Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

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Mahes

Bronze Baronet of the Realm
5,242
6,260
Actually, it's more like this:

Present the idea of the project.

Concerns are raised.

Concerns are addressed by saying "the past is the past and I have learned from my mistakes and this time it's going to be different."

Fair enough by most anyone's standards.

Response is "That's cool Brad, we know people make mistakes! You go get em tiger and make it right this time!"

Most people are happy.

People start asking for details about the game, classes, leveling, etc etc etc.

Answers are fairly generic but with a caveat of "Wait for the kickstarter! I can't reveal much until then!"

Again most people are happy with this.

"Okay, you want to make your big announcement on the kickstarter, we understand!"

Kickstarter day finally gets here.

Kickstarter is steaming pile of unorganized shit with completely generic bullshit info and lore, amateur as fuck videos, confusing pledge tiers, concept art that looks mostly unrelated, and overall offering the distinct feeling that it was just thrown together at the last minute.

Concerns are raised.

Concerns are addressed by fans stating "Oh they probably just started on it!".

Concerns are inflamed by Brad stating "Oh no, we've been working on this since september!"

Concerned people are thinking "Hrm, he said this time it was going to be different. If this jumble of shit is what they came up with in 4 months and they are expecting it to be the driving force to get people to throw money down on their game... What is it going to be like when they aren't in the TEHE WE NEED MONEY phase?"

Concerns are addressed by Brad stating "Sorry guys! We are new to kickstarter! Help us out!"

Concerns are again inflamed when the cleric class "reveal" is nothing but generic bullshit you could pull off of any game website.

Concerned folks are like "Uhhh do you guys even have a design document for this game?!"

All of these concerns are addressed with "Sorry, we realize there are mistakes and we're working on it!"

Concerned folks are like "Give us more info, make us believe, help us want to give you our money!"

Fans reply to concerned with "OMFG GIVE THE GUY A BREAK EVERYONE DESERVES A SECOND CHANCE!"

Concerned folks are like "Uhhh, my expressing interest and asking questions is 100% proof of my desire to give him a second chance... If I just thought he was a piece of shit and didn't want to give him anything, I'd just ignore all of this after maybe calling him a douche a time or three."


Anyway... My point is, these questions and concerns have little to do with Vanguard directly. However, when you have someone who has already committed some offense, you treat them with more skepticism than you would someone who has not. When you have someone who has committed an offense, and is demonstrating behavior that alludes to the prior offense you become MORE skeptical... THAT is being rational.
+1 Internet. Thankyou. That pretty much sums up nicely as to why this will fail in its current incarnation. OH look this was not even written by Utnayan.....
 

rhinohelix

Dental Dammer
<Gold Donor>
3,037
5,004
Having just wrote a shortarticleabout this and poured over the data I'm cautiously optimisticif they make a few more changes. You say that each backing is 'only $125', the site wide average for Kickstarter is $70. Projects like Star Citizen or Project Eternity were $63 and $53 respectively (and $40-ish on their first days, Pantheon was $91). Individually people are throwing more money at Pantheon than other projects so yes the problem is number of backers, the average pledgeshould be lowerbut it's not and I think it's because the only people backing are people are already fairly sold on the concept/have been waiting for something similar and will buy in high.

If you look at other successful campaigns they all usually follow a similar trend, they start with 2/3 days above the daily average they need then it drops below then it ends high. Star Citizen was at one point getting $24,000/day which is a good way short of what you'd need if all days were equal. Should we absolutely bank on it ending well? Hell no but history shows it happens frequently in these campaigns.

Personally I think the opposite to your point 1, I think the pool of people who'll throw $500+ at this has dried up, that's why the backer count is low but the average pledge is high. What it needs as a "fuck it" tier, it needs a copy of the game for $15 or something. A t-shirt at $40. It should be racking up people who don't really give a shit, who are maybe a bit put off by the simple pre-alpha shots but will throw some change at it because hey what's $15?

Kickstarter as a greater community or as a concept in normal peoples minds kind of expects a bottom of the barrel tier where you getsomething, you buy in early you get it cheap right? Well Pantheon is at $35 before you get anything for keeps. You could just go buy a normal retail game for that and start playing today. Not a game you wait 3 years then have to pay more to play. They should be practically giving a copy of the game away.
I think you make great points and to further it, every dollar over the 800k mark is only going to be of slight marginal value. What they need more than anything else at this point is numbers of backers, such that they can convince a publisher (including SOE) that this is going to be a big enough seller to justify the $8-10m necessary to pick up the VR studio. They would be better served by 50k backers than $2m dollars, and since it is clear they aren't going to push the upper tiers of stretch goals, total backers is a clearer path to get outside funding.
 

jilena_sl

shitlord
123
0
If you look at velious without the key bottlenecks (like I said I wouldnt bottleneck on a raid level), while you do Ntov your competition does Sleepers, AoW and misc other shit. Ntov is better due to sheer amount I guess but the others arent screwed IF they can handle the mobs. Not having access to sleepers screwed alot of folks though, same with emperor, same with all of PoP... I like keying on a solo or group level but on a raid level its questionable.
That is also another issue with keying. If you have a long chain of "XYZ is required to get key to zone ABC which is required to get the flag for zone LMNOP to get the key to get into raid zone RST" you end up with a situation where one super raid guild can monopolize all of ABC, LMNOP, and RST at their leisure by simply keeping XYZ forever dead by their hand.
 

Zoeii_sl

shitlord
77
0
What's interesting to me is that as the number of comments increases, the number of backers declines on a daily basis. In Pathfinder, the number of daily comments roughly corresponds with backers. To me, that shows the word is getting out, but people are either not buying or remain on the fence.

I don't see swag winning people over. A real technology demo might.
Only backers can comment.
 

Convo

Ahn'Qiraj Raider
8,767
617
I think you make great points and to further it, every dollar over the 800k mark is only going to be of slight marginal value. What they need more than anything else at this point is numbers of backers, such that they can convince a publisher (including SOE) that this is going to be a big enough seller to justify the $8-10m necessary to pick up the VR studio. They would be better served by 50k backers than $2m dollars, and since it is clear they aren't going to push the upper tiers of stretch goals, a clearer path to get outside funding.
Agreed. The amount of backers is where it's at. That's the voice in all this. It's been a let down so far but they have an opportunity to drum up plenty of hype once they go into more detail on the features.
 

jilena_sl

shitlord
123
0
I think you make great points and to further it, every dollar over the 800k mark is only going to be of slight marginal value. What they need more than anything else at this point is numbers of backers, such that they can convince a publisher (including SOE) that this is going to be a big enough seller to justify the $8-10m necessary to pick up the VR studio. They would be better served by 50k backers than $2m dollars, and since it is clear they aren't going to push the upper tiers of stretch goals, a clearer path to get outside funding.
I think having a bit of both a large volume of low dollar backers and a decent chunk of high dollar backers paints the best picture. Low dollar backers say I AM INTERESTED ENOUGH IN THIS THAT I'D BUY IT IF IT WAS REAL and high dollar backers say THIS IS SOMETHING THAT INSPIRES ENOUGH PASSION THAT PEOPLE WILL PLOP DOWN BIG DOLLA. The first being their box sales estimate and the second being the people who would probably pay a subscription for a good while. Obviously the lifetime idea fucks with that for the actual backers but the idea being that the folks who back the game represent a subset of a larger group that will play it.
 

Muligan

Trakanon Raider
3,231
901
Send us a tell and we will hold your hand for you and lead you safely there. If you want, paint a fucking yellow wispy trail on your monitor if it makes ya feel better.
The aforementioned conversation is EXACTLY how I want things to be. I directions like that and I honestly don't think you can have true high fantasy with a GPS. If you want an in-game map that reveals upon discovery and you can make notes on that's tolerable but in no way do I want a mini-map with everything revealed and labeled for every zone. I want the other extreme if anything else.

Back to the conversation, that is the definition of community. Anytime you eliminate the purpose (even at the most minimal levels) you are moving in the wrong direction.
 

Big Flex

Fitness Fascist
4,314
3,166
Actually, it's more like this:

Present the idea of the project.

Concerns are raised.

Concerns are addressed by saying "the past is the past and I have learned from my mistakes and this time it's going to be different."

Fair enough by most anyone's standards.

Response is "That's cool Brad, we know people make mistakes! You go get em tiger and make it right this time!"

Most people are happy.

People start asking for details about the game, classes, leveling, etc etc etc.

Answers are fairly generic but with a caveat of "Wait for the kickstarter! I can't reveal much until then!"

Again most people are happy with this.

"Okay, you want to make your big announcement on the kickstarter, we understand!"

Kickstarter day finally gets here.

Kickstarter is steaming pile of unorganized shit with completely generic bullshit info and lore, amateur as fuck videos, confusing pledge tiers, concept art that looks mostly unrelated, and overall offering the distinct feeling that it was just thrown together at the last minute.

Concerns are raised.

Concerns are addressed by fans stating "Oh they probably just started on it!".

Concerns are inflamed by Brad stating "Oh no, we've been working on this since september!"

Concerned people are thinking "Hrm, he said this time it was going to be different. If this jumble of shit is what they came up with in 4 months and they are expecting it to be the driving force to get people to throw money down on their game... What is it going to be like when they aren't in the TEHE WE NEED MONEY phase?"

Concerns are addressed by Brad stating "Sorry guys! We are new to kickstarter! Help us out!"

Concerns are again inflamed when the cleric class "reveal" is nothing but generic bullshit you could pull off of any game website.

Concerned folks are like "Uhhh do you guys even have a design document for this game?!"

All of these concerns are addressed with "Sorry, we realize there are mistakes and we're working on it!"

Concerned folks are like "Give us more info, make us believe, help us want to give you our money!"

Fans reply to concerned with "OMFG GIVE THE GUY A BREAK EVERYONE DESERVES A SECOND CHANCE!"

Concerned folks are like "Uhhh, my expressing interest and asking questions is 100% proof of my desire to give him a second chance... If I just thought he was a piece of shit and didn't want to give him anything, I'd just ignore all of this after maybe calling him a douche a time or three."


Anyway... My point is, these questions and concerns have little to do with Vanguard directly. However, when you have someone who has already committed some offense, you treat them with more skepticism than you would someone who has not. When you have someone who has committed an offense, and is demonstrating behavior that alludes to the prior offense you become MORE skeptical... THAT is being rational.
best post of the thread
 

Zoeii_sl

shitlord
77
0
The difference also is Pathfinder Online had a huge surge in day one and two (130k+). Pantheon only had 75,000. Also notice that Pathfinder had days where they had huge upsurges in backers
As of this morning, when Pantheon had around 182k, they were only 8k behind what Pathfinder had on day 7. Pathfinder also asked for 200k more than the Pantheon KS. Even though Pantheon lost two 10k backers (likely trolls anyway), they have still had positive gains every day. This campaign is only a week in and we do not know if there will be surges like Pathfinder had. I do know that they are planning on dropping more information about the game and that in of itself could add more backers. I still think they have a decent trend going and it is similar to what Pathfinder had...and that is with a seriously messed up Kickstarter page/tiers.
 

Ortega

Vyemm Raider
1,183
2,669
What is it about gamers that make them so hopeful? Fuck I know people where if the same place makes their coffee wrong twice in a row they will never go back. Brad has one good title under his belt during an era when there was only one other title in existence! Most of the stuff you all reminisce about was likely an accident at the start and they just ran with it. The fact that I've purchased pretty much every MMO to date and don't feel even slightly compelled to invest the money for alpha access should be telling enough. I mean guys think about it. We could literally take any five Everquest fans off of this forum and come up with a design doc for an MMO we'd like to play. We could also easily outdo that kick starter most of which is nothing but a wall of text. The fact of the matter is it's EASY to sit around and dream up game ideas. It's super fucking easy... It's super easy to dream up ANYTHING, but actually doing it? Well that's pretty hard. I just don't think Brad is your guy.
 

Mr Creed

Too old for this shit
2,385
277
as with any mmo, my interest ultimately begins and for the most part, ends with PvP. so, yeah, tad bit concerned
I think PvP would draw more people in but I'd rather it be crafting for other aspects of game play.. mainly a large focus on economy. If PvP goes in, I hope it's done like EQ in it's own server with arenas on the PvE server for the hell of it. Them adding PvP down the line would only help the game though.
I consider, at least, basic crafting to be essential. The crafting stretch goal should be to add greater depth to that.

I don't think PVP is worth it unless a lot of work is put into it. The bastard child PVP of EQ and VG won't even come close to cutting it anymore.
I see this as a PVE game and would be fine with no PVP. However if they add it I seriously hope the PVP stretch goal just sits there without any serious thought behind it because all MMOs have PVP. There is no way to rationally explain how PVP suddenly comes into being at a certain amount of money, you either account for it in the design stage or you dont. Design stage should be in full swing since last year, having a binary milestone like that which you might reach with post-kickstarter funding sometime in the summer is pointless.

Regarding PVP itself, the less systems are in place surrounding it the better. I dont even want Flex's 3 teams, but I guess it can be bearable. Would rather prefer it to be more like EVE and less like the EQ team servers and all the hard faction games that followed that. In no way do i want BGs, arena seasons or anything that turns PVP into a formulated sports competition.
 

Vandyn

Blackwing Lair Raider
3,656
1,382
The aforementioned conversation is EXACTLY how I want things to be. I directions like that and I honestly don't think you can have true high fantasy with a GPS. If you want an in-game map that reveals upon discovery and you can make notes on that's tolerable but in no way do I want a mini-map with everything revealed and labeled for every zone. I want the other extreme if anything else.

Back to the conversation, that is the definition of community. Anytime you eliminate the purpose (even at the most minimal levels) you are moving in the wrong direction.
I don't understand this line of thinking though (where it concerns mapping). I hear you on not having a mini-map but I don't see the difference of having a map in game (ala vanilla WoW) that fills in and shows where you are at vs just looking at maps online. I don't know anyone that didn't use EQ Atlas. That site had zones mapped, where mobs and items were.
 

jilena_sl

shitlord
123
0
I see this as a PVE game and would be fine with no PVP. However if they add it I seriously hope the PVP stretch goal just sits there without any serious thought behind it because all MMOs have PVP. There is no way to rationally explain how PVP suddenly comes into being at a certain amount of money, you either account for it in the design stage or you dont. Design stage should be in full swing since last year, having a binary milestone like that which you might reach with post-kickstarter funding sometime in the summer is pointless.

Regarding PVP itself, the less systems are in place surrounding it the better. I dont even want Flex's 3 teams, but I guess it can be bearable. Would rather prefer it to be more like EVE and less like the EQ team servers and all the hard faction games that followed that. In no way do i want BGs, arena seasons or anything that turns PVP into a formulated sports competition.
I 100% agree on no BGs, Arenas, Frontiers, or any of that sort of faggotry. I just do not think "team death match" style PvP offers anything in the MMO world as far as the feeling and substance and LIFE of the game world. This goes double when these things start to have an effect on the way the rest of the game is played. Nerfing PvE abilities for their PvP implications, adding in farmable gear to make PvP players feel loved too, etc. If this game has PvP it should just be the same way it was in EQ. Minor ruleset change with a few tweaks. No real attention given to balancing it or allowing it to impact other aspects of the core game.

I'll personally play on whatever the PvP ruleset server is assuming there is a sustainable population. Otherwise. PvE it is! Playing on a dead server is worse than playing on a PvE only one any day.
 

Merlin_sl

shitlord
2,329
1
What is it about gamers that make them so hopeful? Fuck I know people where if the same place makes their coffee wrong twice in a row they will never go back. Brad has one good title under his belt during an era when there was only one other title in existence! Most of the stuff you all reminisce about was likely an accident at the start and they just ran with it. The fact that I've purchased pretty much every MMO to date and don't feel even slightly compelled to invest the money for alpha access should be telling enough. I mean guys think about it. We could literally take any five Everquest fans off of this forum and come up with a design doc for an MMO we'd like to play. We could also easily outdo that kick starter most of which is nothing but a wall of text. The fact of the matter is it's EASY to sit around and dream up game ideas. It's super fucking easy... It's super easy to dream up ANYTHING, but actually doing it? Well that's pretty hard. I just don't think Brad is your guy.
How come everyone who wants to argue against the kickstarter totally discounts Everquest as if it was luck or a fluke? Seriously. That's fine you don't believe in the project but stop acting as if EQ never existed and it wasn't massively successful.

It's super easy to dream up ANYTHING, but actually doing it? Well that's pretty hard. I just don't think Brad is your guy.
You mean like he did with Everquest?
 

Convo

Ahn'Qiraj Raider
8,767
617
PvP done well could be awesome in this game.. Huge dungeons with different access points essentially cater to a fun pvp layout.. I think they should at least have the basic pvp arena at launch with no effort to balance. At least they will have a starting point from players if/when they decide to add pvp.
 

Mr Creed

Too old for this shit
2,385
277
I don't understand this line of thinking though (where it concerns mapping). I hear you on not having a mini-map but I don't see the difference of having a map in game (ala vanilla WoW) that fills in and shows where you are at vs just looking at maps online. I don't know anyone that didn't use EQ Atlas. That site had zones mapped, where mobs and items were.
He was mostly against the mini-map GPS in his post, which isnt quite the same as looking at a website printout or an ingame map that doesnt show your location on it. Both latter solution still require you to recognize and navigate your surroundings based on the info you read off the map. With GPS, you just turn until the arrow shows the right direction and go full speed ahead, looking back at the map to correct from time to time. Without it, you determine where you think you are and then go in the direction it should be while looking for landmarks you recognize from the map to stay on course. The latter is much more immersive, especially since you are bound to err from time to time.

Seriously anyone "not getting it" do what Tuco said, play Skyrim with said mods. It's a world of a difference.