SWTOR made this same mistake, the storyline for the dungeons was completely separate and optional to the main leveling storyline. You hit max level and had no skills to make a group, you felt like you were outclasses and inexperienced. TSW had this problem as well, the 'two games' idea of solo single player fuck fest for 50 levels then forced grouping at the end. You're not prepared, you have no skills for it, your spec and build are not right for it, etc. You just quit.I blame the lack of competency with dungeon running on the lack of rewards for dungeon running while leveling. The reason so many people find them difficult is because the required tactics for completing dungeons aren't introduced tomostplayers until they reach 50 and start seriously doing the content.
Disagree with this part. What was all that shucking and dodging you did from level 15 on then?The reason so many people find them difficult is because the required tactics for completing dungeons aren't introduced tomostplayers until they reach 50 and start seriously doing the content.
The normal enemies outside of dungeons that have telegraphed abilities aren't comparable to what you face in dungeons. You can face-tank the majority of content while soloing, but if you try that under normal circumstances in a dungeon - your group is going to wipe. Outside of dungeons, there is very little emphasis on creating MoOs or dodging everything you can. Obviously I'm not saying those tactics aren't beneficial, but they're not required and most people will do the bare minimum to survive and churn through content as easily as they can while leveling.Disagree with this part. What was all that shucking and dodging you did from level 15 on then?
Why did all the mobs (not just bosses) have telegraphs where in most games it'sonlythe bosses/minibosses that do that? What's the deal with the 'moment of opportunities' on the mob's cast bar that told morons "Hey, now would be a good time to interrupt that thing"? My gripes about WildStar are legion but preparing people for dungeons and adventures certainly wasn't one of them. They did that expertly imo. It's not Carbine's fault that you still had idiots who were at 50 and didn't know how to use or even put interrupts on their hotbars, let alone one or to constantly keep moving (unless you were an Esper).
The reward thing I definitely agree with. The risk/reward factor for most casuals won't be worth it. 1-4 hours in Adventures or Dungeons with the tables they had up was horrendous. With a competent team they were worth it, but the level of common player simply isn't up to par with what the content is, and may never be.
Fans say they like it like that, but I'm not so sure what happens when the casuals realize it.
The mobs outside aren'tsupposedto be comparable from a damage standpoint, that'd be stupid. It's just there as a gating mechanism to introduce new players to what they'll see (wait for it)laterin a dungeon or against harder open world mobs. Face tanking is not the proper way for most WStar classes to play, but people do it because it's the most expedient because they know they'll sit down and eat some shit afterwards...kind of like how walls aren't supposed to be skirted in dungeons but people do that anyways.The normal enemies outside of dungeons that have telegraphed abilities aren't comparable to what you face in dungeons. You can face-tank the majority of content while soloing, but if you try that under normal circumstances in a dungeon - your group is going to wipe. Outside of dungeons, there is very little emphasis on creating MoOs or dodging everything you can. Obviously I'm not saying those tactics aren't beneficial, but they're not required and most people will do the bare minimum to survive and churn through content as easily as they can while leveling.
Grats! When is she due?I wish my GF would display a red circle when she's about to do something disasterous.
He kicked during the attack of opportunity - no worries.Grats! When is she due?
Women kind of do.I wish my GF would display a red circle when she's about to do something disasterous.
Agree 100 percent.The "fans" that agree with the way risk v. reward is currently implemented are a destructive element within the player community. We're already seeing what happens when casuals start understanding how the game is structured - they leave. If the remaining playerbase was actually interested in the long term health of the game, they would be clamoring for change; but frankly they're myopic baboons that are repeating the Carbine line of "hardcore onry!!"
I will be sadistically validated when this game goes F2P and takes other stopgap measures to retain players based on Carbine listening to those idiots and adhering to their own stubborn policies.
Oh I hate it too, trust me... But current player values/expectations pretty much demand it.Fuck difficulty sliders. In the ass. No lube.
Yeah, but the people who are buying it with real money are the ones who are leaving the game. Joe Casual isn't going to keep buying plat at $20 a pop when he realizes it makes fuck all difference and he's hit a brick wall. CREDD will definitely extend the games life, but I don't think it's going to last forever.The amount of Credd they're selling at a net profit of $5 is probably a shit ton more than people understand.
A lot of it will just depend on what the exchange rate does. There are always going to be people that want to buy gold, and they'll only buy it with CREDD instead of through third party gold-sellers if the exchange rate remains competitive. Supply and demand will certainly come into play, because the less people that are buying CREDD, the higher it will drive the price in-game. And really, if the market does dry up, going F2P would definitely reinvigorate it. It's a system that will mesh very well with that.Yeah, but the people who are buying it with real money are the ones who are leaving the game. Joe Casual isn't going to keep buying plat at $20 a pop when he realizes it makes fuck all difference and he's hit a brick wall. CREDD will definitely extend the games life, but I don't think it's going to last forever.