit then move on to the next game to ruin.
 

Qhue

Tranny Chaser
7,646
4,615
So the new 'orc' solo section of AVP is nice but most of the mobs are bugged to high hell and just stuck in perma evade mode. Even still the few actual ones you could kill did have a nice selection of T2-equivalent basic gear for teen types.
 
  • 3Like
Reactions: 2 users

Zaide

TLP Idealist
3,950
4,863
On stream today Joppa reiterated the PvP server will be coming in Feb, with a two week notice before the actual launch.

Since they don’t plan to do any wipes until it’s time to launch 1.0 this could be the last chance we get for a fresh launch until retail. Hope some of you guys assemble there so we have a big force in one place to PvP and knock down a lot of these raid mobs.
 
  • 1Barf
Reactions: 1 user

Daidraco

Avatar of War Slayer
10,406
10,877
So the new 'orc' solo section of AVP is nice but most of the mobs are bugged to high hell and just stuck in perma evade mode. Even still the few actual ones you could kill did have a nice selection of T2-equivalent basic gear for teen types.
If you, or someone in your area can CC them - it knocks them out of evade. Just a helpful suggestion if you didnt know - or anyone else for that matter.

or if the torch could run out or something yeah but its automatically equipped, always on for every person...

Hopefully this is a temporary solution... er thing?

Personally I'd rather have seen them go the opposite and change things such that people screwing with their gamma etc didnt circumvent night time.

Over on P99 I remember dark night time going in, some people saying it "broke their computer" downloading that patch. Lol...

Then we showed the basic candle was like a flood light when it should only barely light up the character holding it. This was ignored in favor of caving to whiners instead of making it a classic emulation of the game.

It will never end with the demands to neuter the game to McDonalds tier auto follow, 1 macro (none of these that allow more than 1 ability + some chat lines pls) that does your rotation, pets who wont attack CC'd mobs etc till they blow through the content and quit then move on to the next game to ruin.
The slippery slope argument I can get. But I would say that them adding more forms of solo content .. in a game thats supposed to focus on group content ... is more of that "slippery slope" argument than any discussion about a light source.
 
  • 1Like
Reactions: 1 user