Star Citizen Online - The search for more money

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Mist

REEEEeyore
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Make the base game based on the funds required and donated to make the base game. As funds continued to rise, start putting more money into the base technology to enable future expansion, but not directly content and features, which would push back the release date some but not sending it into what right now seems never-ending feature creep. Then, once the the base game and technology were solid, playable, selling, etc, use 'extra' funds for all the extra bullshit they started promising as those extra funds came in. Even better, the basic game would allow people to start playing for what they paid for, increase revenue from people waiting to buy an 'actual' game, and given them a free test-group for future content, and doing it all with more happy customers, less skeptics, and probably making even more money. Who wouldn't have been happy with that?
First, people are already playing the product and have been enjoying playing the flight sim portion in small skirmishes for a while now.
And second, because that's not how you make a game. You're pretty much stuck with your core engine functionality for the life of the product. In order for any of this other stuff to ever work, it has to be part of the engine.

Look it how so many games have promised incremental development and tried to add new functionality after launch then completely failed to deliver.
 

Draegan_sl

2 Minutes Hate
10,034
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Its a good analogy regarding the people who originaly backed the project, but on the other hand those people should be able to get their refunds by now so /shrug.
Well it assumes that the original backers aren't all for the newer additions and scope. I'm willing to be most are OK to excited about them. The original backers are probably more hardcore than most.
 

Quaid

Trump's Staff
11,782
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Well it assumes that the original backers aren't all for the newer additions and scope. I'm willing to be most are OK to excited about them. The original backers are probably more hardcore than most.
No it doesn't assume that at all... The guy did not say he doesn't like caramelized onions. That's just not what he agreed to.

He agreed to a regular old burger, as described to him, delivered in a reasonable timeframe. Instead he's getting a 'better' burger that he didn't ask for, that is going to take 2-3x longer than he had initially agreed to.

Unlike a restaurant though, Mr. Roberts is accepting money up front.
 

Palum

what Suineg set it to
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That seems logically inconsistent given how the original backers were promised Freelancer 2 and it only exploded into "Chris Roberts' Universe Simulator" at the very end and post KS. FPS was not on there.
 

Palum

what Suineg set it to
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No it doesn't assume that at all... The guy did not say he doesn't like caramelized onions. That's just not what he agreed to.

He agreed to a regular old burger, as described to him, delivered in a reasonable timeframe. Instead he's getting a 'better' burger that he didn't ask for, that is going to take 2-3x longer than he had initially agreed to.

Unlike a restaurant though, Mr. Roberts is accepting money up front.
Most burger places do accept money up front, though. This analogy IS like Star Citizen inasmuch as it has now grown outside of its original scope and intent and will likely be argued about for a while and never completed.
 

a_skeleton_03

<Banned>
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Well it assumes that the original backers aren't all for the newer additions and scope. I'm willing to be most are OK to excited about them. The original backers are probably more hardcore than most.
You can be all for the changes but still frustrated by the never ending timeline though.

Sure their new "vision" sounds amazing but then we are going to have all new tech in 5 years when it might launch. You have to find a stopping point.
 

Mist

REEEEeyore
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Sure their new "vision" sounds amazing but then we are going to have all new tech in 5 years when it might launch.
New tech doesn't magically appear. Someone has to actually develop it. And the major game studios have shown they have no interest in developing new tech when they can just milk existing franchises into the ground.

As far as new hardware tech, they've gone out on a limb and developed for future PC hardware rather than yesterday's PC hardware. The game runs good on high end machines right now, and that kind of GPU hardware will be common/cheap 2-3 years from now.
 

a_skeleton_03

<Banned>
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New tech doesn't magically appear. Someone has to actually develop it. And the major game studios have shown they have no interest in developing new tech when they can just milk existing franchises into the ground.

As far as new hardware tech, they've gone out on a limb and developed for future PC hardware rather than yesterday's PC hardware. The game runs good on high end machines right now, and that kind of GPU hardware will be common/cheap 2-3 years from now.
I am talking about new tech they make and/or other developers (software). They then need to rework things to bring in that.

Like the 64 bit thing. It wasn't new tech per se but they all of a sudden need to bring in a new game changing piece to the table that sets them back.
 

popsicledeath

Potato del Grande
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First, people are already playing the product and have been enjoying playing the flight sim portion in small skirmishes for a while now.
And second, because that's not how you make a game. You're pretty much stuck with your core engine functionality for the life of the product. In order for any of this other stuff to ever work, it has to be part of the engine.

Look it how so many games have promised incremental development and tried to add new functionality after launch then completely failed to deliver.
First, I don't think dinking around in tech demos is exactly what people were told they'd be getting last year?

Second, what you described in your definitive wisdom on how games are made is exactly what I described they should have done. You just seem to think making sure 'other stuff' is 'part of the engine' means you develop it all fully for as long as you want.

And look how many games have promised to be the end-all-be-all next-gen savior and even had big budgets, and even had plenty of time, and still completely failed to deliver? Even you're not so dumb as to point to a symptom and claim it's actually the disease.

Not to mention that's not what anyone is talking about regarding this game. More like releasing the initial game that was promised and funded. Then releasing what are equivalents of full expansions as they're developed, which was how things seemed to be going as well... until, nope, just keep adding features and developing until Roberts himself decides he's satisfied? Because his track record for keeping himself on track is so stellar in that regard? And he's really going to buckle down now that he has all the funding he could ever want? Because no genius intellectual artist has ever just gotten stuck in endless creation when given the power and funding to do exactly that.

Having the funding and power to just bask in creation and development is the wet-dream of every artist and/or developer. It's their dream come true, but that doesn't mean it's always the best thing for an actual product materializing. And it certainly doesn't mean it's the best things for the investors funding a project.
 

popsicledeath

Potato del Grande
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New tech doesn't magically appear. Someone has to actually develop it. And the major game studios have shown they have no interest in developing new tech when they can just milk existing franchises into the ground.

As far as new hardware tech, they've gone out on a limb and developed for future PC hardware rather than yesterday's PC hardware. The game runs good on high end machines right now, and that kind of GPU hardware will be common/cheap 2-3 years from now.
This sounds like a copy/paste from the days of early Vanguard development.

A self-assured genius with a huge budget in charge of his own business and development, with a huge vision, and developing for the future?

What could possibly go wrong?
 

Mist

REEEEeyore
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They could have shipped a Minimal Viable Product like everyone else in the industry does, pocket the money, then made promises to build from there and then never deliver on those.

When all is said and done, I'd rather they go for the moonshot rather than deliver something lame and then promise you something slightly less lame every 2 year interval after that. And I think most of the backers agree, and the ones that don't can apply for a refund and almost all of those are accepted.
 

Running Dog_sl

shitlord
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... Who knew what FPS games have been missing this whole time was slowly floating around! Revolutionary!...
I always found deathmatch on Ziggurat Vertigo to be fun, but most people would leave the server whenever that map came up on rotation
smile.png


 

Abefroman

Naxxramas 1.0 Raider
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Fuck quaids first burger customer, can't trust someone who would rather have raw onions over carmalized.
 

Mist

REEEEeyore
<Gold Donor>
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I always found deathmatch on Ziggurat Vertigo to be fun, but most people would leave the server whenever that map came up on rotation
smile.png


Yeah, I was going to bring up the fact that Quake had zero-g a long time ago. I used to host a quake server for my friends in high school and I would fuck with the gravity via console command keybinds all the time.
 

Awanka

Molten Core Raider
327
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Dead Space also did an excellent job of the zero-G FPS thing. I would argue Descent was also kind of a zero-G shooter. I don't envy our future space marines. Fighting in zero-G is confusing as fuck.
 

Palum

what Suineg set it to
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I can't wait to be hiding out on some asteroids to launch MPADs (MPSDs?) at passersby, then.
 

popsicledeath

Potato del Grande
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They could have shipped a Minimal Viable Product like everyone else in the industry does, pocket the money, then made promises to build from there and then never deliver on those.

When all is said and done, I'd rather they go for the moonshot rather than deliver something lame and then promise you something slightly less lame every 2 year interval after that. And I think most of the backers agree, and the ones that don't can apply for a refund and almost all of those are accepted.
Or they could have taken their shitload of funding and produced a solid game in the scope they originally promised and then continued to grow the game with expansion-level content with the rest of the ton of funding they're getting?

Or, you're right, they could have stolen all the money and not lived up to their promises. Because those are the only two options... the Mist way, or everything ruined forever!!!

Seriously, what's with countering any point anyone ever makes with some depressive doomsday scenario. You're like Eeyore, but with thistles stuck in your lonely, depressed vagina.

Get help.
 

Palum

what Suineg set it to
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I feel like this thread needs a Deepak Chopra-esque quote:

"Perfection can never be obtained, yet perfection must be pursued; therefore, one cannot truly complete any works."