First, people are already playing the product and have been enjoying playing the flight sim portion in small skirmishes for a while now.Make the base game based on the funds required and donated to make the base game. As funds continued to rise, start putting more money into the base technology to enable future expansion, but not directly content and features, which would push back the release date some but not sending it into what right now seems never-ending feature creep. Then, once the the base game and technology were solid, playable, selling, etc, use 'extra' funds for all the extra bullshit they started promising as those extra funds came in. Even better, the basic game would allow people to start playing for what they paid for, increase revenue from people waiting to buy an 'actual' game, and given them a free test-group for future content, and doing it all with more happy customers, less skeptics, and probably making even more money. Who wouldn't have been happy with that?
Well it assumes that the original backers aren't all for the newer additions and scope. I'm willing to be most are OK to excited about them. The original backers are probably more hardcore than most.Its a good analogy regarding the people who originaly backed the project, but on the other hand those people should be able to get their refunds by now so /shrug.
No it doesn't assume that at all... The guy did not say he doesn't like caramelized onions. That's just not what he agreed to.Well it assumes that the original backers aren't all for the newer additions and scope. I'm willing to be most are OK to excited about them. The original backers are probably more hardcore than most.
Most burger places do accept money up front, though. This analogy IS like Star Citizen inasmuch as it has now grown outside of its original scope and intent and will likely be argued about for a while and never completed.No it doesn't assume that at all... The guy did not say he doesn't like caramelized onions. That's just not what he agreed to.
He agreed to a regular old burger, as described to him, delivered in a reasonable timeframe. Instead he's getting a 'better' burger that he didn't ask for, that is going to take 2-3x longer than he had initially agreed to.
Unlike a restaurant though, Mr. Roberts is accepting money up front.
You can be all for the changes but still frustrated by the never ending timeline though.Well it assumes that the original backers aren't all for the newer additions and scope. I'm willing to be most are OK to excited about them. The original backers are probably more hardcore than most.
New tech doesn't magically appear. Someone has to actually develop it. And the major game studios have shown they have no interest in developing new tech when they can just milk existing franchises into the ground.Sure their new "vision" sounds amazing but then we are going to have all new tech in 5 years when it might launch.
I am talking about new tech they make and/or other developers (software). They then need to rework things to bring in that.New tech doesn't magically appear. Someone has to actually develop it. And the major game studios have shown they have no interest in developing new tech when they can just milk existing franchises into the ground.
As far as new hardware tech, they've gone out on a limb and developed for future PC hardware rather than yesterday's PC hardware. The game runs good on high end machines right now, and that kind of GPU hardware will be common/cheap 2-3 years from now.
First, I don't think dinking around in tech demos is exactly what people were told they'd be getting last year?First, people are already playing the product and have been enjoying playing the flight sim portion in small skirmishes for a while now.
And second, because that's not how you make a game. You're pretty much stuck with your core engine functionality for the life of the product. In order for any of this other stuff to ever work, it has to be part of the engine.
Look it how so many games have promised incremental development and tried to add new functionality after launch then completely failed to deliver.
This sounds like a copy/paste from the days of early Vanguard development.New tech doesn't magically appear. Someone has to actually develop it. And the major game studios have shown they have no interest in developing new tech when they can just milk existing franchises into the ground.
As far as new hardware tech, they've gone out on a limb and developed for future PC hardware rather than yesterday's PC hardware. The game runs good on high end machines right now, and that kind of GPU hardware will be common/cheap 2-3 years from now.
I always found deathmatch on Ziggurat Vertigo to be fun, but most people would leave the server whenever that map came up on rotation... Who knew what FPS games have been missing this whole time was slowly floating around! Revolutionary!...
Yeah, I was going to bring up the fact that Quake had zero-g a long time ago. I used to host a quake server for my friends in high school and I would fuck with the gravity via console command keybinds all the time.I always found deathmatch on Ziggurat Vertigo to be fun, but most people would leave the server whenever that map came up on rotation
Or they could have taken their shitload of funding and produced a solid game in the scope they originally promised and then continued to grow the game with expansion-level content with the rest of the ton of funding they're getting?They could have shipped a Minimal Viable Product like everyone else in the industry does, pocket the money, then made promises to build from there and then never deliver on those.
When all is said and done, I'd rather they go for the moonshot rather than deliver something lame and then promise you something slightly less lame every 2 year interval after that. And I think most of the backers agree, and the ones that don't can apply for a refund and almost all of those are accepted.