Zindan
Bronze Baronet of the Realm
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Try using a controller.I will be the 1st to say that the controls are clunky as fuck. No matter how I remap, it just feels off.
Try using a controller.I will be the 1st to say that the controls are clunky as fuck. No matter how I remap, it just feels off.
Xbox Elite Controller with PC is quite nice for some games.
Xbox Elite Controller with PC is quite nice for some games.
Xbox Elite Wireless Controller Series 2 | Xbox
The Xbox Elite Wireless Controller Series 2 features over 30 ways to play like a pro, including adjustable-tension thumbsticks, and interchangeable components.www.xbox.com
Not sure why, but I have that controller somewhere.
Nope, campaign is standalone. If you co open, the host plays Titus, and the other will be playing Gabriel and Chairon.do you get any weapon or class exp from doing campaign? I went straight into coop and pvp since launch
as someone who sank more hours into World War Z than I care to admit, I have to say I'm not the least bit surprised.The missions themselves are -far- too long and give -far- too little in return.
As far as I can tell, Parry has different rules for Small and Large mobs; for the Smalls, you just instantly press Parry when you see the indicator and no need to ever parry them otherwise. For the Large mobs, you have to Parry in the typical way, just before they hit you with the indicator and without. My main issue is that Dodging is more dangerous overall, but more consistent. Mobs can attack non-stop, so Dodging will make you vulnerable after that first dodge since another attack is probably inc, and it feels like there is a slight recovery period that will let them hit you. Plus, I just really hate fat rolls. Just give me dashes.Game is relatively short ~7-8 hours, but fun throughout. Nothing overstayed its welcome. Last couple missions are top tier though. Ramp up to final confrontation was awesome. 8/10 for me. Only complaint is that I feel that I never really mastered parrying and it felt a little clunky as mentioned above. Obviously the attacks that give indicators are easy enough, but sometimes I feel I'd parry regular attacks and I just get hit regardless.
Only stability issue that I encountered was when I'd try to close the game. Freezes every time. No in-game hiccups or issues though, not one.
I appreciate how they didn't shy away from using Calgar, or mentioning Guilliman a bunch. Seems GW may be finally loosening its grip on those reigns, as previously it was heretical for game devs to include major characters from the current setting
They replaced the dash from the first one with fat rolling?As far as I can tell, Parry has different rules for Small and Large mobs; for the Smalls, you just instantly press Parry when you see the indicator and no need to ever parry them otherwise. For the Large mobs, you have to Parry in the typical way, just before they hit you with the indicator and without. My main issue is that Dodging is more dangerous overall, but more consistent. Mobs can attack non-stop, so Dodging will make you vulnerable after that first dodge since another attack is probably inc, and it feels like there is a slight recovery period that will let them hit you. Plus, I just really hate fat rolls. Just give me dashes.