Vorph
Silver Baronet of the Realm
Mostly it's the direct control. I thought the AI controlled party members were terrible and almost stopped playing the game several times on my PS2 because of it. P3P is a massive improvement, except it also removes the anime cutscenes and turns the town into a series of menus which I find ruins the story side of the game. I wouldn't mind playing P3P on my tablet like I did P1 and P2:IS, except you still need to sneak up on and strike enemies inside Tartarus, which kind of rules out playing with touch controls.This is a point form list of battle changes:
- Perhaps the most notable and well-known difference between this game and Persona 3 / FES is the fact that party members can now be controlled in battle like in Persona 4. To do this, change Tactics to Direct. This has received high praise and makes the game easier.
- The Guard (now called "Defense") command will decrease the damage and any knockdown effects of the next attack the user suffers.
- The game grants "1 More" to a combatant who attacks multiple enemies not knocking all of them down like in Persona 4; the original Persona 3 required all hit enemies to be knocked down for a 1 more.
- Party members who have been knocked down no longer spend the turn by getting up and can act as soon as they stand.
- Upon landing a critical hit or striking an enemy's weakness, party members will follow up with a co-op attack.
- Fusion spells from the original Persona 3 have been removed. Instead, the player is able to acquire expendable items that perform various Fusion Spells.
- Like Persona 4, party members will now "die for you".
- There is a status effect called "dizzy".