Star Citizen Online - The search for more money

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Palum

what Suineg set it to
26,543
41,331
The rub is that when you buy in as a VC firm you are expecting a percentage. CSI didn't sell stock. They sold you the game early for all intents and purposes. If they don't deliver a game I don't see why they are not subject to fraud laws.

Ultimately you don't need stockholders or a board of directors for financial responsibility nor do they guarantee it. 2006-2008 made that extremely clear.
Yea, but what would you recover even if they were liable at that point? They will clearly piss away every dollar.
 

Axamander

N00b
108
1
Yea, but what would you recover even if they were liable at that point? They will clearly piss away every dollar.
Oh noes I lost $100 from buying the Cutlass. Anyway, fraud would lead to criminal liability as well.

Even the people that bought capital ships are not going to cause other companies to go under if they don't get the game. Point being the societal risk associated with crowdfunding is minimal as opposed to the risk inherent in VC firms.
 

Axamander

N00b
108
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Yeah look up Zano if you want to see a Kickstarter fail after raising $3.5M.
Waving your hands at anecdotes may be fun and factual but for making a point it remains gratuitous nonsense. At some point are you going to discuss something other than halfassed economic supply side wishcasting and theorycrafting and actually discuss the company and its policies, revenue streams and the like?

I mean its fun and all to pretend Roberts is snorting barbiturates like McQuaid and half of KY or throwing cocaine hooker parties on RI's dime like Shilling but do you have any real basis for your predictions?
 

a_skeleton_03

<Banned>
29,948
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Waving your hands at anecdotes may be fun and factual but for making a point it remains gratuitous nonsense. At some point are you going to discuss something other than halfassed economic supply side wishcasting and theorycrafting and actually discuss the company and its policies, revenue streams and the like?

I mean its fun and all to pretend Roberts is snorting barbiturates like McQuaid and half of KY or throwing cocaine hooker parties on RI's dime like Shilling but do you have any real basis for your predictions?
What predictions have I made?
 

Tuco

I got Tuco'd!
<Gold Donor>
47,404
80,893
With what evidence? Keep making shit up. That's all you have done in this entire thread from day 1.

You and that other idiot are the reasons this thread keeps going in circles. No amount of information, knowledge, evidence has any impact on what you say. You literally live in a fucking bubble of your own imagination. We can't have facts tax your emotional state now can we. The thread might implode.

At this point I wouldn't piss on you if you were on fire.
You could probably reply to a_skeleton_03 with this bit of text anytime he gets into argument mode no matter the topic.
 

Faith

Useless lazy bastard.
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With what evidence? Keep making shit up. That's all you have done in this entire thread from day 1.

You and that other idiot are the reasons this thread keeps going in circles. No amount of information, knowledge, evidence has any impact on what you say. You literally live in a fucking bubble of your own imagination. We can't have facts tax your emotional state now can we. The thread might implode.

At this point I wouldn't piss on you if you were on fire.
I have argued for the right of people who got in early on this Kickstarter to get a refund. Do you think they have a right to that considering the change of scope of the project?

Also, you have provided just about Jack and Shit regarding "facts".

Fact, the game is not out and is 2+ years past deadline stated in Kickstarter.
Fact, CGI/RSI promised to show financials in "the unlikely case the game is not released within 12 months of the estimated release date" later changed to 18 months, later removed completely.
Fact, the game now being developed is very vaguely close to anything described in the Kickstarter.
Fact, the current beta/alpha/pre-alpha/made-up-state is nothing near what a proper alpha of a game should be.
Fact, the game currently has very very few of any of the 100+ systems claimed to be availible in the release.
Fact, ships SOLD now will not be in the game at release, as told by Ben Lesnick master of ships, yet they continue to sell new concepts.

Any "facts" that you want to add?
 

Kinaniff_sl

shitlord
17
0
https://docs.google.com/spreadsheets...gid=1998968794


I am not sure who is the author of this spreadsheet. I can appreciate that as complex a game as SC, it is a herculean task to try and find out what is going on and track it.

Roberts spoke recently about how difficult it was to keep everyone informed due to the number and complexity of the projects being worked on, even within the company. He also admitted that in his excitement over the success of their crowdfunding efforts that he had not made it clear enough that each added module pushed back completion and release dates.

There are all sorts of technical and delivery issues as they try and decide whether it is much cheaper and more efficient to add certain features as the game is being made, or focus more on completing what they have now and adding modules later, while trying to meet customer expectations. He said figuring all that out is his most difficult challenge.
 

Eidal

Molten Core Raider
2,001
213
I mean its fun and all to pretend Roberts is snorting barbiturates like McQuaid and half of KY or throwing cocaine hooker parties on RI's dime like Shilling but do you have any real basis for your predictions?
Too lazy to go dig up sources but didn't Roberts spend a sizable sum on some film production distraction?
 

Variise

N00b
497
17
I have argued for the right of people who got in early on this Kickstarter to get a refund. Do you think they have a right to that considering the change of scope of the project?

Also, you have provided just about Jack and Shit regarding "facts".

You're so allergic to facts I hope you have your DS issued Epipen handy.

Fact, the game is not out and is 2+ years past deadline stated in Kickstarter.
Fact Check: About 3 years ago Chris posted a Letter from the Chairman on the official site explaining at length the change in direction and scope of the game due to design creep from the added tiers people overwhelmingly funded at an insane pace. He did mention it would increase development time but did no explain further. IMO his biggest mistake. Overwhelming support followed and has increased year to year despite this. Many asking for refunds received them up until earlier this year. People have had almost 3 years to decide if they wanted to continue to support the game or not. The game added the vast majority of its user base, about 700,000 post design direction change. Conclusion: Half Truth

Fact, CGI/RSI promised to show financials in "the unlikely case the game is not released within 12 months of the estimated release date" later changed to 18 months, later removed completely.
Fact Check: Not something I recall ever mentioning or having brought up so I'm not sure why you brought this point up. Am I to stand trial for everything Chris said in the heat of anger after DS kept picking at him via his "games journalist" proxies for months and causing a shit show at CIG or just things I mentioned? Well nevermind. IMO Chris never should have made such a promise as anything he would reveal would be used against him no matter what it contained. A vet game industry dev commenting on this hoped Chris would not show anything as well as it would be a lose-lose scenario. Glad he came to his senses but I would like to see the data regardless at some point. It would be interesting where the money went as nobody has ever done that before. At least nowhere near at this scale or with any detail. Conclusion: Unknown as no "release date" has been announced.

Fact, the game now being developed is very vaguely close to anything described in the Kickstarter.
Fact Check: See answer in first Fact Check. Conclusion: Half Truth

Fact, the current beta/alpha/pre-alpha/made-up-state is nothing near what a proper alpha of a game should be.
Fact Check: Game companies in the industry regularly change what "Alpha" or "Beta" mean. In fact it's at a point where the terms have virtually no meaning in and of themselves. Many AAA titles have been released arguably in a "Beta" stage for decades. In fact now it's arguable if some games are released so early and so many features are stripped that they might be considered nothing more than a late stage Alpha build. See The Division which bares little resemblance to it's E3 announcement of features as just the latest major example. Conclusion: False. There is no such thing as a "proper alpha" in the games industry even among some of the largest developers/publishers.

Fact, the game currently has very very few of any of the 100+ systems claimed to be availible in the release.
Fact Check: A complete star system first pass is not expected until 2.7 according to the latest 10FTC released today.You can watch it here.Based on Chris' trip to Germany I think he got a real wake up call and has come down to Earth in expectations. ETA appears to be Q4 2016 which is actually even more conservative than anything even I wrote. This was sorely needed to manage expectations. Conclusion: True. It's funny because the one True statement you made about anything I talked about is something anyone here who ever checked on SC even passively even just once every six months would know instantly you know nothing about. SC has never had a complete star system. Way to go showing your hand that what you know about this game is lower than what Derek Smart, SA forum suicide kiddies know. You are at a level somewhere barely above a random person off the fucking street. Congratulations on your Certificate of Accidental Fact. You should frame it.

Fact, ships SOLD now will not be in the game at release, as told by Ben Lesnick master of ships, yet they continue to sell new concepts.
Fact Check: Ships sold now are already in the game or will be prior to release. People are literally playing with them as you were typing that. They have been releasing them quite regularly now and even doing numerous revamps of them as new tech has been implemented. Virtually all ships are going through that process yet again and will continue right up to release. Biggest blocker has been the need to implement ships needed for the single player game SQ42 so some very early backer ships have only recently had work done on them. They are literally building/releasing ships as the game requires and makes sense to build and not in the order they were sold in. The only recent development on ships has been the internal development and implementation of newer models of the same ships. Something talked about some 3+ years ago as a cool possibility. Now they are actually implementing that. Some ships SOLD now will be considered older models that the ship companies in game won't sell and may only be available in used ship lots and newer versions of them will be available in game for players to pick up. They expect to do this year after year just like car models. Again old idea now coming to life. I suspect this is where you got the talking point from. Conclusion: False The ships will be in the game at release. New development has allowed them to basically double the number of ship models available at game's release making some people who don't understand how the game functions confused and jump to conclusions they don't fully understand.

Any "facts" that you want to add?
Sure why not. I'll humor this train wreck of a thread one last time.

My comments under yours in bold.
 

Axamander

N00b
108
1
I have argued for the right of people who got in early on this Kickstarter to get a refund. Do you think they have a right to that considering the change of scope of the project?

Also, you have provided just about Jack and Shit regarding "facts".

Fact, the game is not out and is 2+ years past deadline stated in Kickstarter.
Fact, CGI/RSI promised to show financials in "the unlikely case the game is not released within 12 months of the estimated release date" later changed to 18 months, later removed completely.
Fact, the game now being developed is very vaguely close to anything described in the Kickstarter.
Fact, the current beta/alpha/pre-alpha/made-up-state is nothing near what a proper alpha of a game should be.
Fact, the game currently has very very few of any of the 100+ systems claimed to be availible in the release.
Fact, ships SOLD now will not be in the game at release, as told by Ben Lesnick master of ships, yet they continue to sell new concepts.

Any "facts" that you want to add?
Half of those are not factual but instead variations of the 'real scotsman' argument.

They've already determined what ships they are going to use in the squadron 42 game and so yes new ships will not be in that game. They are also working on the MMO and that will have those ships by all accounts.

You complain about them continuing to sell ships but seeing that they have sold 400k ships in the last 8 months I don't see them running out of money anytime soon. While the business model has you guys wringing your hands on the unknown it has allowed them do things that would have been nixxed as largesse for other games. No way on earth would have a typical VCO permitted their tearing up their engine and integrating multiple engines like they did last fall.

AAA titles get released with fundamental issues routinely because VC firms without technical knowledge start whinging for a return on their investment. As a Cutlass owner who despises Lesnick with a passion I get this game is hardly all roses but the ideological economic theorycrafting and fear mongering seems dramatically without basis.
 

Axamander

N00b
108
1
What predictions have I made?
Well youre all over the place so I guess you have a point here. You remind me of politicians who make comments that all lead to a particular conclusion --in this case the economic inviability of CSI's business model-- only to disavow said conclusion when asked point blank.
 

Variise

N00b
497
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Half of those are not factual but instead variations of the 'real scotsman' argument.

They've already determined what ships they are going to use in the squadron 42 game and so yes new ships will not be in that game. They are also working on the MMO and that will have those ships by all accounts.

You complain about them continuing to sell ships but seeing that they have sold 400k ships in the last 8 months I don't see them running out of money anytime soon. While the business model has you guys wringing your hands on the unknown it has allowed them do things that would have been nixxed as largesse for other games. No way on earth would have a typical VCO permitted their tearing up their engine and integrating multiple engines like they did last fall.

AAA titles get released with fundamental issues routinely because VC firms without technical knowledge start whinging for a return on their investment. As a Cutlass owner who despises Lesnick with a passion I get this game is hardly all roses but the ideological economic theorycrafting and fear mongering seems dramatically without basis.
Check out the video I linked above to their comment. I made it clicky. Chris goes into some detail on what's happening with the engine. If you don't have time TLDR is the German crew that built CryEngine, or some of them, have been quietly rebuilding the entire guts of CryEngine basically re-writing how the engine fundamentally works. 2.4, current version, has maxed out the current engine implementation (causing FPS drops) so they literally can't add anything more to the game until they drop some of those changes in. Small changes will go in with 2.5 and 2.6 as a result. 2.7 is where the full star system gets implemented. This finally explains why we don't have star systems. How CryEngine handles items makes it impossible to implement due to the engine forcing every single item to talk to one another and forcing the client to acknowledge it happened. That's insane at the scale they are doing this in. All that gets completely ripped out in 2.7 and replaced.
 

Cinge

Ahn'Qiraj Raider
7,277
2,304
Hmm Variise has recruited a new cult member it seems or some alt account(is that you blackwulf?)? Dec 2012 account but no post until yesterday and all 7 of them are about drinking kool-aid in this thread.
 

Palum

what Suineg set it to
26,543
41,331
Check out the video I linked above to their comment. I made it clicky. Chris goes into some detail on what's happening with the engine. If you don't have time TLDR is the German crew that built CryEngine, or some of them, have been quietly rebuilding the entire guts of CryEngine basically re-writing how the engine fundamentally works. 2.4, current version, has maxed out the current engine implementation (causing FPS drops) so they literally can't add anything more to the game until they drop some of those changes in. Small changes will go in with 2.5 and 2.6 as a result. 2.7 is where the full star system gets implemented. This finally explains why we don't have star systems. How CryEngine handles items makes it impossible to implement due to the engine forcing every single item to talk to one another and forcing the client to acknowledge it happened. That's insane at the scale they are doing this in. All that gets completely ripped out in 2.7 and replaced.
So they're 'quietly' rewriting the entire engine like 3.5 years into development and that's a good sign?

Lol
 

Axamander

N00b
108
1
Check out the video I linked above to their comment. I made it clicky. Chris goes into some detail on what's happening with the engine. If you don't have time TLDR is the German crew that built CryEngine, or some of them, have been quietly rebuilding the entire guts of CryEngine basically re-writing how the engine fundamentally works. 2.4, current version, has maxed out the current engine implementation (causing FPS drops) so they literally can't add anything more to the game until they drop some of those changes in. Small changes will go in with 2.5 and 2.6 as a result. 2.7 is where the full star system gets implemented. This finally explains why we don't have star systems. How CryEngine handles items makes it impossible to implement due to the engine forcing every single item to talk to one another and forcing the client to acknowledge it happened. That's insane at the scale they are doing this in. All that gets completely ripped out in 2.7 and replaced.
That's old news that he talked about in merging the physics system from FPS, pilot, EVA, and planet systems. They had that demonstration where they had someone go from EVA to piloting a ship to a planet going down to the planet's surface and getting out of said ship. This as opposed to loading a new system when you would board a ship as you may recall from before.

It led to them delaying indefinitely star marine which people had kittens about. my point about that is that your typical MMO VCO would not have allowed that and it has caused other titles to fail. For example, WHO had some fundamental problems with their engines netcode and it caused the game to be unplayable with their endgame mechanics. They were not allowed to fix it and instead shoved out that unfinished product.
 

Axamander

N00b
108
1
Hmm Variise has recruited a new cult member it seems or some alt account(is that you blackwulf?)? Dec 2012 account but no post until yesterday and all 7 of them are about drinking kool-aid in this thread.
My handle was Pimpbot 3000 over on the FOH board and how about you argue points as opposed to whinging about my opinions en masse? At least when I call what you ilk is doing fearmongering I have a basis for it.