Since I was a bit underwhelmed by the talent changes on prepatch, I decided to load the beta to test out all the hero talents.
They're pretty bad. I was kinda shocked at them.
First off, several of them just straight up require you to take certain builds. Want to play Slayer with ravager? Too bad. This actually reduces choice, especially because...
Secondly, I realize it's beta but the game releases in a month or whatever and a lot of these are just worlds apart. I mean 20-50% difference.
Third, the reality though is that the even the low end of average DPS, these hero trees seem to be significant parts of your DPS now. This means sometimes the entire gameplay optimization feels pointless when lol proc does 10x.
Fourth, the hero talents have pretty heavy theming which sometimes conflicts or overwrites the underlying spec. Consequently it kinda reminds me of when I'm FFXIV archer turns to hard or rogue turns to ninja. Oh wanted to be Robin Hood instead of sing gay songs? Too bad! Now I don't think all of them do this, but enough that it feels like it's reducing choice when you combine it with the other factors above.
Let's take the case of fury warrior. SMF is very dead, annihilator was also removed. Your play style is now fixed. Too bad mountain thane is terrible, so you're Slayer. Slayer means you have to take bladestorm. Basically in DF you had a few variations of rotation and viable builds. Now you have 1.
Overall, I think they are pretty meh and on some classes are a huge negative. I wonder what they're going to do in the future. I hope they add more trees, but these are already kind of questionable so it's hard to know. Plus I'm sure there will be a level squish again after last Titan, so what then? If people do click with the hero talents themes and play styles it's hard to wind that back into a new level 60 game.