Although you think you number in the thousands (and probably do), there are probably not enough interested in a classic EQ server that would make financial sense for SoE, everything from coding/rengineering the client/support/patches/database structure/you name it.
Suppose you use a really conservative number for the amount of people that would be willing to pay a $15 sub monthly sub to play a professionally run classic progression server done right. Let's put that number at 2,500, which is even fewer than the total people that play the emu servers now. I suspect a server as described above would generate far, far more interest, but let's stay really conservative.
2,500 subs at $15 a month is $450,000 per year. Now keep in mind this is a
conservativeestimate.
SOE already has an infrastructure that could help with a lot of the overhead costs of the project. The primary costs they would be dealing with would be the initial investment of building/modifying the DB, setting up the server, paying the staff to run it.
These numbers are all conjecture (and I'm sure they have changed since I was in the industry) but suppose you dedicate resources worth two CSR employees, a coder, and a producer to the project FULL TIME at the following rates:
2 X CSR= $65,000/year
1 X coder= $85,000/year
1 X producer= $100,000/year
_________________
$250,000/year
These are reasonably generous salaries. You can probably find people willing to do those tasks for less, but lets assume you want to hire good people and good people cost more.
Now add the cost of the DB/server setup, we'll say $150,000 in resources, to the personnel costs, $250,000, and you get a first year cost of $400,000.
This means after the first year you are only making $50,000 profit, which for a big company like SOE is peanuts. However, when you consider the fact that a smart manager could probably whittle the costs down and the interest in a server like this would probably be a lot higher, it's at least a pretty safe bet.
Moreover, it's a worthwhile venture. Presumably (if done right) you could keep interest in a true progression server going for several years. After you take away the first year costs, even at MINIMUM sub levels, you would be clearing $200,000 a year in profit. While $200,000 in profit is still hardly mentionable for SOE, I think you could argue it would be a worthwhile project- ESPECIALLY when there is a reasonable chance that you could get more like 4,000 to 5,000 subs, which would bring the profit upwards of $500,000 per year.
You can always quibble with my numbers and there will always be costs I'm not taking into account, but I'm convinced it would be worth the effort for SOE considering the clear market that exists out there.