The Big Bad Console Thread - Sway your Station with an Xboner !

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hodj

Vox Populi Jihadi
<Silver Donator>
31,672
18,377
But the consumer knows what is best, I can place the blame on no one but us here at Microsoft. We didn't do a good enough job explaining all the benefits that came with this new model. We spent too much of our time fighting against the negative impressions that many people in the media formed. I feel that if we spent less time on them and more time explaining the great features we had lined up and the ones in the pipes gamers and media alike would have aligned to our vision.
More Microsoft contradictions within one statement. Oh its our fault, but only because consumers are too stupid to see past the "evil media bubble" and get the heart of our "vision".

Whenever someone tells you that the problem wasn't that the message was wrong, its that it was badly relayed, just realize that what they're actually saying is that the message was wrong, but they're too terminally blind to own up to it.
 

Daezuel

Potato del Grande
23,415
50,270
iBccmxL.jpg
 

Cantatus

Lord Nagafen Raider
1,437
79
When your family member accesses any of your games, they're placed into a special demo mode. This demo mode in most cases would be the full game with a 15-45 minute timer and in some cases an hour.
Is anyone really surprised? There was no way they were going to let you buy one copy of a game and let 10 people play it. Why would they? That would just mean 10 lost sales. I have no idea why they tried to present it in that way. It was just going to bite them in the ass later and just shows how bad their messaging was.

That's not to say this isn't a good idea. Being able to download a demo of a full game potentially means if I got a multiplayer game, I could invite a friend to play it together to see if he wants it or not. The question I have, however, is why this needs to be tied to "family sharing." What is stopping them from having a section on Xbox Live to try demos of the latest releases? Why does someone I know have to have a copy of the game before I can try a demo?

But the way they presented this meant they were going to get raked over the coals when people found out how disingenuous they were being about it. Hopefully they are just retooling it to something that isn't tied to your account, and then later they can make it sound like they added some cool, new feature.

I am glad that person (at least) still cant figure out that used games are only a problem if your game is a steaming pile of shit. I know I won't be turning in my copies of Last of Us or Bio Shock Infinite because they are a) great games b) something I would replay and c) worth rewarding the developer in $$$. Maybe I am a minority I have no idea.
There was also some talk about reducing the price in games would make more people buy new. Personally, I know I would. I'm not going to pay $60+ for a new release, but bring the price down $20-30, and I'd be far more tempted. Publishers are just competing with used-games in all the wrong ways. They want charge high prices, and want to force everyone to pay them. If lowering the cost 30% doubled the amount of double who chose to buy a new copy, isn't that a win?
 

Jaybee

Silver Knight of the Realm
276
33
Microsoft might be a big company, but we at the Xbox division havealways been for the gamer. Everything we've done has always been for them, we have butt heads with the executives many times on what we've wanted to, some times we lost (removing the onboard processor from Kinect 1.0) and other times we've won (keeping Gears of War as an exclusive).
How is keeping a title exclusive "for the gamer?" Do they think gamers sit around and cheer the fact that other platforms can't play what they are playing?
 

Wingz

Being Poor Sucks.
13,060
40,366
Dunno if anyone has played this or not but here's an indie game developer's take on MS going forward:

http://www.polygon.com/2013/6/20/444...forms-not-xbox

Is it the best game ever? No probably not but it seems that this could be a trend.

After the news hit of Microsoft's flip on their online and used game policies, I emailed Fish to see if he had changed his mind.

"Nah," he wrote, "I don't think it changes much for me. They didn't change anything about their anti-indie policies."

On the other hand, Fish seems quite taken with the PlayStation 4.

"PS4 seems to be doing everything right," he wrote, when asked about the console. "It's too early to tell how everything is going to unfold but their heart definitely seems to be in the right place. Which is a weird thing to say when talking about giant monolithic corporation, but there's a handful of people working at Sony today who are really trying to do some good. And whether or not I would develop for it comes down to how the platform holder treats me. With Microsoft they've made it painfully clear they don't want my ilk on their platform.I can't even self-publish there. Whereas on PS4, I can. It's that simple.Microsoft won't let me develop for their console. But Sony will."
 

Drinsic

privileged excrementlord
5,797
6,207
I'm amazed the whole surveillance argument lasted so long. I don't even give a fuck about that beyond the fact that it makes the PS4 $100 cheaper. Regardless of MS's intent with the shitty Kinect, you'd have to be some kind of retarded faggot to buy an X180 over a PS4. It offers nothing better except a super sweet halo tv series.
 

Lithose

Buzzfeed Editor
25,946
113,036
Whilepublishershave never come right out to us at MS and say "We want you to do something about used gaming" we could hear it in their voices and read it in their numerous public statements.The used gaming industry is slowly killing themand every attempt to slow down the bleeding was met with much resistance from the gaming community.

Many will argue the development system is broken, and I disagree. The development system is near broken, it's used gaming that is broken, but regardless I think more emphasis on this from both us at Microsoft andpublishers would have gone a long way in helpingeducate the gamer, but again it is us who dropped the ball in this regard for that we're sorry.

Fucking hell, this company is so detached. The used gaming market is NOT killing the people who make games, you fucking baboons. It's killing the middlemen who want to charge for a distribution network that is not needed anymore. Publishers are like the god damn Ice Delivery man in the age of refrigerators--you assholes attempting to keep them alive is what's hurting everyone.

PS4 sees the future--they are going to let publishers die, and they are streamlining the process of delivery for Indi developers. That process WILL eventually be used by bigger studios who can get capital directly from banks because they can prove they have access to a large market WITHOUT the need of the publishing middleman. PS4 sees this future, where the people who create the game sell it DIRECTLY to the people who wish to play it--and all PS4 does it collect a little tax for being the market place. They see that this type of system will strengthen the overall market with actual PRODUCT by making it more efficient for the people who make games to make money.

In the end, CONSUMERS win from PS4's indi policies because more games will be made, because the barrier for entry and the barrier for sustainability (Without having to pay back publishers) will be far, far---far fucking lower. If this guy could get the publisher's cock out of his mouth for a moment and actually think about the DEVELOPER and CONSUMER he'd see that--but it's obvious in his post all he cares about is maintaining the current system with his friends in the publishing business.

This "sad" post shows how god damn delusional and insulated this company has become. They've literally made their money embracing the future--and now they want to attempt to defend relics of the past with their bullshit? WE didn't want to stay in the past, these assholes did--they just wanted to dress it up with MS benefits and pretend it was the future.
 

Breakarms_sl

shitlord
80
0
Whilepublishershave never come right out to us at MS and say "We want you to do something about used gaming" we could hear it in their voices and read it in their numerous public statements.The used gaming industry is slowly killing themand every attempt to slow down the bleeding was met with much resistance from the gaming community.

Many will argue the development system is broken, and I disagree. The development system is near broken, it's used gaming that is broken, but regardless I think more emphasis on this from both us at Microsoft andpublishers would have gone a long way in helpingeducate the gamer, but again it is us who dropped the ball in this regard for that we're sorry.

Fucking hell, this company is so detached. The used gaming market is NOT killing the people who make games, you fucking baboons. It's killing the middlemen who want to charge for a distribution network that is not needed anymore. Publishers are like the god damn Ice Delivery man in the age of refrigerators--you assholes attempting to keep them alive is what's hurting everyone.

PS4 sees the future--they are going to let publishers die, and they are streamlining the process of delivery for Indi developers. That process WILL eventually be used by bigger studios who can get capital directly from banks because they can prove they have access to a large market WITHOUT the need of the publishing middleman. PS4 sees this future, where the people who create the game sell it DIRECTLY to the people who wish to play it--and all PS4 does it collect a little tax for being the market place. They see that this type of system will strengthen the overall market with actual PRODUCT by making it more efficient for the people who make games to make money.

In the end, CONSUMERS win from PS4's indi policies because more games will be made, because the barrier for entry and the barrier for sustainability (Without having to pay back publishers) will be far, far---far fucking lower. If this guy could get the publisher's cock out of his mouth for a moment and actually think about the DEVELOPER and CONSUMER he'd see that--but it's obvious in his post all he cares about is maintaining the current system with his friends in the publishing business.

This "sad" post shows how god damn delusional and insulated this company has become. They've literally made their money embracing the future--and now they want to attempt to defend relics of the past with their bullshit? WE didn't want to stay in the past, these assholes did--they just wanted to dress it up with MS benefits and pretend it was the future.
Oh MS is so damn worried that publishers are crying? Give me a break, this industry is so lopsided in the publishers favor it's a joke. Music industry redux with the label company reaping 99% of the rewards and the artist relatively nothing. How many good development houses have gone under while the publisher got to survive?
 

Sean_sl

shitlord
4,735
11
Oh MS is so damn worried that publishers are crying? Give me a break, this industry is so lopsided in the publishers favor it's a joke. Music industry redux with the label company reaping 99% of the rewards and the artist relatively nothing. How many good development houses have gone under while the publisher got to survive?
I'm pretty sure that's exactly what his post said, dude. "Fuck Publishers" was the gist of it. The first two paragraphs of his were a quote from aMicrosoft insiderleak crying about used games hurting publishers. Did you just not read it properly?
 

Laedrun

Molten Core Raider
635
604
The publishers could kill the used games market tomorrow if the drm packed digital download version cost $15-$20 dollars less than the physical disc on day one of the games release. Hell, I'd buy more games than i already do if that were the case, I'd like to play "Last of us" but I'm not paying $60 for a single player story game that I'll play a week at most. The only games I'll pay $60 for are COD and Forza because I can play that shit for a year without getting bored. If the DRM internet check version of Last of us was $39 instead of the full $59 retail price I'd be playing that shit right now, while laughing at gamestop stock value dropping. The publishers wanted to kill used games without paying the consumers the difference, no dice.
 

Derpa

Trakanon Raider
2,009
664
The publishers could kill the used games market tomorrow if the drm packed digital download version cost $15-$20 dollars less than the physical disc on day one of the games release. Hell, I'd buy more games than i already do if that were the case, I'd like to play "Last of us" but I'm not paying $60 for a single player story game that I'll play a week at most. The only games I'll pay $60 for are COD and Forza because I can play that shit for a year without getting bored. If the DRM internet check version of Last of us was $39 instead of the full $59 retail price I'd be playing that shit right now, while laughing at gamestop stock value dropping. The publishers wanted to kill used games without paying the consumers the difference, no dice.
Agreed.

That is big reason why for PC gaming people always wait for the "sale" on whatever site now.
 

mixtilplix

Lord Nagafen Raider
1,295
109
I haven't been keeping up with the thread lately but has anyone seen the pastebin from an MS employee explaining the whole family sharing plan?

http://pastebin.com/TE1MWES2

MSDUDE_sl said:
First is family sharing, this feature is near and dear to me and I truly felt it would have helped the industry grow and make both gamers and developers happy. The premise is simple and elegant, when you buy your games for Xbox One, you can set any of them to be part of your shared library. Anyone who you deem to be family had access to these games regardless of where they are in the world. There was never any catch to that, they didn't have to share the same billing address or physical address it could be anyone.When your family member accesses any of your games, they're placed into a special demo mode. This demo mode in most cases would be the full game with a 15-45 minute timer and in some cases an hour. This allowed the person to play the game, get familiar with it then make a purchase if they wanted to. When the time limit was up they would automatically be prompted to the Marketplace so that they may order it if liked the game.We were toying around with a limit on the number of times members could access the shared game (as to discourage gamers from simply beating the game by doing multiple playthroughs). but we had not settled on an appropriate way of handling it. One thing we knew is that we wanted the experience to be seamless for both the person sharing and the family member benefiting. There weren't many models of this system already in the wild other than Sony's horrendous game sharing implementation, but it was clear their approach (if one could call it that) was not the way to go. Developers complained about the lost sales and gamers complained about overbearing DRM that punished those who didn't share that implemented by publishers to quell gamers from taking advantage of a poorly thought out system. We wanted our family sharing plan to be something that was talked about and genuinely enjoyed by the masses as a way of inciting gamers to try new games.
By the way Draegen if you are reading this, can you remove Italics from quotes please, makes the shit difficult to read.