/tag....you're it!I think people are getting tired of clone wars. Real games, anyone?
OK, I'll be the motivator. Everyone else get on that shit. I'll do the coffee runs./tag....you're it!
There is a market for a EQ clone though, it's just really really small. If Brad & Co. learn one thing from their failed kickstarter, this should be it. I'm not at all convinced that they really understand what the word "niche" means. If they can rein their collective egos in and rightsize their plans, Pantheon could (hypothetically at least) turn out to be a successful indie game. What are the odds of that happening though?So it looks like there isn't a market for a 99-era EQ clone after all.
Whodathunkit?
Why did the Star Wars fans do the same to Lucas. Wait thats right, he put in Ewoks and followed it up with Jar Jar after coming out with a sequel that is argue-mentally contested to be better than the original. In other words Brad Jar-Jar'd!I miss reading developer Q&A in our forum and vague "wait and see" comments. Why does this community bite the hand and outright troll the significant personalities. :-(
The game raised 450k (Well 400k really) despite being nothing more than a napkin covered in a splooge of random and unrefined ideas by a team of unemployed guys with only vague and nebulous claims of "hard core" and "99" thrown in. And you're somehow looking at that huge number, despite this incoherent showing, as proofnomarket exists? Okay.So it looks like there isn't a market for a 99-era EQ clone after all.
Whodathunkit?
Don't underestimate the crazy dude. Some of those guys will fund him until this thing completely falls apart. They will then thank him for taking their money and at least "trying" to make the game.It will take a while , but the slow drop off of the zealots on the closed forums as realization creeps in would be an interesting thing to watch. Slowly they will one by one drop off , anger will set in as they turn on each other. One of the true believers will begin to question Brad's motives and lack of production months from now , the others will scream at him/her to leave , but it will sow doubts in someone else, then it will happen again and again.
Without an angel investor dropping a few million this thing blows up in about 6-8 months then fails completely inside a year. The circle jerk cannot fund them past 6-8 months.
With an angel investor/idiot who does drop a few million it drags out for longer , but still same result in the end.
Best case I see for this with some angel investor is a half-assed, barely past alpha, game getting released to try and grab a few more bucks as the coffers run completely dry , and Vanguard meltdown part Deux occurs.
I don't see in any fashion how a stable game gets produced by Brad ever again regardless of funds. He's shown just how fucking insane he really is by wanting a closed forum of nothing but personal sycophants telling him how much they love him.
He really is a disturbed individual , and I think EQ happened in spite of him , not because of him. Stupid decision after stupid decision throughout the Kickstarter gives me no reason to believe otherwise.
No it was not a huge backing . Fanboys and devs keep making this argument. Stop looking at the dollars, look at the number of backers . 3100 is not a huge backing. It's not even an average backing. There are 700 odd members registered on the site right now, half of which probably have no intention of paying for this. That's not a huge backing. What you do have is a very small but vocal minority that's willing to spend money on an idea. What it doesn't prove is there is a huge amount of interest. At least in what Brad is selling.The game raised 450k (Well 400k really) despite being nothing more than a napkin covered in a splooge of random and unrefined ideas by a team of unemployed guys with only vague and nebulous claims of "hard core" and "99" thrown in. And you're somehow looking at that huge number, despite this incoherent showing, as proofnomarket exists? Okay.
(Don't get me wrong, I agree a one for one clone of EQ would be a terrible game. But this project raised a huge backing for how shitty it was handled, I don't think that speaks to the genre being dead. I think it speaks to the market being there--whether or not it's popular enough to float the budget of a decent MMO? meh, debatable, but it's certainly there for a small project, given that's a huge amount of money they were offered for essentially nothing but the promise of "hardcore".)
You're comparing these numbers to things like SC, or KC or other succesful large KS; that's not really a fair comparison for judging how much this raised. Those were huge aberrations.No it was not a huge backing . Fanboys and devs keep making this argument. Stop looking at the dollars, look at the number of backers . 3100 is not a huge backing. It's not even an average backing. There are 700 odd members registered on the site right now, half of which probably have no intention of paying for this. That's not a huge backing. What you do have is a very small but vocal minority that's willing to spend money on an idea. What it doesn't prove is there is a huge amount of interest. At least in what Brad is selling.
Heck, most investors wouldn't even touch games with all that. Games just aren't good investments for equity rights in the producing the game, the risk is too high to offset the very small chance at possible gains. This is why publishers essentially require studios to sell their souls for any investment.No angel investor, venture capitalist, seed funding, or bank loan is going to fund this I wish people would get that thought out of their heads. Investors in most cases aren't complete idiots, they want some sort of ROI for their money. This team doesn't even have the basics down they want to fund a studio but I can bet that they don't even know who their target audience is.
Just plain simple shit like
- a real potential for return on their money
- a solid management team
- a solid business plan
- analytic data
- market forecast
Back when this project started and Brad was still posting here I asked for these very things on this board. (I was told by the retard monkeys here that "We aren't investors we don't need this information" even though kickstarter is little more than a crowd investing tool.
This argument is tired on both sides, there is no solid evidence to support either claim. What I can guarantee is if VR Inc. actually had a solid kickstarter that inspired confidence that they could accomplish something they would have at least 1 more backer (myself) and I am guessing that I am not the only one who feels that way. The kickstarter was so bad with such a low bar that the people who actually pledged money could only be a small minority of people.No it was not a huge backing . Fanboys and devs keep making this argument. Stop looking at the dollars, look at the number of backers . 3100 is not a huge backing. It's not even an average backing. There are 700 odd members registered on the site right now, half of which probably have no intention of paying for this. That's not a huge backing. What you do have is a very small but vocal minority that's willing to spend money on an idea. What it doesn't prove is there is a huge amount of interest. At least in what Brad is selling.
First thing I thought when I saw the r?sum? of the ten. Why all devs?hite a real manager and fire all of Brad's designer friends and hire for the actual positions needed to make a game.
Which only further goes to show how out of touch they are, I've never tried to start up a game company but I have been involved with a few different start ups and investors can be a tough audience, and they should be. The other thing here is there is no exit strategy with Pantheon, once you start investing in this team you are stuck in Microsoft's situation where the only options are either keep funneling money hoping for completion or cut your loses and walk away, there are no assets that can be sold to recoup loss here. You have to put all of it on the line with no way out.Heck, most investors wouldn't even touch games with all that. Games just aren't good investments for equity rights in the producing the game, the risk is too high to offset the very small chance at possible gains. This is why publishers essentially require studios to sell their souls for any investment.
I was surprised the Kingdom Come team had an investor outside the industry, it's just such a poor investment choice.
I think it speaks more to how easily consumers are parted with their money, especially nowadays. 3k backers tells the real story of this mess. Now, evenifthere is enough potential interest, after Vanguard and this debacle, there is no plausible scenario in which Brad McQuaid is the person who brings it to realization.I think it speaks to the market being there--whether or not it's popular enough to float the budget of a decent MMO?