I actually have a theory about tinctures, warcries and the retaliation skills. I think they're training us for PoE2.
Path of Exile is a game where people like to zoom very fast and one-button the entire screen to death but that's just not what Path of Exile 2 is. GGG wants the combat in that game to be dynamic where the player uses of suite of interrelated abilities to achieve maximum effectiveness. The problem that they have is their playerbase is trained to zoom one-button everything. Of course they want PoE2 to have more players than just it's PoE1 regulars but they don't want to lose those people either. By making tinctures, warcries and retaliation skills very powerful we're willing to click those extra buttons. It looks really confusing when you compare tinctures to flasks and then look a the tincture mastery nodes that let you make them in to a kind of super flask or when you remember the warcry automation tool they just gave out now reserves mana and doesn't provide the buff but if they don't start us down this road we won't have the patience to press all the buttons you're going to need to press in PoE2.
Throw this char in to PoB
➤ Life: 4,106 [111%]ㆍMana: 32ㆍeHP: 174,599 ➤ Resistances: 76%/76%/76%/75%ㆍEvade: 84%ㆍArmour: 55,526ㆍEvasion: 43,941 ➤ DPS: 31,334,488ㆍSpeed: 8.95ㆍHit Chance: 100%ㆍCrit Chance: 100.00%ㆍCrit Multi: 486% ➤ Config: Pinnacle, 30% Shock, Frenzy, Power
pobb.in
Click off one tincture, then the other tincture, then both tinctures and compare the damage. Those aren't flasks. They're fucking super murder buttons. We'll let you automate flasks but if you want that kind of shit you have to press a button or a couple of buttons.