Path of Exile 2

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Borzak

Bronze Baron of the Realm
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Visual clarity kind of conflicts with a MtX game especially with all the skill effects. I know this will come as a big surprise, but on reddit people going frame by frame through the video of the skill tree and trying to come up with an early build. I know, it's shocking to learn.

If you have ever previewed an MtX in the onilne store they have youtube videos to show you it in aciton. It's very basic, very clean. limited mobs and such and super suer slow so you can see what you are buying. Kind of looks like the way the poe 2 previews look, at least some of them.
 
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Pyros

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Depending on where balance is that could be pretty miserable. If I would have had to learn Sirus with a single portal I'd have had a terrible time.
On the flipside there's a bunch more mechanics to make learning easier like rolling and blocking, and presumably the first difficulty is going to be pretty easy, something where even face tanking a slam won't instantly kill you, so you'll be able to memorize the patterns until you push the difficulty up.

They also said something about stones not being consumed the first run? Or maybe that was only for the ascendency trials. I think it'd be fine if you could retry the boss over and over on the first difficulty(with the stone being consumed on kill obviously so you can't just farm it).

Anyway this kind of feedback is likely what they want early access for, see what people think about it at large rather than just their internal teams. Same reason every fucking league is untuned shit until you have hundreds of thousands of plebs playing and then they're like "oh yeah we definitely totally agree with changing that" in the first week, like it shouldn't have been obvious before. They like overtuning more than undertuning, since it's easier to nerf than buff(when it comes to enemies/systems, players is the opposite).
 

Zindan

Bronze Baronet of the Realm
7,257
5,100
$480 spent on PoE1 gets you a key. Not telling you if you have spent that much while the EA supporter packs are for sale is kinda scummy. And in true GGG fashion, someone already built a third party tool to shore up the deficiency.

I've spent over $1400 but none since 2022. Weird dichotomy. Maybe it relates to PoE2 development severely affecting PoE1 development.
Pretty sure that was the first thing GGG mentioned when talking about the supporter packs. I think I've spent less than that.
 

Aazrael

Avatar of War Slayer
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Yea they said 2025 for sure is the goal for full release. But also they know stuff might happen that might delay.

I really like what I saw. And I am already confused by the mapping. So much for me thinking it would be easy for an old fart like me. :p
 

Deathwing

<Bronze Donator>
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Pretty sure that was the first thing GGG mentioned when talking about the supporter packs. I think I've spent less than that.
No, my point is that you don't know how much you've spent. And since people that do know haven't gotten keys, you have no easy indication that you will get a key, or not, for your previous purchases.
 
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Thregin

Blackwing Lair Raider
803
249
My brother who thinks poe 1 is eye cancer thinks this looks sweet. As a veteran poe 1 player this game, while new and shiny, is so different i don't know how well it will stick.

For example i don't know how to feel about the "mapping".
In poe 1 i run the same map 200 times in a row. Is that better or worse than a different layout every map for fun and longevity? All i know is in poe1 most people don't run 10-way maven rotas but is that just a case of optimizing the fun out? Personally i doubt it but will have to see.
 

Deathwing

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Did your brother catch the glimpses of gameplay that looked like classic flicker strike? Hints of the speed of endgame were definitely there.
 

Thregin

Blackwing Lair Raider
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I don't know. He did say he liked the the look of the warrior and crossbows. Which i sort of agree they look the most impactful in this video. Allthough i have misgivings about actually playing something that look as slow as these slam skills.
 

Khane

Got something right about marriage
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My brother who thinks poe 1 is eye cancer thinks this looks sweet. As a veteran poe 1 player this game, while new and shiny, is so different i don't know how well it will stick.

For example i don't know how to feel about the "mapping".
In poe 1 i run the same map 200 times in a row. Is that better or worse than a different layout every map for fun and longevity? All i know is in poe1 most people don't run 10-way maven rotas but is that just a case of optimizing the fun out? Personally i doubt it but will have to see.

I haven't watched the video, are you saying they made their maps procedurally generated? That's awful news if true.

The playerbase at large has never liked farming procedurally generated content in any ARPG ever. Its why places like Chaos Sanctuary, Travincal, Pindleskin were all so populer in D2. They aren't procedurally generated. People will always flock to the most efficient areas for farming because it makes it easier to kind of just shut your mind off and farm. Plus you know exactly where the start and end of your route is.

Contrast that to Greater Rifts in Diablo 3 and how fucking terrible it was if you wanted to try to push higher numbers. You had to fish for both the right layout AND the right monster type. I really hope they did not regress in this area.

EDIT: Found the video and watched that portion.... ugh. Its like Last Epoch's Mono system... which gets old and stale real fast for the above reasons.

EDIT EDIT: Kept watching even further and now I'm just turning into a doomer about their end game system. I know I won't like it, and I don't think most other people will either.
 
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Thregin

Blackwing Lair Raider
803
249
I haven't watched the video, are you saying they made their maps procedurally generated? That's awful news if true.

The playerbase at large has never liked farming procedurally generated content in any ARPG ever. Its why places like Chaos Sanctuary, Travincal, Pindleskin were all so populer in D2. They aren't procedurally generated. People will always flock to the most efficient areas for farming because it makes it easier to kind of just shut your mind off and farm. Plus you know exactly where the start and end of your route is.

Contrast that to Greater Rifts in Diablo 3 and how fucking terrible it was if you wanted to try to push higher numbers. You had to fish for both the right layout AND the right monster type. I really hope they did not regress in this area.
As i understood it it's basically delve but if you die/fail (even if you have 6 portals thats only so you can teleport out to drop off loot or bring more people) and your trying to path to a high value node you have to find another route because you can't rerun the failed map again. You complete the map when all rares are dead + the map boss if you're running a map that has a boss because not every map does so there's some choice there if you wanna kill bosses or not.
 

Vuuxo

Karen
<Gold Donor>
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It blows me away they have this founders pack on Xbox for $349... fucking ridiculous.
 
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TJT

Mr. Poopybutthole
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Really looking forward to this.

I thought the Maps a la Heroes of Might and Magic was cool.
 

Aazrael

Avatar of War Slayer
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I think I might part with $100 for this one. I kinda want the new Hideout.

Anyone ( Penance Penance ) got any screen shots on how it looks? The Dreadnought hideout.
 

Kirun

Buzzfeed Editor
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16,106
While I love GGG and what they've done for the genre, I'm not super thrilled about what I saw. It seems like a slower(not necessarily a bad thing), more tedious(this is the part that's bad) PoE to me in a lot of ways. I was going to do a supporter pack, but now I think I'm just in for the $30.
 

Brodhi

I picked the wrong week to stop sniffing glue.
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I don't see it as more tedious. As someone who casually played poe 1, poe 2 seemed equally tedius from what I've seen, with roughly the same subsystems in place causing it to be equally content bloaty. If it is slower, I would like it, but I'm guessing end game will be just as fast and spammy since they saw success in that. Personally I hated how every build evolved into the same spammy insta kill map clearing creation...but I guess people liked it. It does seem like they attempted to focus some of the systems so its not out of control bloat and is a bit more refined. That alone would be a win.
 

Khane

Got something right about marriage
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Slow is tedious. Those two things go hand in hand. Whenever I hear people talk about making things slow and methodical I just think... "hrmnn, so if their local highways ran smoothly they'd long for the days of rush hour? Boy i really wish there was a bit of traffic. Not a ton, but like, ya know... just slow me down a good 15 miles below the speed limit"
 

Fogel

Mr. Poopybutthole
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55,615
I'd say the slow vs fast debate is mostly about the one skill one button clear full screen play style that currently dominates PoE. "Slowing" things down from that doesn't have to mean slower or more tedious. Imagine you change it so white mobs take more than one hit to kill, but you increase their exp/loot proportionately, then you invite multi skill synergy play style over/with the one skill/button play style. Or in other words, you replace white mobs with blue mobs, blues with rares, rares with uniques, and then make a new legendary mob to replace uniques. I don't think anyone would complain about that.
 
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Void

BAU BAU
<Gold Donor>
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No, my point is that you don't know how much you've spent. And since people that do know haven't gotten keys, you have no easy indication that you will get a key, or not, for your previous purchases.
I went through this last night, seeing if I'd spent enough previously, and during my research it said those founder packs are going to be available all through early access. It said anyone that pre-qualifies will get a key prior to release, so in theory if you haven't received a key on Dec. 6th and really want to play, just buy the pack that day. Or in a week, whatever. They don't disappear when EA starts.