Xaxius
Lord Nagafen Raider
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You think that's cool? Check this out...Oh God, my pants are so wet right now.
Project 1999 - View Single Post - My 3D EQ Fan-art
You think that's cool? Check this out...Oh God, my pants are so wet right now.
While I loathe to get into a argument with you Lithose (because, damn dude, you can post) but I think this "abnormal" KS isn't that abnormal when you factor in the audience. Sure, it's abnormal for Kickstarter as a whole, it might even be abnormal for video games in KS, but it sure as shit isn't abnormal when dealing with the cult of personality that is present for this project.Many of his releases had to be revised mid stream, many of his reward structures were convoluted and required post release editing; it was just a mess. From those studies, we see that how many backers a community delivers? Takes a significant (Very large) hit depending on these "low quality" signals. The fact they breached 50% is pretty amazing given this--it's also HIGHLY abnormal. Most KS's that pass 30% tend to finish funding, especially if they pass it early on (Which Pantheon did).
Ozzy fails every time he tries to speak words.Um. Ozzy didn't fail dozens of times.
At worst, Ozzy failed once.
Yeah, like I posted to Kir...There is certainly no denying EQ "hardcore" fans are a pretty nutty bunch. So that might be a reason we saw all these abnormal trends (And seriously, a lot of these trends were highly abnormal). But I'm not sure I'd put my money on it all being that; in the end, it was probably a mix of things.I think this "abnormal" KS isn't that abnormal when you factor in the audience. Sure, it's abnormal for Kickstarter as a whole, it might even be abnormal for video games in KS, but it sure as shit isn't abnormal when dealing with the cult of personality that is present for this project.
Well, no one said it was the the largest ever ..even for "large scope" projects though, it was funded and backed well given a few variables that usually lead to failure or small funded projects (Such as not having an organized social media campaign ect).Saying that this attempt was one of the largest ever on KS means very little. Brad is a very experienced developer who is well known. How many other KS starters can really say that? Most of them are small, homegrown projects so it's not really a fair comparison. I could set up a huge banquet for the top people in DC with some of the top chefs in the world making the food. Bill Clinton could have planned one out of the back of a homeless shelter and used the shelter's staff as his cooks. Who would get more guests from an invitation? Brad being a fuck up is only part of the issue. It does not imply a base of support either way. The total lack of anyone making something like this? That really speaks volumes.
Oh, that's only the lifetime of organic brain damage.Ozzy fails every time he tries to speak words.
The other ones were better. These look a little too much like a Claymation special background.
YESSIRIn almost every post you have made recently you keep quoting about how this campaign made $400k dollars. Lets be clear here in the fact that they did not raise one single cent with this kickstarter. No one risked one dime in this campaign since it didn't come close to funding. Anyone could have "donated" any amount of money to this campaign and not risked ever being charged since there was not a snowballs chance in hell it would hit the $800k mark.
The fact that this $800k was supposed to be for setting up a studio and it miraculously changed to the $800k is to backpay his staff for work over the past 6 months is laughable. In 6 months they didn't accomplish jack shit and they want this crowdfunding to back pay themselves for doing nothing? Get a fucking clue.
The rabid old Everquest cult that will swallow everything he says is a small one. What was supposed to be so revolutionary about this title? Not a fucking thing. Everything people claimed to want got mysteriously changed every 10 minutes. People wanted hard travel, but then Brad stated there would be a dungeon finder or something similar to WoWs retard rocks. People claiming they wanted tough death penalties, yet you can either wait to be raised or click a spirit healer to raise yourself with a small penalty, just like WoW again. So what is supposed to be this super appeal for whatever Brad is working on since every 10 to 15 minutes they change what they want to do. There is no clear vision or guidance on what should be or should not be in the game and they are just throwing a ton of shit to a wall and hoping something sticks. Even the fucking screenshots they finally released could be done on that particular engine in a matter of 30 minutes if you knew what you were doing, or 1-2 hours if you were just learning.
I applaud Brad for finding a way to fleece money out of people by charging a subscription fee on a forum though. Its obvious that he is broke and in need of financial assistance as well as the rest of his staff that has been basically booted out of the industry. The dude is a washed up scrub that has repeatedly fucked up everything he ever touched past Everquest coming out at the right time. What made Everquest the success it was was the fact that many people found a way to play the content in ways that the development team never intended. Quadding, kiting, reverse kiting, pet kiting, feign death pulling, mob splitting, and about a dozen other features that people so fondly remember were in fact never intended gameplay mechanics anyways and Brad said so himself.
The market for such a game today like people remember is very small and certainly not worth the estimated $8m-$10m they need to invest in it. The circle jerk here reminds me of the house full of people all wearing Nikes and killing themselves in a mansion thinking it was Gods will, or the cult of people that all drank poisoned Kool-Aid because Jesus commanded them to do it. You can find a small group of retards anywhere you go and this is no exception.
Don't you see that's the brilliance behind this entire thing. It's your game, you are an apprentice developer and we are making a game for you. It's so fucking perfect because it can be anything you might wish it to be, it's could be Dumar's EQ, it could be Kudo's high rez EQ, it could be Merlin's Vangaurd revamp, when you just quote some high fantasy bullshit and vague just say shit like "Old School" and "Grouping" you end up with "GroupQuest" which is the most awesome badass perfect MMO because it can be whatever you imagine it to be.The rabid old Everquest cult that will swallow everything he says is a small one. What was supposed to be so revolutionary about this title? Not a fucking thing. Everything people claimed to want got mysteriously changed every 10 minutes.
That's the troll from the Kickstarter comments that kept making wild accusations about me. They also managed to piss off EQOANostaliga by accusing him of secretly being an employee of SOE and was referred to in his 12 minutes blame game video. Seriously that person is by far the worst of them all.
This guy spends more than he earns in a week on this fucking bullshit.
I will not disagree with the statement that there is a market for another Everquest. What I would disagree with is the fact that there would be enough of a market for an Everquest type game to justify a $8m-$10m investment for such a small niche market. I have been in the industry over a decade now and shipped many titles. It would be a very difficult sell to try to find investors to spend this type of money for such a small niche market. There is massive chance for never seeing any ROI on a game like this with those types of numbers tossed around and there is a very remote chance that anyone would be willing to risk $10m into a project that has such a high chance of failure in the marketplace.I don't know why it's thought that EQ enthusiasts are some unique market segment. Do you know how many passionate people exist for probably every single KS that has both succeeded and failed? There are grown men with My Little Pony collections. To analyze this KS in particular based on some idea of an exceptionally rabid fanbase compared to others is very myopic (and negligible for comparative analysis). This KS failed because of the contents of the KS. There is a market for another EverQuest.
I said raised, I was pretty clear in my word choice. Here, let me quote my first post.In almost every post you have made recently you keep quoting about how this campaign made $400k dollars. Lets be clear here in the fact that they did not raise one single cent with this kickstarter. No one risked one dime in this campaign since it didn't come close to funding. Anyone could have "donated" any amount of money to this campaign and not risked ever being charged since there was not a snowballs chance in hell it would hit the $800k mark.
Who is being more "rabid", the idiot fanboys who claim this wasn't a failure? Or people like you who are peeling back statistical trends just to blame them on the fanboys?The rabid old Everquest cult that will swallow everything he says is a small one.
Cults can be formed around hating something as much as loving something. You should probably remember that for your future health before you drink more of the Kool Aid and convince yourself the other side is the anti-christ and you need to prove it.The market for such a game today like people remember is very small and certainly not worth the estimated $8m-$10m they need to invest in it. The circle jerk here reminds me of the house full of people all wearing Nikes and killing themselves in a mansion thinking it was Gods will, or the cult of people that all drank poisoned Kool-Aid because Jesus commanded them to do it. You can find a small group of retards anywhere you go and this is no exception.
Well, if you read my posts you might have said yourself a reply then. Here, let me quote them for you.I will not disagree with the statement that there is a market for another Everquest. What I would disagree with is the fact that there would be enough of a market for an Everquest type game to justify a $8m-$10m investment for such a small niche market. I have been in the industry over a decade now and shipped many titles. It would be a very difficult sell to try to find investors to spend this type of money for such a small niche market. There is massive chance for never seeing any ROI on a game like this with those types of numbers tossed around and there is a very remote chance that anyone would be willing to risk $10m into a project that has such a high chance of failure in the marketplace.
Brad leading this team sure the hell doesn't help his case either. He is not well liked or respected in the industry and has a proven track record of failing at pretty much everything he has attempted. Doesn't help him that he has burned many bridges in the industry either. While certain people maintain political correctness on social media , there is a reason he has no job.
Sceams to me that this type of game probably has a decent community/market(Not huge, but big enough for an indi)but this presentation wassopoorly done only the super-faithful donated. Making other arguments? Relies on essentially assuming these human beings function differently than anyone else on some deep psychological level. (And while thatCOULDbe true, in some way, because yes these are some nutty people, lol---I'm sure it's not the "total" answer.)
Also, if you do work in the industry, then you know know the rights most Publishers require in terms of IP ownership. The reason why investors won't invest in even solid games are numerous. Pitching a niche game to investors is dead on arrival. But I already said essentially what you said as well.Brad was that salesmen. The fact that he got 3k people, and 400k dollars, with such a bad campaign? Speaks to me of a market being out there.Again, I wouldn't be confident enough to say "its big enough for a triple A MMO!"...but it's certainly big enough for an indi project, I believe. (Again though, just my opinion).
But yeah, I totally agree with you; after this and Vanguard, it's not going to be Brad that's the vehicle to tap this market.
Anyway, before you rant at me (And I assume it was), you should read my posts. I don't like retreading conservations just to go over points I already agree with. (And I'm mainly talking about the post I have quoted above; which was a rant about how I've been "circle jerking" Brad...I don't even know where the fuck that came from. The only thing I've been doing is giving an analysis without a huge hard on for one side or the other in this debate.)Most investors wouldn't even touch games with all that. Games just aren't good investments for equity rights in the producing the game, the risk is too high to offset the very small chance at possible gains. This is why publishers essentially require studios to sell their souls for any investment.