It converts the flat from items too, like Abyssus etc.At work so can't test in pob.
Anyone know if the damage that gets converted to cold from skills like glacial hammer only affect local physical, or is it physical from flat from say Zerker and rings etc?
on the poe main page they have a timer. 23 odd hours from posting.The patch comes in tomorrow at what time?EST
I'm not sold on lightning strike for Jugg at all. I just don't like the limitations of something like Boneshatter is all. It's a solid mapper, but really seems to fall off late game IMO.If you want to play specifically lightning strike I would not do Jugg. You're gonna struggle for damage constantly and need to do some esoteric accuracy stack type nonsense to get anywhere.
Slayer is a lot more paint by numbers - get many frenzy charges, do big damage, have insane leech. Not a lot more complex than that going on and it'll faceroll T16 maps no problem.
yep, but it's a t1 unique so don't plan on it for league startso ralakesh didnt get nerfed correct? ralakesh/arn's anguish combo still rockin, just now with uber ele mitigation too?
Gonna go slayer and very well may end up doing LS again, damn I'm boring, will probably start with a different skill but having LS as an option is good as a backup.If you want to play specifically lightning strike I would not do Jugg. You're gonna struggle for damage constantly and need to do some esoteric accuracy stack type nonsense to get anywhere.
Slayer is a lot more paint by numbers - get many frenzy charges, do big damage, have insane leech. Not a lot more complex than that going on and it'll faceroll T16 maps no problem.
S = Spectre Corpse
Z = Zone Corpse
0.15 * S + 0.85 * (0.5 * S + 0.5 * Z)
0.15 * S + 0.425 * S + 0.425 * Z
0.44 * S + 0.425 * Z
I wonder if CoC DD is still one of the best starters. Especially since it will be not as meta. Does this look correct for determining average corpse life in 3.24?
Code:S = Spectre Corpse Z = Zone Corpse 0.15 * S + 0.85 * (0.5 * S + 0.5 * Z) 0.15 * S + 0.425 * S + 0.425 * Z 0.44 * S + 0.425 * Z
15% chance to generate a corpse from one of your spectres. 85% chance to generate a corpse from the zone's pool. Which I guessed at half being your spectres and half being the zone's. At league start, you have 360% life spectres and lets set zone corpses at 100%(this is underestimating I expect).
PoEDB, Path of Exile Wiki
PoEDB provides things come out each league, as well as items, uniques, skills and passives. Path of Exile Wiki editing functions.poedb.tw
0.44 * 115260 + 0.425 * 32016 = 64321
Multiply by 1.1 for the two small passives.
For 3.25 it would just be 32016. Any higher life monsters makes 3.25 better. So, the corpse explosion lost about half its damage. Maybe 2/3rds at the really high end with meatsacks and such from T17s.
Given that the spell damage part does 586 damage at 100% effectiveness, the corpse explosion is doing almost 3x that. Just hard to scale both equally like a regular skill.
Corpses spawned by the Desecrate and Corpse Walk skills now have a flat 15% chance to match your spectres, rather than a 15% chance on top of being added to the main pool of corpse varieties that can be picked from. These Spectral Corpses are now unusable for most purposes, and can only be used by Minion Skills such as Raise Spectre or Bone Offering
I disagree wrt it not being functional. Is the number I'm using, ~32k, incorrect for 100% corpse life?You can't detonate corpses from your specter pool at all anymore. I don't think the skill is even close to functional between losing so much corpse level/life and not having access to higher health corpses like crushclaws or whatever:
Can somebody link the easy to follow path wise , brain-dead, easy to play, but has good potential, Slayer build that has been discussed a few times? I want to try something that has good defense, because I am honestly not the best at avoid mechanics while also DPSing.