Daidraco
Avatar of War Slayer
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My only complaint, and I’m not sure it qualifies at this point, is related to loot and the reinforcement schedule. It isn’t necessarily that the loot is bad but it feels like the small bits are doled out so infrequently, that dopamine hit if seeing a drop is too spaced out. Nothing is trying to condition me to want to do it 1,000 more times. Things like opening a gold chest and not even getting 1 gold drop. Killing the end of Act 3 Boss and seeing nothing but magic items. I’ve only done Tier 1 maps bc we traveled for Christmas. But even a shitty drop would help people say “Damn not this time, make next.” Getting nothing is like “why bother?” The game seems to eschew everything we know about psychology and game design.
That interview that was posted with Darth and Johnathan or w/e yesterday pretty much nailed the problem down theoretically. In order for them to not increase the roof of the top end, they have specific events with higher rarity drop chance inside the base campaign for new players / (he called them "bad players" and corrected himself, if you remember the conversation). I think he's onto something by having that stance, because in D4 / D3 - I just wasnt a fan of opening a chest and having to sit there 10-15 seconds and sort through all the different things that dropped, or worse, the chest is like.. lagging or something? So you have to wait for it to spit out shit one by one by one. ... Fuck let me just go kill this pack of monsters and Ill come back to this bullshit.Agreed, I got 3 divines in my campaign and then have only seen one more total, mapping from t1-t15s, aside from trading. At most I get a couple exalts and MAYBE an alc or something.....if I'm really lucky maybe a duplicate unique that sucks just as much as the first time it dropped.
Loot feels real bad, and we don't have nearly as much control as we did in POE1. I liked being able to spec into strongboxes, or essences, or delirium, etc -> Crossing my fingers that they have a decent plan whenever they come back from holiday and release the next patch.
They could improve the base line loot rarity by a small amount, but I dont think they would be willing to increase the chance high enough in the early parts of the campaign in order to completely get rid of the chance that a chest is empty. BUT, they could code a chest to have a mandatory drop. That way you at least feel like you'll at least get a slap on the ass if you walk over to it, and at best you hit the fucking lotto? But what it sounds like, is that we'll be getting more coded higher rarity events implemented throughout the campaign. Encouraging map exploration, and also preventing people from feeling like theyre "stuck." When in reality, for something like Warrior - its really coming down to .. are you weapon swapping properly, do you know the bosses mechanics, etc. etc. (Versus archer or something where I went through act 1 in like an hour w/o dying as ssf.)
I think another fix would be that they could have some bosses in the early parts of the campaign that just have items that have guaranteed affixes on their drops. You kill Pudge in the very first part of the Act 1, and every single one of the items he drops is at minimum a blue with loot rarity on it. Dont even need to put more bosses into the map, just make the ones that exist already have guaranteed affixes. So at the earliest part of the game, people can do that one field where a destructible item/chest has no loot leading up to Pudge. They kill Pudge, get three blues that are better than the grey upgrades simply based on color and loot rarity - and now they go into the next field with 50% loot rarity and now theyre able to see the difference in whats dropping. They find replacements for all their gear, with no loot rarity and see how powerful loot rarity is and go back towards trying to itemize for loot rarity.
Its just for whatever reason, some shit is itemized to the end game and it makes no fucking sense. Why do you not get loot rarity Necklaces and Amulets till Act 3? Why do you get the Loot Find Charm at level 40 something? Why is the game being so stingy with loot at the beginning, when you actually need it the most? It doesnt make sense.
I prefer WASD play myself - but I agree. Im too old to be playing for hours like that. I remember getting Booze to come help me kill the Viper bitch because my wrists were fucking killing me and all that dodging and movement on her was fucking agony. lolI wish controller switching to keyboard was a thing. WASD is awesome but starting to hurt my wrist a little.
So far Zero good items to sell! That wand wasnt worth much it seems after all.
Playtime with zero days off work and playing in the evenings!
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