Path of Exile 2

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Goonsquad Officer
6,390
14,837
How the fuck does trading work. I'm on console and I set up an account this morning and sent out about 50 whispers. Two people responded. The one guy who agreed to a trade instantly ignored me when I tried to group him.

Am I missing something here?
You must be so immersed. Lots of interactions
 
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Mahes

Bronze Baronet of the Realm
5,558
6,744
How the fuck does trading work. I'm on console and I set up an account this morning and sent out about 50 whispers. Two people responded. The one guy who agreed to a trade instantly ignored me when I tried to group him.

Am I missing something here?
OK, the things I have learned about purchasing.

1. They often will not respond. If it seems super cheap, it is likely just put up to test how many players will offer. You might get lucky but most likely not.

2. Look for how long an item has been on the market. If it is 1+ hours then you are much more likely to get a response, as the item has hit its price point.

3. Sometimes items do not readily get removed from the market even after the exchange. This is why a 1+ hour window helps to get around that.

4. You can direct message the person just to see if it sold already.

5. If an item appears to be going cheap, make a higher offer. Sometimes that will get a response.

Its a stupid system that makes for a tedious part of the game that should not exist in today's programming.
 

Penance

Silver Baronet of the Realm
7,325
10,288
If you don't think these economy whores wouldn't be CONSTANTLY fucking you on a mass scale if there wasn't the very, very slight friction of TFT to already do that, then I don't think you've got enough PoE hours yet. There are entire groups of people who live to do nothing but make currency. They don't even play the game after they've got their operation going. Don't even necessarily RMT. Just print money on mirror service and master crafts and weird shit and just pile it up. Meanwhile they vacuum up all the necessary bases and crafting components (which don't really exist outside of omen/greater essences right now) which fucks the mid level players.
This isn't a bad thing. People that need certain things create an incredibly strong demand for them and are willing to manipulate the market to get it en masse are actually healthy for a market. You can't escape the money men from any market.
I can't believe people are arguing about "how to implement an AH in a multiplayer live service game" as if it hasnt already been done and solved for like 20 years.

I don't know, maybe some of you guys never played the dozens of games that had functional, good auction houses.
WONT SOMEBODY THINK OF THE MARKET!
 

1987

Bronze Baronet of the Realm
3,635
8,283
OK, the things I have learned about purchasing.

1. They often will not respond. If it seems super cheap, it is likely just put up to test how many players will offer. You might get lucky but most likely not.

2. Look for how long an item has been on the market. If it is 1+ hours then you are much more likely to get a response, as the item has hit its price point.

3. Sometimes items do not readily get removed from the market even after the exchange. This is why a 1+ hour window helps to get around that.

4. You can direct message the person just to see if it sold already.

5. If an item appears to be going cheap, make a higher offer. Sometimes that will get a response.

Its a stupid system that makes for a tedious part of the game that should not exist in today's programming.
Thanks. I'm assuming you still group up so you can visit their hideout or whatever.
 
  • 1Truth!
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Deathwing

<Bronze Donator>
17,036
8,049
This isn't a bad thing. People that need certain things create an incredibly strong demand for them and are willing to manipulate the market to get it en masse are actually healthy for a market. You can't escape the money men from any market.

WONT SOMEBODY THINK OF THE MARKET!
Games are escapism, levers can and should be pulled in the name of fun. Using real world economic behaviors as justification to not to solve a problem seems defeatist.

I think it's very unhealthy for crafting materials to be priced at the best use case. This ensures the large majority of omens are sold to mirror tier crafters instead of most players experimenting with the few deterministic crafting methods that PoE2 has.
 

Khane

Got something right about marriage
20,703
14,472
Well, yea. The economy overall is completely fucked right now because GGG is terrified of making something "too common" and then having to dial it back. So they make everything WAY more goddamn rare than it should be and then trickle in the QoL over time. Which is idiotic but then people start arguing about how its the trade sites fault or AHs would ruin everything or something... which takes all the heat off them for their shit philosophy on rolling out mechanics.
 
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Fogel

Mr. Poopybutthole
13,646
54,908
Well, yea. The economy overall is completely fucked right now because GGG is terrified of making something "too common" and then having to dial it back. So they make everything WAY more goddamn rare than it should be and then trickle in the QoL over time. Which is idiotic but then people start arguing about how its the trade sites fault or AHs would ruin everything or something... which takes all the heat off them for their shit philosophy on rolling out mechanics.

Correct, currency is still way too rare. Why would I spend hours farming divs/ex/etc, slam em all on a pair of boots that are now trash because I either got shit stats, no life/es, or no movespeed because of shitty RNG, when I can find the perfect pair in 5 minutes searching the trade site. That leaves all the actual crafting to the people that can pool the time/resources to horde 1000's of currency and can brute force RNG
 

Deathwing

<Bronze Donator>
17,036
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Funny you should mention that. People(sirgog) with more insight in to the economy than me are saying there's too much exalted orbs. Or specifically, not enough demand. And it's currently going through inflation to the point where it will be replaced by the chaos orb as the standard currency for low and mid tier items.
 

Juvarisx

Florida
4,100
4,499
Funny you should mention that. People(sirgog) with more insight in to the economy than me are saying there's too much exalted orbs. Or specifically, not enough demand. And it's currently going through inflation to the point where it will be replaced by the chaos orb as the standard currency for low and mid tier items.

I know you know why but I'll repeat it for the kids in the back

NOONE WANTS TO GAMBLE AWAY CURRENCY TO MAKE 6 MOD ITEMS WHEN THEY CAN BUY EM OFF OTHERS

So instead of their brilliant plan of having exalts drop like chaos do in PoE 1 fueling a surge of everyone gamble modding, they forgot noone chaos spammed in PoE anymore and used chaos for the fucking bench. Dude probably is right that exalts drop too much for consumption, but really noone is using any currency other then to trade so its going to be a non stop race to the moon for gear prices.

They probably should have had a team member that played the prior game so they understood why they were implementing what in their sequel.
 
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Soygen

The Dirty Dozen For the Price of One
<Nazi Janitors>
28,566
45,165
I will say that I enjoy gambling exalts away when I'm getting 250 for a Divine now, a lot more than I did previously!
 

Pasteton

Blackwing Lair Raider
2,858
2,016
Yea I mean I’m like Jim Cramer at this point when it comes to poe 2 economy stuff but I am gonna go ahead and double down and say divines will fucking crash. The current ratio makes no sense. You buy 60 magic bases with good rolls for for 1 ex each, you ex each one three times, you’re basically guaranteed to get atleast one item worth a div or more which means you profited. And more likely you’ll get an item that’s 5-6 div
 

Pasteton

Blackwing Lair Raider
2,858
2,016
It wouldn’t quite work like that of course, first you regal a buncha stuff and you only ex things that become decent , but my point still stands
 

Aazrael

Avatar of War Slayer
3,668
14,319
I have never had issues with trade. Yes sure sometimes really low prices items (1-5 ex) wont respond but I'd say 99% of the stuff I whisper gets me the the item.
 

Penance

Silver Baronet of the Realm
7,325
10,288
Games are escapism, levers can and should be pulled in the name of fun. Using real world economic behaviors as justification to not to solve a problem seems defeatist.

I think it's very unhealthy for crafting materials to be priced at the best use case. This ensures the large majority of omens are sold to mirror tier crafters instead of most players experimenting with the few deterministic crafting methods that PoE2 has.
I think the gold solution solves most things in bulk buying/selling. It needs to be tweaked here and there but essentially, like Khane said you're masking GGGs crafting problem with an economy problem.
 
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Penance

Silver Baronet of the Realm
7,325
10,288
It wouldn’t quite work like that of course, first you regal a buncha stuff and you only ex things that become decent , but my point still stands
I think you're underestimating the weights on those slams. If my math is correct it's about a 1 in 60 chance to hit anything decent on the regal and another 1 in 60 to hit another slam on the first exalt. This is str armor chest piece with life and ele res.

I could be way off this was just one base type and 2 minutes on craft of Exile, did not simulate just trying to get rough numbers.
 

Deathwing

<Bronze Donator>
17,036
8,049
I think the gold solution solves most things in bulk buying/selling. It needs to be tweaked here and there but essentially, like Khane said you're masking GGGs crafting problem with an economy problem.
It's an anything tradeable problem. Boss encounter keys have had this problem, especially when they were stupid enough to put regular and uber encounters on the same keys. But, really anything that has significant perceived value, the player is incentivized to sell it instead of, you know, play the game.
 

...

Goonsquad Officer
6,390
14,837
It's an anything tradeable problem. Boss encounter keys have had this problem, especially when they were stupid enough to put regular and uber encounters on the same keys. But, really anything that has significant perceived value, the player is incentivized to sell it instead of, you know, play the game.
Yep. Im so not doing audience with the king. Gonna get that wheel barrow of currency instead
 

Juvarisx

Florida
4,100
4,499
Here is your updated opinion on PoE2 as presented by the best player in the world at either of em (and WoW lol but WoW sucks now)



TLDW: 3.26 When?
 
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Yaamean

Trakanon Raider
1,255
651
Here is your updated opinion on PoE2 as presented by the best player in the world at either of em (and WoW lol but WoW sucks now)



TLDW: 3.26 When?

He's not wrong, hopefully they know the endgame needs a LOT of work. I really think they knew it wasn't ready to release in EA and just wanted the extra money since it took a lot longer then they were expecting, but it really isn't very fun for all of the things Ben said.

I still can't stop playing because I'm an addict, but I do agree with all of it!

I mean, the game as a whole needs a lot of work but the endgame mostly imo, campaign was a blast.
 
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