Laura
Lord Nagafen Raider
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- 109
Give me an example of itemization done right from any MMORPG you played.You know, I never heard anyone say that, ever, while people were still playing EQ1.
Mine would be EverQuest. Yours is?
I'm not saying EQ was perfect but I'm just saying EQ was the best so far from what I've experienced.
I simply don't want to play a game with itemization inspired from Diablo 1996 or Diablo 2.EQ itemization was done was as random as it gets. Coupled with knowing fuck-all about how stats work it was a pretty funny really. The entirely item-level based streamlined itemization of modern MMOs isnt all that great either though. Basically I'd want some mix-up between power levels, different meaningful stats and all wearable items have the same color. Color-code crafting mats and quest items different if you like, but screw the common/uncommon/rare/epic color coding, we arent that retarded.
I don't want to see tiers and I don't want to see obvious patterns.
I don't want to see "randomly" generated items based on formulas and item level/strength.
I want every single item to be designed individually by the designers. Keep them limited but related to the lore. I don't need thousands of items artificially generated just because we need to loot a shit load of them every minute.