World of Warcraft: Classic

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Chris

Potato del Grande
19,436
-10,732
Slow travel was shit, especially across continents so you couldn't go AFK.

Have fast travel portals be PvP objectives or easier for mages to sell.
 

Quineloe

Ahn'Qiraj Raider
6,978
4,464
, I met them doing GROUP content. not in single player travel=immersion time sync content. I met them through friends while looking for more people to do group content with.

And BFA eliminated that, too. The only list I filled during a quick attempt at WoW two years back was the ignore list. Because I never played with anyone from my own server.
 

sadris

Karen
<Donor>
21,141
80,871
And BFA eliminated that, too. The only list I filled during a quick attempt at WoW two years back was the ignore list. Because I never played with anyone from my own server.
Cross realm LFG/LFR was the worst thing to happen.
 
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TJT

Mr. Poopybutthole
<Gold Donor>
42,732
109,066
Really this shit ain't hard to have travel and not world ruining flight bullshit. Have more flight points unlocked by reputation or quest chains (this can be account wide I'm cool with that). Have reputation trinkets port you to desirable high level spots and other kinds of shortcuts.

Have those engi gnomish widgets that port you to some spots that are a nice time saver and all that. I mean, this is reasonable but still keeps players out in the game world and not in the literal stratosphere of the game. Hell, allow mages to enchant scrolls with ports to the cities they can go to then they sell them to you on the AH!
 

a_skeleton_03

<Banned>
29,948
29,763
Flying and instant dungeons are two things that often get conflated.

Flying in and of itself is not really an issue.
 
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Kharzette

Watcher of Overs
5,344
4,076
WOW lead dev streaming WoW and telling dev stories.





My fave bit. Enjoyed watching that. I had forgotten John Cash worked there and that they used bsp tools. "We were afraid of polygon soup" is kind of exactly where I am with my own game libraries.

I should get the book :D
 
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Cybsled

Naxxramas 1.0 Raider
17,090
13,618
Flying and instant dungeons are two things that often get conflated.

Flying in and of itself is not really an issue.

Instant dungeons made it so you could actually do stuff while trying to find a group. Before instantly appearing there, you either needed to sacrifice long periods of time trying to find a group or hope others were willing to do the same. As a warlock, so many people abused our summons, so I was always forced to be a port bitch while everyone else fucked off where ever until the group could form. Fuck all you, instant port to dungeon was the best thing ever because now I could be the one to fuck off while group was forming.
 
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Torrid

Molten Core Raider
926
611
Honestly I think the most determining factor that made people love or hate old school MMOGs is the company they kept. If you hung out with cool dudes, then you probably liked the older games. If you hung out with shitheads, then you probably love dungeon finder insta-port pseudoanonymous programmatically placed mute groupmate land.

In EQ, your experience with the game was much more unique than in modern titles and largely shaped by the people you ran into. The players I hung out with were great people so I enjoyed the game a lot. (classic EQ is by far my favorite game, ever) The mere randomness of how each server community evolves and which server you roll on has a significant impact on player experience in older games.
 
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BoozeCube

The Wokest
<Prior Amod>
51,546
302,579


My fave bit. Enjoyed watching that. I had forgotten John Cash worked there and that they used bsp tools. "We were afraid of polygon soup" is kind of exactly where I am with my own game libraries.

I should get the book :D


There is so much cool information from listening to him. One it confirms so many things we have thought or discussed over the year such as how Blizzard used to not want to redesign the wheel. They would rather steal shit from other games and simply make it better.

Hearing stuff such as to the greed of the board of directors, how they were limited with budget but then once released asking why they didn’t make more.

And one of the key things I am sure that helped lead to the downfall, they used to promote based on skill and accomplishment. Then it turned into failure and seniority.
 
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Daezuel

Potato del Grande
23,409
50,229
The reality is if you're a developer you can't help but overdesign. It's your job to fix bugs, to try and make your game "better." Always be "fixing." The reality is the longer something exists the more likely it is to go off the tracks.

I don't think it's possible to save modern wow, and I fear wow 2 would have too many "modern" design philosophies to be successful.

This is the reality, Classic is going to be the best MMO from launch and at least for the next 2 years or so, then they'll drop TBC. I think in a lot of ways TBC hurt the overall MMO feel but it had great raids and was fun overall.

Just enjoy this while you can.
 
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a_skeleton_03

<Banned>
29,948
29,763
Everquest over compensated with design things in EQ2 but WoW just went with doing that in expansions instead.
 
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Ukerric

Bearded Ape
<Silver Donator>
8,311
10,289
The world needs to be dangerous and you need to want to be out in it doing shit. It's not really an MMO if that's not there.
The major problem of WoW is that, at max level, the only meaningful content there was left was running dungeons. Or doing WQ/Dailies. The rest of the world is meaningless vs those two activities. The mindset that this irrelevant content must be skipped is easy to establish, and impossible to combat.

Trying to make the world interesting to cross/get into requires a major change in paradigm on how to play WoW. But without that, removing flight serves nothing except making your players' experiences bad.

I do agree that starting from Classic, and branching into Alternate World of Warcraft would be an interesting experiment. But even classic WoW already suffers from that - there's a tiny bit of outdoor content left when you're 60, but running from city to dungeon is the main outdoor activity left.
 

Quineloe

Ahn'Qiraj Raider
6,978
4,464
There's six world bosses in 1.12.

That concept can easily be expanded on. The new zones also already exist. Gilneas and so forth. Just make them world boss areas.
 

Ossoi

Potato del Grande
<Rickshaw Potatoes>
17,715
8,756
The issue with new content is that presumably very few of the original Devs are still at Blizzard or working on WoW
 

xzi

Mouthbreather
7,526
6,763
My fave bit. Enjoyed watching that. I had forgotten John Cash worked there and that they used bsp tools. "We were afraid of polygon soup" is kind of exactly where I am with my own game libraries.

I should get the book :D
One of the things that freaked me out the most is John Staats was talking about on stream one time that they were building dungeons (I think he specifically said they started kara this way) with fucking QUAKE MAPPING TOOLS.

Could you imagine? Blizzard developing with Trenchbroom devs to bring it into an AAA space? lmao

Then again Quake has some absolutely breathtaking maps all these years later.
 

BoozeCube

The Wokest
<Prior Amod>
51,546
302,579
I have to say it's actually really cool watching these old WoW Devs talking about WoW and what inspired the development what they wanted to do with it. Some of the things I had never even heard of like he talks about they wanted to add a 3rd faction of demons.

The other thing that is always pretty funny to see is almost all the old WoW Devs seem to think Alliance were trash faggots.

 
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xzi

Mouthbreather
7,526
6,763
One of the things that freaked me out the most is John Staats was talking about on stream one time that they were building dungeons (I think he specifically said they started kara this way) with fucking QUAKE MAPPING TOOLS.

Could you imagine? Blizzard developing with Trenchbroom devs to bring it into an AAA space? lmao

Then again Quake has some absolutely breathtaking maps all these years later.

I feel like an asshole cause I'm finally watching Mark Kerns stream and he said the exact same thing I just typed.

But still, quake has been pushed extremely far and it would be kinda cool to see what blizzard would do with it with 20 years of experience.
 

BoozeCube

The Wokest
<Prior Amod>
51,546
302,579
So I have been dicking around on this private server for the last few days and I am having a blast just exploring shit and leveling slot checking remembering all the little shit that mattered much more back then. It's also funny the perspective of things. I remember coming from EQ we all pretty much said WoW was a joke to level in and comparatively it was, but again comparing it to the current version of the game the contrast is so vast.

The other thing that is so striking and maybe this is just due to being a private server but I don't think so is that all levels of gameplay are relevant and even though guilds are clearing naxx you still have tons of people in the barrens looking for level appropriate Wailing Caverns runs. The big thing I am reminded of and this held true for EQ back in the day as well but the end game wasn't the only thing to do unlike retail WoW. All content is relevant and fun to do. You load of BFA and if you want to level a new character lets say an Allied race of something you better hit that queue button and be ready to assblast instanced at breakneck speeds or get kicked from the run for being a burden on the other 4 people who have no desire to run these dungeons but only as a means to get to the only content that matters.

Again compare it to EQ and even in Luclin the old world was still relevant, if you leveled a new character or had a new player join running shit like Blackburrow and killing Gnolls for the first time was still an exciting thing and it wasn't like everything outside of max level was rendered obsolete. This shines so well even at end game in Vanilla, loot was rare so raiding older content was desired. You might be killing Naxx but for people in the guild there was still upgrades in AQ40/20, ZG, BWL, Ony, MC. You didn't just cut off the old raid and render it obsolete like the current WoW does with raids. Soon as the 8.2 patch hits nobody will even give a wet fart about the previous raids in BFA they will be 100% pointless and useless in every fucking way.

Anyways I have hit level 16 with about 13 hours played so far, the leveling is so much slower than I remember but a lot of that is because I don't have a giant arrows showing me where every turn in is at or the game holding my hand at every step. Could I load up and addon and get some of that convenience back sure but I haven't even added any addons this playthrough as I just wanted to experience the game and be ready to level quickly in August but I guess my point is those of you who aren't worried about raids and do what to play super casually this version of the game offers so much more than retail and I would encourage you guys to check it out even at a slow pace.
 
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