supertouch_sl
shitlord
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It's cool to see players decked out in old-school gear, but these emulated servers are hardly providing the classic EQ experience. The blue server has 1,000 players max and the pvp server is a ghost town.
No need to take things out of context. No one said EQ took anything from anything. It was simply an example.Heh.. we stole that from EQ2. They did it before we did, and we thought it was cool!
Imagine if they had support from SoE...As for the EMU culture as a whole, I'm really impressed with what people have been able to accomplish without access to our data. I spoke with a couple guys from the P1999 stuff years ago on this topic actually. I think it speaks volumes to how much EQ means to people.
Every good camp/zone is full, and EC Tunnel has 100-150 players selling/buying at prime time. Classic+Kunark can't support many more people, and when Velious comes out with more landmass there will be people returning to support it.It's cool to see players decked out in old-school gear, but these emulated servers are hardly providing the classic EQ experience. The blue server has 1,000 players max and the pvp server is a ghost town.
No need to take things out of context. No one said EQ took anything from anything. It was simply an example.
Saylinks have just been in EQEmu for a long time, and we just think its neat things that eventually make their way into EQ Live regardless of how it ended up there.
Sorry, but that's exactly how I read this. Yeah, you're saying it's cool, but you basically say we took the idea from you.On a similar note, I see ideas that have made its way onto EQ Live that have had no way to source from anywhere but EQEmu as these ideas were on EQEmu's codebase long before they appeared on Live. This is a cool thing! With the entire EQEmulator community's attitude of open source (Minus the trolls) it is cool to see these ideas have made their way to Live EverQuest.
Regardless of where the idea came from it's good to see that it was implemented in a way.Sorry, but that's exactly how I read this. Yeah, you're saying it's cool, but you basically say we took the idea from you.
Its not true nothing has happened to DS recently that im aware of.Oh hell no... Tell me that's not true! What a fucking dick thing to do.
EQ had instancing then. EQ also had GoD, the shittiest expansion I did still try to play. I quit EQ before WoW was out in Europe, so did many of the people I knew. It's easy to blame WoW now, but EQ was doing a fine job of driving the players away on its own.Everyone saying they hate that SoE turned EQ into what it is now fail to understand (or maybe just don't remember) that SoE was literally forced to change their game once they saw the mass exodus to WoW back in 2004. I played EQ right before WoW launch and I can tell you that a vast majority of players were clamoring for many of the quality of life changes that vanilla WoW brought (yes that includes instancing). That's why people couldn't wait to get out when November 2004 rolled around. SoE has been in this position of constantly trying to adapt a 15 year old game to reflect the market because that is what the market wants. The people wanting a classic/original EQ experience are so miniscule in the grand scheme of things is makes zero business sense to continue to keep their game stagnant as every other product in the genre has evolved.
The bigger issue was the really bad nature of the expansions more than the change to casual friendly.Everyone saying they hate that SoE turned EQ into what it is now fail to understand (or maybe just don't remember) that SoE was literally forced to change their game once they saw the mass exodus to WoW back in 2004. I played EQ right before WoW launch and I can tell you that a vast majority of players were clamoring for many of the quality of life changes that vanilla WoW brought (yes that includes instancing). That's why people couldn't wait to get out when November 2004 rolled around. SoE has been in this position of constantly trying to adapt a 15 year old game to reflect the market because that is what the market wants. The people wanting a classic/original EQ experience are so miniscule in the grand scheme of things is makes zero business sense to continue to keep their game stagnant as every other product in the genre has evolved.
I know your opinions on this very well, Torrid.What you're really asking is why people want to play classic EQ vs. modern EQ since the vast majority of EMU players play a classic server.
I'm sorry but I pretty much hate everything SOE did to the game post PoP.
Heh, I actually brought that up a couple days ago. Not because I want to go down that road, but as a reminder that people were trying to resolve the mudflation issue even back that far, and it was still difficult to tackle, even now.I remember prior to Planes of Power release that there was a plan to have PoP gear have lower stats when it was being used outside of the planes.
People always comment on "Re-doing the graphics" of EQ without ever really taking into consideration what that really means. So here's a short version:The bigger issue was the really bad nature of the expansions more than the change to casual friendly.
I'm really curious if SOE redid the graphics of EQ to todays higher standards, fixed the game to be similar in design to P99 <no boxing, no botting etc>, and pushed a group centric non-instanced world based on the original Everquest design with some improvements based on quality of life, but still focused on the world and not on instancing or soloing.
The evidence what is out on the market now. The people that want EQ 2.0 decry all things 'themepark' and WoW-ish, yet WoW still pulls 6.5 million on a 10 year old game. Everyone points to EvE as the shining beacon of niche/non-handholding gameplay yet failing to realize that it took many years for that game to even achieve 100k subs, let alone what it has now. He's posted numerous times the amount of work something like this would involve (a classic server), can you guarantee a return of investment? Can you guarantee that the average player is going to stay subbed for a year? I don't think so and that's why SoE isn't going to commit time/resources/money to a project that a) is not guaranteed to be financially successful and b) is not guaranteed to be technologically feasible.Just becaue people were clamoring for things like instances doesn't mean they knew the effects instancing would have months and years down the road.
@Vandyn Where do you get your evidence that the population for something like this would be miniscule? Also, what's the number needed to make this a good business decision? You've made this same type of post over and over and I'm just wondering where you get your numbers from.
I bet more often that people complain that you actuallydidre-do the graphics in places that didn't need them. AKA every single old world zone revamp.People always comment on "Re-doing the graphics" of EQ without ever really taking into consideration what that really means.