The Elder Scrolls Online

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Tuco

I got Tuco'd!
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This may explain why I am not having a major problem with weapon swap delay like you are. I am so used to playing games with global cooldowns that I don't spam ability buttons. I press a key, wait for the ability to fire and animation to complete and then I press another key.
What? That's ridiculous. The fact that there's no GCD in ESO makes it so the appropriate action is to spam the buttons. Ex: When I'm crystal shard spamming on my sorc if I wait for the ability to finish before hitting Cyrstal shards again my DPS is halved. If you're not queuing up actions in ESO by spamming actions you're handicapping yourself.
 

Cinge

Ahn'Qiraj Raider
7,277
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It's Rescorla , the poor guy is so besotted with teso, he can't hear a negative thing about it.

Btw the weapon swapping was bad, not just for EU people. I would get it constantly and it really hampered survivability because my escape skills were on a 2nd bar. Or when it would switch after 5 seconds then automatically switch back and then not switch again.
 

Rescorla_sl

shitlord
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0
What? That's ridiculous. The fact that there's no GCD in ESO makes it so the appropriate action is to spam the buttons. Ex: When I'm crystal shard spamming on my sorc if I wait for the ability to finish before hitting Cyrstal shards again my DPS is halved. If you're not queuing up actions in ESO by spamming actions you're handicapping yourself.
Crystal shards has a cast time and an animation timed to coincide to with that cast time. If you are spamming that ability, what difference does it make if you press the key for it during the current cast or waiting until the cast ends? Either way, it doesn't start casting again until the cast time is over.

Since we are in arm chair dev mode, let me put on my systems analyst and QA hat, which I happen to have a little experience in.

What you said about no GCD and spamming ability keys is appropriate is your expected behavior as an end user. Unless Grave chimes in, no one here knows what the designed behavior actually is.

If an animation is playing and the user presses another key, what is supposed to happen? Should the animation get clipped and the next ability immediately trigger or should the next ability queue up and not trigger until the previous animation has completed. I certainly don't know what the official designed behavior is.

I can speculate that one possible explanation for those of you who are having weapon swap delay problems and who also happen to be ability spammers is that the weapon swap keystroke is put in the same queue as your ability keystrokes and the weapon swap doesn't occur until all of the preceding abilities you spammed are completed.
 

Rescorla_sl

shitlord
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It's Rescorla , the poor guy is so besotted with teso, he can't hear a negative thing about it.

Btw the weapon swapping was bad, not just for EU people. I would get it constantly and it really hampered survivability because my escape skills were on a 2nd bar. Or when it would switch after 5 seconds then automatically switch back and then not switch again.
I try to avoid jumping to conclusions and assuming how I think something should function is how it was actually designed and coded to function.

Do you spam your ability keys like Vitality and Tuco? If so we can establish some common behavior with players who are having the problem.
 

Vitality

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I try to avoid jumping to conclusions and assuming how I think something should function is how it was actually designed and coded to function.

Do you spam your ability keys like Vitality and Tuco? If so we can establish some common behavior with players who are having the problem.
You can agree though: Pressing your key more than once and it not doing anything is kinda shitty right?
 

Abefroman

Naxxramas 1.0 Raider
12,594
11,937
I try to avoid jumping to conclusions and assuming how I think something should function is how it was actually designed and coded to function.

Do you spam your ability keys like Vitality and Tuco? If so we can establish some common behavior with players who are having the problem.
The disconnect is that it doesn't make sense for it to function the way it does now. For a weapon swap not to happen then fire off 3 plus times with no delay is an obvious sign of something fubar. Either way you have yourself a splended weekend.
 

Vitality

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The disconnect is that it doesn't make sense for it to function the way it does now. For a weapon swap not to happen then fire off 3 plus times with no delay is an obvious sign of something fubar. Either way you have yourself a splended weekend.
It's because the hero engine modularization forces abilities to do a server check first before it fires. So if the server is shitting itself, it's just going to spaghetti all your abilities after it gets done wiping it's ass.
 

Rescorla_sl

shitlord
2,233
0
You can agree though: Pressing your key more than once and it not doing anything is kinda shitty right?
Sure. The times I have noticed that happening to me was when server lag was slamming everyone. Under normal lag free situations when I press a key something always happens and same for weapon swap.

With that said, it's quite possible the ZOS testers did not constantly spam ability keys while they were testing so that type of playstyle has not been verified to be working properly.
 

Vitality

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Sure. The times I have noticed that happening to me was when server lag was slamming everyone. Under normal lag free situations when I press a key something always happens and same for weapon swap.

With that said, it's quite possible the ZOS testers did not constantly spam ability keys while they were testing so that type of playstyle has not been verified to be working properly.
The weapon swap self-fuck only really happens in the laggy situation you mentioned above. But it's amplified by being pissed as hell and hulk punching your keyboard to get your other weapon out.

I've gotten disconnected with the server saying: "Disconnected: Reached input limit" ROFL ... fucking magnets
 

Tuco

I got Tuco'd!
<Gold Donor>
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Crystal shards has a cast time and an animation timed to coincide to with that cast time. If you are spamming that ability, what difference does it make if you press the key for it during the current cast or waiting until the cast ends? Either way, it doesn't start casting again until the cast time is over.

Since we are in arm chair dev mode, let me put on my systems analyst and QA hat, which I happen to have a little experience in.

What you said about no GCD and spamming ability keys is appropriate is your expected behavior as an end user. Unless Grave chimes in, no one here knows what the designed behavior actually is.

If an animation is playing and the user presses another key, what is supposed to happen? Should the animation get clipped and the next ability immediately trigger or should the next ability queue up and not trigger until the previous animation has completed. I certainly don't know what the official designed behavior is.

I can speculate that one possible explanation for those of you who are having weapon swap delay problems and who also happen to be ability spammers is that the weapon swap keystroke is put in the same queue as your ability keystrokes and the weapon swap doesn't occur until all of the preceding abilities you spammed are completed.
I can only assume the implementation doesn't match the design nor the requirements.

Currently with crystal shards I can spam the crystal shards ability, stop touching the keyboard before the first one casts, and my character will actually cast it three times.
 

Tuco

I got Tuco'd!
<Gold Donor>
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I've gotten disconnected with the server saying: "Disconnected: Reached input limit" ROFL ... fucking magnets
From my experience that problem is totally independent of the weapon switching, and happens at seemingly random times. One time I got thrown across the world into kingdom come and after I hit the zone wall a mile in the air I got DC'd for input limit.
 

Vitality

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From my experience that problem is totally independent of the weapon switching, and happens at seemingly random times. One time I got thrown across the world into kingdom come and after I hit the zone wall a mile in the air I got DC'd for input limit.
Agreed, it's related to the server stutters though, or spamming E on an instance door when the loading servers are trying to create an instance for you.
 

Rescorla_sl

shitlord
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0
It's almost like you've never played a video game before. Gamers not spamming button? Fucking magnets.
Honest question. What is the point of spamming keys in MMOs with global cooldowns?

Yes I know TESO does not have a GCD but every other MMO I have played for the past 10 years starting with WoW has had a GCD so timing keystrokes to coincide with the GCD expiring is the playstyle I have become accustomed to.
 

Valderen

Space Pirate
<Bronze Donator>
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I've gotten disconnected with the server saying: "Disconnected: Reached input limit" ROFL ... fucking magnets
LOL, that reminds me a few years back...and by that I mean a very long time ago, I was playing Unreal Tournament and the game crashed and I got the following error. "Excessive Clicking".
smile.png
 

Bondurant

Ahn'Qiraj Raider
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4,792
Honest question. What is the point of spamming keys in MMOs with global cooldowns?
Because of ability queuing, instead of having ~0.4s of "human lag" (aka time for your eyes to see action, process and tell fingers to do some stuff) you just spam buttons like a mad cunt to queue them instantly.
 

Vitality

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Honest question. What is the point of spamming keys in MMOs with global cooldowns?

Yes I know TESO does not have a GCD but every other MMO I have played for the past 10 years starting with WoW has had a GCD so timing keystrokes to coincide with the GCD expiring is the playstyle I have become accustomed to.
It's a min max thing babe.
 

Rescorla_sl

shitlord
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I can only assume the implementation doesn't match the design nor the requirements.

Currently with crystal shards I can spam the crystal shards ability, stop touching the keyboard before the first one casts, and my character will actually cast it three times.
I have never tried chain casting like that but will go check out the behavior this weekend and see if I can replicate the weapon swap delay problem.