Star Citizen Online - The search for more money

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Variise

N00b
497
17
There really isn't a whole lot there right now. What's important is some underlying basic game features they promised do appear to work and those who have tried it enjoyed it. What's there now will no doubt get better through iteration. Complaining about the concept of iteration is a bit odd because that's what game development is. What you call wasting funds is exactly how game development works. You create a thing from R&D (ship damage state) and it's insanely expensive cost wise and expensive for the game as well not to mention extremely time consuming to do.

So you iterative from what you learned and develop a new damage system which is 10x cheaper in every sense of the word and even looks better. However to arrive at that and say you should have done that from the start is just an example of someone talking about something they don't understand. That's born from iteration. That is not the same thing as developing a tech and completely abandoning it however that too is part of game development and entirely normal.

Game development is a promise of nothing but that things will change.

People need to shed the billion dollar PR/Marketing myth that game companies and publishers are these omnipotent entities that start with a 12 inch design doc and the game is built directly out of it from start to finish until the PR machine kicks in a few months before release. That how good or bad a game is comes directly from some type of standardized process. Some of the big heads of game studios perpetuate the myth in interviews when holding up the design doc binders for their games and do a disservice to the industry and especially the rank and file that toil away at a game for a good chunk of their life. The irony is that the binder they are holding up is almost certainly out of date. In fact most docs are by the time the ink has dried.

Game development means that your design doc becomes out of date almost immediately as the creative side of development and various factors (engine, employees, funding, marketing and countless other things) clash with your original vision. Almost nothing, including story, will remain from that design doc by the end of the project.

Be thankful that this is the case. That game development is still largely a creative process and not something so homogenized, like Hollywood scripts, that you can hardly tell them apart.

So as much as you bitch and moan about the process realize that this is what game development looks like. This is what a typical Monday to Saturday development cycle looks like in most AAA studios. Valve being the exception.

It's good to have no illusions. This game will not be fully complete by the end of 2016 just like most of what people here say has to do with their personality and nothing to do with this game or game development in general. SC is not designed to cater to the ADHD crowd or the multitudes of manipulated gamers. Although I do hope that if the game is good it does help free the community. There is a massive multi-billion dollar industry run by EA, Activision or Ubisoft that does cater to that crowd. Realize that if you have this "issue" with SC it's probably not for you and there is nothing wrong with that. Case in point the moaning about lack of content in Battlefront has already begun in full chorus. The real bitching about their Season Pass hasn't even started yet because most haven't realized how little content there is and how much of it is siloed off from the game so it can be out in time for the movie.
 

Sylas

<Gold Donor>
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god damn, do you realize that you sound like a battered housewife right now explaining how you slipped and fell into the door again?
 

Tearofsoul

Ancient MMO noob
1,791
1,257
Blah blah blah
All 241 of your posts are within this thread. A good amount of them are Walloftext whiteknighting this "far-from-finished" game.

Now, here is the thing, I have no problem $$$supporting$$$ polished good game like The Witcher 3 or Fallout 4. But Star Citizen? Like floating in a freaking empty space station is a big deal and you came in and start promoting it. Seriously, it is disgusting. It actually makes the game look bad.
 

Treesong

Bronze Knight of the Realm
362
29
This video was promoted in the weekly development update:Star Citizen 2.0 - Lost in Space, Aurorabro to the resque! - YouTubeThe guy sure seems to have fun. Maybe not "I'm in for 1200-dollar" fun but certainly "40-dollar" fun. I will admit I had a smile on my face too during this "epic" rescue mission(still a lot of quirkiness). This sort of gameplay looks very promising. I am still iffy about how all the gameplay will come together (like repair, transport, rescue, mining, trading, PvP) but that video certainly showed something new to me. (obviously not the part where he had to push a button for some "quest").

I am still sitting comfortably on the 40-dollar fence but I liked it.
 

Draegan_sl

2 Minutes Hate
10,034
3
god damn, do you realize that you sound like a battered housewife right now explaining how you slipped and fell into the door again?
You do realize you're coming across as a creepy stalker because you seem to have to respond to him with all that vitriol every time he posts.
 

Quaid

Trump's Staff
11,782
8,267
Who is the fucking moron that thought zero G was a good thing to spend dev resources on?
 

Variise

N00b
497
17
Who is the fucking moron that thought zero G was a good thing to spend dev resources on?
Bad News: You may have been dropped on your head as a baby.

Good News: You are in the running for the most ignorant comment in this thread and there might be a prize.
 

Quaid

Trump's Staff
11,782
8,267
Bad News: You may have been dropped on your head as a baby.

Good News: You are in the running for the most ignorant comment in this thread and there might be a prize.
Ya man that feature looks SUPER fun and is totally integral to add to a massively delayed game with unbelievable feature creep. Look at that stream! What excitement! Who knew what FPS games have been missing this whole time was slowly floating around! Revolutionary! I'm a total moron.

Edit: Oh... Did I get caught getting baited by this thread's resident white knight/shill? Whoops.
 

Quaid

Trump's Staff
11,782
8,267
I dunno, zero g seems like it could be useful in a space game.
There was no need for it at all. They could have used boarding pods for traveling between ships and saved a ton of dev time.

My point isn't that it doesn't look 'cool' or is out of place in some way. I'm saying their original backers were sold this game based on a release date of late 2014. It's looking like at LEAST a two year delay from that claim at this point. And they're dicking around allocating resources to what looks like a window dressing system that doesn't even look fun? I think that's just masturbation, when they should be working to honour the commitments they made to backers.

The whole thing could have been explained by 'FUTURE MAGNETIC BOOTS' and nobody would have noticed or given a shit.
 

Tuco

I got Tuco'd!
<Gold Donor>
47,379
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By zer g you mean the fact that player physics makes sense when the player is in space and not under the influence of gravity?

If so, Zero g is great and is an integral part if the immersiive space e perience they are creating.
 

Draegan_sl

2 Minutes Hate
10,034
3
There was no need for it at all. They could have used boarding pods for traveling between ships and saved a ton of dev time.

My point isn't that it doesn't look 'cool' or is out of place in some way. I'm saying their original backers were sold this game based on a release date of late 2014. It's looking like at LEAST a two year delay from that claim at this point. And they're dicking around allocating resources to what looks like a window dressing system that doesn't even look fun? I think that's just masturbation, when they should be working to honour the commitments they made to backers.

The whole thing could have been explained by 'FUTURE MAGNETIC BOOTS' and nobody would have noticed or given a shit.
How do you know how much dev time was wasted on it? You seem way too angry about it.
 

Quaid

Trump's Staff
11,782
8,267
How do you know how much dev time was wasted on it? You seem way too angry about it.
My original comment was angry? I think I got angry once I was insulted by a shill.

Even rereading the body of the post you quoted, nothing seems overly 'angry' in it. Are you just trolling? Maybe you should shaw yourself. I'm sure most of us would appreciate the break.