Vanilla and BC had some really tough five mans. Just curious how it ranks with the harder vanilla, BC, and Wrath Heroic dungeons...
BC 1.0 Heroics were ass-beaters. I was a raiding warrior tank and I had to go DPS because I just couldn't tank shit over a bear-tank. That being said I'd say these veteran dungeons are harder than BC heroics by a bit. It varies from dungeon to dungeon/boss to boss. These are way fucking harder than Wrath Heroics. Those things were just dps races for the most part.
Storm Talon's first two bosses aren't hard once you learn all mechanics. The final boss is an asshole until you get mega dps/pro tank kiting.
Kel Voreth's first boss is one of the easiest there is. 2nd boss is maybe the hardest due to 5 phases and some RNG on certain things. Final boss is all about the interrupts and your DDR skills.
Skullcano first boss is interrupt fest, 2nd is DPS race (not even, we've done it without a healer), the obstacle courses are a dumby-check, the 4th boss is easy as long as you're not full melee, and the last boss. Well, there's at least 2 insta-gib mechanics. So he's probably one of the hardest bosses during the learning phase.
Swordmaiden is mostly about dodging red for all the bosses and for others interrupting quickly. The hardest part about this one is it's so long it can wear people down and their reflexes dull which they pay for later.
All the adventures are very easy, once you know the objectives for gold and the order in which things happen. Malgrave isn't 'hard' as much as it is arduous because it's so long and so much random shit can happen. Vigilance is best. War of the Wilds and Whitevale are like WoW dungeons. Except with less trash in Whitevale's case. Tempest Refuge is a DPS race unless you reset morale, and even then.
Basically knowing is more than half the battle for most shit, from there it's all about DPS interrupting/pre-avoiding telegraphs while doing heavy fucking dps. When I DPS (as a warrior) I'm usually #2/3 in my group. I'd get shit on more if the fact that I don't run 4 interrupts and survive every fucking boss and often duo/solo the last 10% of the boss on bad attempts.