World of Warcraft: Current Year

Falstaff

Ahn'Qiraj Raider
8,348
3,235
I took a guess that it was "half" the people I started with. By my memory, on launch day - the guild had 90-110 people online during prime time. (By comparison, Legion had somewhere in the high 200's.) By the time Vitality was trying to organize a raid for Nathria, we were down to 40-50 people online. I remember cause I was trying to help him and Alkorin was giving me the 3rd degree about getting banned for botting / selling combat routines way back in Legion. He wouldnt even let me get some stripped down version of an Officer to set calendar dates. Much less would he give it to Vitality for whatever reason. Fast forward a bit later and "someone" deletes the guild outright, which couldnt be restored by petitioning a GM. Wonder who that could have been. :rolleyes:

I actually really enjoyed Nathria, Revendreth, etc. I wanted to level up through Maldraxus covenant on my Shaman here recently for the cosmetics, and I couldnt even make it through Bastion. Even after all the buffs and fixes Shadowlands received, sitting side by side with War Within - its just so obvious why SL's was a pile of shit for so many people.
I forgot about Vitality. What ever happened to him?
 

Hatorade

A nice asshole.
8,383
7,004
1725597875337.png

is a thing with the new race, getting a level every 10-25 minutes depending on how compact an area is.
 

Chris

Potato del Grande
19,171
-9,912
I had to check. Khadgar is actually in a floating purple wheelchair.
 
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Daidraco

Golden Baronet of the Realm
9,796
9,971
This patch for 11.05's class changes is nuts:
Blizzard
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This Public Test Realm (PTR) is a testing environment for upcoming World of Warcraftcontent.

The War Within: 20th Anniversary Update Development Notes​


PUBLIC TEST REALMS
  • Character copy is temporarily unavailable.
20TH ANNIVERSARY EVENT

The 20th Anniversary Celebration of World of Warcraft is almost here, and we have many exciting activities and rewards to share with you. These activities and rewards won’t be available this week but will become available for testing in a later PTR build, so keep an eye out on this forum for more information. In the meantime, take a look at our 20th Anniversary article to learn more about what’s in the works: Celebrate World of Warcraft® During the 20th Anniversary! - WoW.

THE DRACTHYR SPREAD THEIR WINGS TO NEW CLASSES
  • The exposure to new races and their abilities in the Dragon Isles has expanded opportunities for growth among the dracthyr. In the 20th Anniversary Celebration content update, players will be able to create new Dracthyr as a Hunter, Rogue, Priest, Mage, Warrior, or Warlock.
  • These newly specialized Dracthyr classes will begin at level 10 in the Forbidden Reach and will be sent to Chromie in their capital city after completing their introductory leveling experience.
    • Known Issue: Newly created Dracthyr classes can currently pick Exile’s Reach as an option in this build. This will be resolved in a future build.
  • Undertaking one of these new classes as a Dracthyr will allow you to choose between fighting as a Dracthyr or fighting in Visage form by activating Visage, which switches you between forms. You can additionally choose to toggle on Chosen Identity, which will automatically shift you into Dracthyr form when entering combat and Visage form when leaving combat.
  • Dracthyr Racial Updates
    • Tail Swipe cooldown has been increased to 3 minutes (was 1.5 minutes).
    • Wing Buffet cooldown has been increased to 3 minutes (was 1.5 minutes).
    • Tail Swipe and Wing Buffet no longer automatically shift you into Dracthyr form for all classes except Evoker. Evokers will continue to automatically shift into Dracthyr form for their Draconic abilities.
    • Wing Buffet now displays wing effects around your character if you use it while in Visage form.
    • Activating Visage is now off the global cooldown. It has a self cooldown of 1.5 seconds.
    • If you activate Chosen Identity as a non-Evoker, you will now automatically shift into Dracthyr form when entering combat, and you will enter Visage form when leaving combat.
    • Soar will now cause you to shift back into Visage upon landing if you initially activated it while in Visage form, instead of being reliant on Chosen Identity to be activated.
CLASSES
  • DEATH KNIGHT
    • Deathbringer
      • New Talent: Reaper’s Onslaught – Reduces the cooldown of Reaper’s Mark by 15 seconds, but the number of Marrowrends/Obliterates empowered by Exterminate is reduced by 1. Choice node with Dark Talons.
      • New Talent: Swift and Painful – If no enemies are struck by Soul Rupture, you gain 10% Strength for 8 seconds. Wave of Souls is 100% more effective on the main target of your Reaper’s Mark. Replaces Swift End/Painful Death choice node.
      • New Talent: Reaper of Souls – When you apply Reaper’s Mark, the cooldown of your Soul Reaper is reset, your next Soul Reaper costs no runes and it explodes regardless of the target’s remaining health. Soul Reaper damage increased by 20%. Choice node with Grim Reaper
      • Painful Death’s effects are now baseline to Exterminate. Exterminate empowers 2 Obliterates/Marrowrends to summon the scythes baseline.
      • Grim Reaper has been updated – Reaper’s Mark initial strike grants Killing Machine/3 charges of Bone Shield. Reaper’s Mark explosion deals up to 30% increased damage based on your target’s missing health.
      • Wither Away has been updated – Blood Plague/Frost Fever deals its damage 100% faster, and the second scythe of Exterminate applies Blood Plague/Frost Fever.
      • Dark Talons has been updated – Marrowrend and Heart Strike/ Consuming Killing Machine or Rime has a 25% chance to grant 3 stacks of Icy Talons and increase its maximum stacks by the same amount for 6 seconds. Runic Power spending abilities count as Shadowfrost while Icy Talons is active.
      • Bind in Darkness has been updated – Rime empowered Howling Blast deals 30% increased damage to its main target. Blood Boil deals 10% increased damage, and is now Shadowfrost. Shadowfrost damage applies 2 stacks to Reaper’s Mark and 4 stacks when it is a critical strike.
      • Rune Carved Plates now reduces the magic and the physical damage you take by 1.5% per stack (was 2%).
      • The following talents have been removed:
        • Swift End
        • Painful Death
        • Blood Fever
    • Frost
      • Arctic Assault now fires a Glacial Advance at 80% effectiveness (was 100%).
  • DEMON HUNTER
    • Sigil of Spite’s icon has been updated.
    • The Hunt’s icon has been updated.
    • Fel-Scarred
      • Focused Hatred now provides bonus damage beyond 1-target only, with the bonus reducing by 10% for each target beyond 1.
    • Vengeance
      • Metamorphosis now heals you for 40% of your maximum health instead of modifying your health directly.
      • Casting Metamorphosis while in Demon Form no longer heals you. Triggering Last Resort always heals you for 40% of your base maximum health.
        • Developer’s note: This cleans up some edge cases in Metamorphosis, where activating it while Demon Form is active would sometimes not heal you, and sometimes heal you a reduced amount. This is an increase to the healing received when triggering Last Resort while in Demon Form. Metamorphosis’ health restoration will now also appear as healing in combat logs.
  • DRUID
    • Mark of the Wild now costs 1% base mana (was 4%).
    • Adaptive Swarm’s icon has been updated.
    • Convoke the Spirits’ icon has been updated.
    • Druid of the Claw
      • Ravage can now be used within 20 seconds of it triggering (was 15 seconds).
    • Balance
      • New Talent: Sunseeker Mushrooms – Sunfire damage has a chance to grow a magical mushroom at the target’s location. After 1 second, the mushroom detonates, dealing Nature damage and then an additional Nature damage over 10 seconds. Affected targets are slowed by 50%. Generates up to 20 Astral Power based on targets hit. Choice node with Wild Mushroom.
      • New Talent: Whirling Stars – Celestial Alignment’s cooldown is reduced to 75 seconds and it has two charges, but its duration is reduced by 40%.
      • New Talent: Astronomical Impact – The critical strike damage of your Astral spells is increased by 20%.
        • Known issue: This does not currently affect Umbral Embrace cast critical strikes.
      • New Talent: Crashing Star – Shooting Stars has a 15% chance to instead call down a Crashing Star, dealing Astral damage to the target and generating 4 Astral Power.
      • New Talent: Hail of Stars – Casting a free Starsurge or Starfall grants Solstice for 3 seconds. Free spells cast by Convoke the Spirits grant a 1 second version of this effect.
      • New Talent: Circle of Life and Death – Moonfire, Sunfire, Stellar Flare, and Starfall deal their damage in 20% less time, and your healing over time effects in 15% less time.
      • Starfall is learned by all Balance Druids at level 15 (was a talent).
      • Starfall damage increased by 10%.
      • Wild Mushroom now generates 10 Astral Power upon hitting a single target (up from 5).
      • Warrior of Elune increases Astral Power generation of affected Starfires by 30% (was 40%).
      • Nature’s Grace no longer increases the damage of affected Wraths and Starfires.
      • Umbral Intensity is now a 1-point talent that increases the damage of Solar Eclipse Wrath by 20% (was 15%), Lunar Eclipse Starfire by 15%, and the damage Starfire does to nearby enemies by 30%.
      • Astral Smolder’s chance to trigger is reduced to 35% (was 40%), and it deals 60% of damage dealt (was 50%).
      • Touch the Cosmos has been updated – Casting Wrath in an Eclipse has a 12% chance to make your next Starsurge or Starfall free. Casting Starfire in an Eclipse has a 18% chance to make your next Starsurge or Starfall free.
      • Balance of All Things now grants 8/16% critical strike chance (was 10/20%).
      • Orbit Breaker calls down a Full Moon every 30th Shooting Stars (was 25).
      • Power of Goldrinn is now a 1-point talent (was 2) and its damage has been reduced by 35%.
      • Astral Communion no longer grants Astral Power on entering an Eclipse. Instead, entering an Eclipse causes your next Starsurge or Starfall to cost 15 less Astral Power.
      • Twin Moons moved to Starfall’s position in row 3.
      • Nature’s Grace moved to Twin Moons’ position in row 4.
      • Touch the Cosmos moved to Nature’s Grace’s position in row 5.
      • Connector added between Force of Nature/Warrior of Elune and Celestial Alignment.
      • Waning Twilight and Wild Mushroom swapped positions.
      • Added a connection between Umbral Intensity and Starlord.
      • Cosmic Rapidity tooltip description updated for clarity and now says your periodic effects deal damage more frequently.
      • The following talents have been removed:
        • Starfall (now learned at level 15)
        • Greater Alignment
        • Lunar Shrapnel
      • Keeper of the Grove
        • Potent Enchantments causes Whirling Stars to reduce the cooldown of Celestial Alignment by an additional 10 seconds.
        • Control of the Dream now reads “are available to be used or at maximum charges.” If the player has Whirling Stars, it reduces the cooldown of Celestial Alignment based on time spent at maximum charges.
    • Restoration
      • New Talent: Reactive Resin – When your Restoration heal over time effects are removed by enemies, they are replaced with Reactive Resin, healing an ally over 6 seconds. Multiple stacks may overlap. Passive ability.
      • Wildstalker
        • Flourish now affects Symbiotic Blooms.
  • EVOKER
    • Blessing of the Bronze now costs 1% base mana (was 4%).
    • Clobbering Sweep reduces Tail Swipe’s cooldown by 2 minutes (was 45 seconds).
    • Heavy Wingbeats reduces Wing Buffet’s cooldown by 2 minutes (was 45 seconds).
    • Permeating Chill is now baseline for Evoker.
    • Permeating Chill no longer spams immune messages when attacking enemies who are immune to slows.
    • Renewing Blaze is no longer affected by healing received modifiers (both positive and negative). Dampening in arena is a special case and will continue to decrease the healing of Renewing Blaze.
    • Heavy Wingbeats and Clobbering Sweep are no longer a choice node, and their position has changed in the class tree.
    • Scalecommander
      • Bombardments now summon a variety of different Dracthyr models.
  • HUNTER
    • New Talent: Deathblow – Kill Command/Aimed Shot has a 10% chance to grant Deathblow. Deathblow: The cooldown of Kill Shot is reset. Your next Kill Shot can be used on any target, regardless of their current health.
      • Developer’s note: Each Hunter specialization has a way to generate Deathblow, but only Marksmanship referred to it as Deathblow. These changes are meant to unify the Deathblow design while still allowing each specialization to interface with it in a unique way.
    • Steady Shot now generates 10 Focus baseline for all specs.
    • Updated animation for Volley and Rapid Fire.
    • Improved Kill Shot has been removed.
    • Dark Ranger
      • Black Arrow has been redesigned – Kill Shot is now replaced with Black Arrow. Black Arrow: You attempt to finish off a wounded target, dealing high Shadow damage and low Shadow damage over time for 10 seconds. Only usable on enemies with less than 20% health.
      • Withering Fire has been redesigned – Every 4 casts of Bestial Wrath/While Trueshot is active, you surrender to darkness for 12 seconds. When you gain Deathblow, Black Arrow automatically fires at your target and two additional Black Arrows at 50% effectiveness.
      • Shadow Surge has been redesigned – Periodic damage from Black Arrow has a small chance to erupt in a burst of darkness, dealing moderate Shadow damage to all enemies near the target. Damage reduced beyond 8 targets.
      • Shadow Hounds updated for Beast Mastery only – When summoning a Dire Beast, you have a 25% chance to also summon a Shadow Hound.
      • New Talent: Bleak Arrows – Your auto shot now deals Shadow damage. Your auto shot has a 15%/8% chance to grant Deathblow.
      • New Talent: Phantom Pain – When Kill Command/Aimed Shot damages a target affected by Black Arrow, 5% of the damage dealt is replicated to each other unit affected by Black Arrow.
      • New Talent: Banshee’s Mark – Murder of Crows now deals Shadow damage and casting Black Arrow has a 25% chance to summon a Murder of Crows on your target.
      • New Talent: The Bell Tolls – Black Arrow is now usable on enemies with greater than 80% or less than 20% health.
      • New Talent: Shadow Dagger – While in combat, casting Disengage releases a fan of daggers at nearby enemies, dealing very low Shadow damage and slowing affected targets by 30%.
      • New Talent: Bleak Powder – Casting Black Arrow while Beast Cleave/Trick Shots is active causes Black Arrow to explode upon hitting a target, dealing moderate damage to nearby enemies.
      • New Talent: Soul Drinker – When an enemy affected by Black Arrow dies, you have a 10% chance to gain Deathblow. Choice node with Shadow Hounds.
      • Visual effects updated for Shadow Surge, Bleak Powder, Withering Fire, and Black Arrow.
      • Dark Chain updated to only function while in combat and can no longer affect critters.
      • Withering Fire now warns you when you’re not talented into Trueshot or Bestial Wrath.
      • The following talents have been removed:
        • Overshadow
        • Death Shade
        • Dark Empowerment
        • Grave Reaper
        • Darkness Calls
        • Shadow Erasure
        • Shadow Lash
    • Sentinel
      • Lunar Storm’s visual effects have been updated.
    • Beast Mastery
      • New Talent: Snakeskin Quiver – Your auto shot has a 15% chance to also fire a Cobra Shot.
      • New Talent: Serpentine Rhythm – Casting Cobra Shot increases its damage by 15%, stacking up to 6 times. Upon reaching 6 stacks, the bonus is removed, and you gain 8% increased pet damage for 10 seconds.
      • New Talent: Barbed Scales – Casting Cobra Shot reduces the cooldown of Barbed Shot by 2 seconds.
      • Cobra Senses has been redesigned – Now reduces the Focus cost of Cobra Shot by 5 and increases its damage by 35%.
      • Hunter’s Prey has been redesigned – Kill Shot will strike 1 additional target and deal 10% increased damage for each of your active pets. Stacks up to 5 times.
      • Barbed Shot damage increased by 100%.
      • Barbed Shot cooldown increased to 18 seconds (was 12 seconds) and duration increased to 12 seconds (was 8 seconds).
      • Barbed Shot’s pet frenzy duration increased to 12 seconds (was 8 seconds).
      • Thrill of the Hunt duration increased to 12 seconds (was 8 seconds).
      • Pack Tactics energy regeneration increased to 125% (was 100%). Pack Tactics now replaces Steady Shot.
      • Animal Companion no longer reduces the damage of all your pets by 35%.
      • The following pet ability damage has been reduced by 35%:
        • Stomp
        • Kill Command
        • Bloodshed
        • Claw
        • Bite
        • Smack
      • The following talents have been removed:
        • Kindred Spirits
        • Improved Kill Command
    • Marksmanship
      • New Talent: Pin Cushion – Casting Steady Shot reduces the cooldown of Aimed Shot by 2 seconds. Choice node with Improved Steady Shot.
      • New Talent: Improved Deathblow – Aimed Shot now has a 15% chance and Rapid Fire now has a 25% chance to grant Deathblow. Kill Shot’s critical strike damage is increased by 25%.
      • Improved Steady Shot has been updated – Now makes Steady Shot grant an additional 10 Focus.
      • Precise Shots has been updated: Renamed to Precise Shot – Now empowers your next cast of Arcane Shot, Chimera Shot, or Multi-Shot to deal 100% increased damage (was 2 casts at 70% bonus).
      • Steady Focus has been updated updated – Casting Steady Shot increases your Haste by 8% for 15 seconds (was casting Steady Shot twice in a row).
      • Steady Focus no longer plays its visual effects when it is refreshed.
      • Trueshot now reduces the focus cost of Aimed Shot baseline.
      • Rapid Fire Barrage Rapid Fire effectiveness increased to 40% (was 30%).
      • The position of Unerring Vision and Calling the Shots has swapped.
      • Eagletalon’s True Focus has been removed.
    • Survival
      • Ruthless Marauder has been redesigned – Damage from Fury of the Eagle has a 20% chance to generate a stack of Tip of the Spear. When Fury of the Eagle ends, your Haste is increased by 8% for 10 seconds. Now a 1-point talent.
      • Merciless Blows has been redesigned – Butchery causes affected targets to bleed for heavy damage over 12 seconds.
      • Sic ‘Em has been updated – Kill Command’s chance to grant Deathblow is increased to 15% and Deathblow now makes Kill Shot strike up to 2 additional targets. Your chance to gain Deathblow is doubled during Coordinated Assault.
      • Exposed Flank has been updated – Now empowers your next Kill Command to deal 50% increased damage, strike 3 targets, and generate a Tip of the Spear stack for each target it hit.
      • Fury of the Eagle damage increased by 25%.
      • Fury of the Eagle channel time reduced to 3 seconds (was 4 seconds).
      • Kill Command resets no longer reduce the cooldown of Fury of the Eagle.
      • Butchery damage increased by 50%.
      • Butchery no longer has charges and its cooldown has been increased to 15 seconds.
      • Tip of the Spear’s consumption grace period has been reduced to 0.3 seconds (was 0.7 seconds).
      • Relentless Primal Ferocity now grants 2 additional stacks of Tip of the Spear (was 1).
      • The position of Ranger and Terms of Engagement has been swapped.
      • Pack Leader
        • Howl of the Pack now also increases Wildfire Bomb damage by 20%.
        • Wild Attacks now also increases the damage of Raptor Strike/Mongoose Bite by 20%.
  • MAGE
    • Arcane Intellect now costs 1% base mana (was 4%).
    • Shifting Power’s icon has been updated.
    • Spellslinger
      • New Talent: Signature Spell – Choice node with Shifting Shards.
        • Arcane: When Magi’s Spark explodes, you conjure 6 Arcane Splinters.
        • Frost: Consuming Winter’s Chill with Glacial Spike conjures 2 additional Frost Splinters.
      • Arcane
        • Splinterstorm now has a 5% chance to generate Clearcasting.
      • Frost
        • Splinterstorm no longer applies Winter’s Chill.
        • Splinterstorm now has a 5% chance to grant Brain Freeze.
    • Arcane
      • New Talent: Aethervision – Consuming Nether Precision with Arcane Blast increases the damage of your next Arcane Barrage by 10% and causes it to generate 2 Arcane Charges. Stacks up to 2 times.
      • Time Loop has been updated – Now also increases the duration of Arcane Debilitation by 2 seconds and its chance to trigger increased to 25% (was 15%).
      • Leydrinker has been updated – No longer affects Arcane Barrage and casting Touch of the Magi now grants Leydrinker. Leydrinker’s chance to trigger increased to 25% (was 20%).
      • Charged Orb has been updated – Now also increases the damage of Arcane Orb by 15%.
      • Consortium’s Bauble has been updated – Now increases Arcane Blast’s damage by 8% and reduces its mana cost by 5%. Consortium Bauble’s position in the tree has changed.
      • Fixed an issue that caused Arcane Debilitation to contribute twice its damage increase.
      • Fixed an issue that allowed players to double dip the last stack of Nether Precision with a spell-queued Arcane Barrage.
      • Talents in Gate 2 have swapped positions.
      • Resonant Orbs has been removed.
    • Fire
      • Majesty of the Phoenix has been updated – Casting Phoenix Flames causes your next Flamestrike to have its critical strike chance increased by 20% and critical strike damage increased by 20%. Stacks up to 3 times.
      • Heat Shimmer can once again trigger while casting Scorch.
      • Heat Shimmer is no longer consumed when it triggers during a Scorch cast.
      • Fuel the Fire is now shown in the spellbook.
      • Fixed an issue that prevented Pyromaniac from being able to trigger Hyperthermia.
      • An issue causing Controlled Destruction to increase Ignite damage by an additional 0.5% per stack has been resolved.
  • MONK
    • Weapons of Order icon has been updated.
    • Jadefire Stomp’s icon has been updated.
    • Mistweaver
      • New Passive Ability: Dome of Mist – Enveloping Mist transforms 80% of its remaining periodic healing into a Dome of Mist when dispelled, absorbing damage and increasing healing received by the Monk by 30% for 8 seconds. Learned at level 45.
      • Ancient Teachings is now a baseline effect and transfers damage from Crackling Jade Lightning, but now transfers 30% of damage into healing.
      • New Talent: Jadefire Teachings – After casting Jadefire Stomp or Thunder Focus Tea, Ancient Teachings transfers an additional 140% damage to healing for 15 seconds. While Jadefire Teachings is active, your Stamina is increased by 5%.
      • New Talent: Refreshment – Life Cocoon now grants 5 stacks of Mana Tea and applies 2 stacks of Healing Elixir to its target.
      • New Talent: Rushing Wind Kick – Kick up a powerful gust of wind, dealing Nature damage in a 25 yard cone to enemies in front of you, split evenly among them. Damage is increased by 5% for each target hit, up to 30%. Grants Rushing Winds for 4 seconds, increasing Renewing Mist’s healing by 50%. Replaces Rising Sun Kick, choice node with Jadefire Teachings.
      • New Talent: Jade Empowerment – Casting Thunder Focus Tea increases your next Crackling Jade Lightning’s damage by 1000% and causes it to chain to 4 additional enemies. Choice node with Dance of Chi-Ji.
      • Calming Coalescence has been redesigned – Increases the absorb amount of Life Cocoon by 80%.
      • Crackling Jade Lightning damage increased by 100%.
      • Crackling Jade Lightning now channels 25% faster.
      • Blackout Kick damage increased by 25%.
      • Awakened Jadefire now additionally causes Blackout Kick to strike 2 additional targets at 70% effectiveness.
      • Dance of Chi-Ji’s chance to trigger has been increased by 100% and has moved talent locations.
      • Enveloping Mist can now be dispelled.
      • The following talents have been removed:
        • Nourishing Chi
        • Ancient Concordance
  • PALADIN
    • Many talents have changed locations.
    • New Talent: Holy Ritual – Allies are healed when you cast a Blessing spell on them and healed again when the blessing ends.
    • New Talent: Worthy Sacrifice – You automatically cast Blessing of Sacrifice onto allies within 40 yards when they receive damage while below 35% health and you are not in a loss of control effect. This effect activates 100% of Blessing of Sacrifice’s cooldown.
    • New Talent: Steed of Liberty – Divine Steed also grants Blessing of Freedom for 3 seconds.
    • New Talent: Eye for an Eye – Melee and ranged attackers receive Holy damage each time they strike you during Ardent Defender or Divine Protection and Divine Shield.
    • New Talent: Stoicism – The duration of stun effects on you is reduced by 20%. 10% in PvP combat.
    • New Talent: Wrench Evil – Turn Evil’s cast time is reduced by 100%.
    • New Talent: Stand Against Evil – Turn Evil now affects 5 additional nearby enemies.
    • New Talent: Righteous Protection – Blessing of Sacrifice now removes and prevents all Poison and Disease effects.
    • New Talent: Light’s Countenance – The cooldowns of Repentance and Blinding Light are reduced by 15 seconds.
    • New Talent: Sacred Strength – Holy Power spending abilities are 2% more effective. Choice node with Divine Purpose.
    • New Talent: Divine Spurs – Divine Steed’s cooldown is reduced by 20%, but its duration is reduced by 40%.
    • New Talent: A Just Reward – After Cleanse successfully removes an effect from an ally, they are healed.
    • New Talent: Empyreal Ward – Lay on Hands grants the target 100% increased armor for 30 seconds and now ignores healing reduction effects.
    • New Talent: Lightbearer – 10% of all healing done to you from other sources heals up to 4 nearby allies, divided evenly among them.
    • New Talent: Selfless Healer – Flash of Light and Holy Light are 30% more effective on your allies and 40% of the healing done also heals you.
    • New Talent: Inspired Guard – Ardent Defender and Divine Protection increase healing taken by 15% for their duration.
    • New Talent: Holy Reprieve – Your Forbearance’s duration is reduced by 10 seconds.
    • New Talent: Light’s Revocation – Removing harmful effects with Divine Shield heals you for 10% for each effect removed. This heal cannot exceed 30% of your maximum health. Divine Shield may now be cast while Forbearance is active.
    • New Talent: Blessed Calling – Allies affected by your Blessings have 15% increased movement speed.
    • New Talent: Lead the Charge – Divine Steed reduces the cooldown of 4 nearby ally’s major movement ability by 3 seconds. Your movement speed is increased by 3%.
    • New Talent: Divine Reach – The radius of your auras is increased by 20 yards.
    • Fist of Justice has been redesigned – The cooldown of Hammer of Justice is reduced by 15 seconds.
    • Sanctified Wrath has been redesigned – Now increases the duration of Avenging Wrath and causes its respective specialization effect (was able to be its own spell).
    • Consecrated Ground is now a class tree talent.
    • Auras of the Resolute now additionally teaches the paladin Crusader Aura.
    • Seasoned Warhorse is now a passive learned at level 40.
    • Judgment damage increased by 10%.
    • Judgment cooldown has been reduced by 1 second.
    • Hammer of Justice base cooldown is reduced to 45 seconds (was 60 seconds).
    • Avenging Wrath now increases Critical Strike chance by default.
    • Unbound Freedom now additionally targets a nearby ally by default if you cast Blessing of Freedom on yourself.
    • Lightforged Blessing now heals for 3% of maximum health for all specializations (was 1% for Holy/Protection and 2% for Retribution).
    • Of Dusk and Dawn: Blessing of Dawn’s effect has been increased by 10% for Protection and Retribution and by 5% for Holy Paladins.
    • Divine Toll’s icon has been updated.
    • The following talents are now 1 point:
      • Fist of Justice
      • Holy Aegis
    • The following talents are now 2 points:
      • Vengeful Wrath
      • Zealot’s Paragon
    • The following talents have been removed:
      • Seal of the Crusader (Retribution and Protection)
      • Vanguard’s Momentum (Holy)
      • Golden Path
      • Strength of Conviction
      • Fading Light
      • Seal of Order
      • Seal of Mercy
      • Touch of Light
      • Incandescence
      • Avenging Wrath: Might
    • Lightsmith
      • New Talent: Authoritative Rebuke – Successfully interrupting an enemy’s spellcast reduces your Rebuke’s cooldown by 1 second. Effect increased by 100% while wielding a Holy Armament.
      • New Talent: Tempered in Battle – When you or an ally wielding a Holy Bulwark are healed above maximum health, transfer 100% of the overhealing to your ally. When you or an ally wielding a Sacred Weapon drop below 40% health, redistribute your health immediately and every 1 second for 4 seconds.
      • The following talents have been removed:
        • Fear No Evil
        • Excoriation
    • Holy
      • Word of Glory healing increased by 5%.
      • Shield of the Righteous damage increased by 10%.
        • Developer’s note: We’re moving some power back into Word of Glory and Shield of the Righteous baseline with the removal of the Strength of Conviction talent.
    • Protection
      • New Talent: Refining Fire – Enemies struck by Avenger’s Shield burn with Holy Fire, suffering damage over time.
      • Word of Glory healing increased by 20%.
      • Shield of the Righteous damage increased by 20%.
        • Developer’s note: We’re moving some power back into Word of Glory and Shield of the Righteous baseline with the removal of the Strength of Conviction talent.
      • Consecrated Ground has been removed.
    • Retribution
      • Shield of the Righteous damage increased by 20%.
      • Word of Glory healing increased by 10%.
      • Developer’s note: We’re moving some power back into Word of Glory and Shield of the Righteous baseline with the removal of the Strength of Conviction talent.
  • PRIEST
    • Power Word: Fortitude now costs 1% base mana (was 4%).
    • Archon
      • Sustained Potency has been updated – It now also pauses the duration of Apotheosis, Dark Ascension, or Voidform for up to 20 seconds while out of combat or affected by a loss of control effect.
      • Fixed an issue causing Cyclone and similar effects to prevent Halos from Power Surge from firing.
      • Fixed an issue causing Halo to not be castable during Divine Ascension.
    • Voidweaver
      • Entropic Rift now has a hostile variant for PvP combat, so you can differentiate it from a friendly Entropic Rift.
      • Entropic Rift now displays a low-noise version for your allies, instead of being completely invisible.
    • Holy
      • From Darkness Comes Light has been updated to also trigger from Holy Fire damage.
  • ROGUE
    • New Talent: Thrill Seeking – Shadowstep(Assassination/Subtlety)/Grappling Hook(Outlaw) has 1 additional charge.
    • Thistle Tea now automatically triggers when energy is reduced below 50.
    • Cut to the Chase now grants Slice and Dice duration, instead of requiring an existing Slice and Dice to extend.
    • Shadowstep has been removed. Shadowstep is still automatically granted for Assassination and Subtlety.
    • Soothing Darkness now heals for 30% of max health over 6 seconds (was 15%). Effect no longer triggers from Shadow Dance.
    • Echoing Reprimand’s icon has been updated.
    • Flagellation’s icon has been updated.
    • Fatebound
      • Inevitability renamed to Inevitable End.
      • Inevitable End/Double Jeopardy effects now indicate they can match any flip outcome (including ‘edge’), not just one face or the other.
      • Delivered Doom now provides bonus damage when more than 1 target is nearby, with the bonus reducing by 6% for each nearby target beyond 1.
    • Assassination
      • Twist The Knife now enables Envenom’s beneficial effect to overlap up to 2 times.
      • Envenom Tooltip updated to contextually reflect the overlapping behavior when Twist the Knife is known.
    • Outlaw
      • Crackshot now also refreshes the cooldown of Between the Eyes upon gaining Stealth.
      • Precise Cuts now increases Blade Flurry’s damage by 4% per missing target below its max (was 2%).
      • Keep It Rolling cooldown reduced to 6 minutes (was 7 minutes).
      • Blade Flurry’s area-of-effect range increased to match the same distance it was when the previous version of Acrobatic Strikes was talented.
    • Subtlety
      • New Talent: Death Perception – Symbols of Death has [1/2] additional charge(s). 2-pont talent.
      • The following talents have been removed:
        • Sepsis
        • Invigorating Shadowdust
  • SHAMAN
    • Skyfury now costs 1% base mana (was 4%).
    • All Shaman Ascendance models have been updated. Fire for Elemental, Lightning for Enhancement, and Water for Restoration.
    • Shamans can now float on water while in their Ascendant form.
    • Mana Spring no longer has an aura displaying who is benefiting from it.
    • Updated spell visuals for Lava Burst.
    • Primordial Wave’s icon has been updated.
    • Farseer
      • Elemental Blasts from Ancestors now prioritize your most recently attacked target when possible.
      • Ancestors now prefer to Chain Lightning your target when you cast Chain Lightning or the targeted version of Earthquake.
      • Ancestors are now summoned equipped with a historic shaman set.
    • Stormbringer
      • New Talent: Lightning Conduit – You have a chance to get struck by lightning, increasing your movement speed by 50% for 5 seconds. The effectiveness is increased to 100% in outdoor areas. You call down a Thunderstorm when you Reincarnate.
      • New Talent: Electroshock – Tempest increases your movement speed by 20% for 5 seconds.
      • Storm Swell has been redesigned – Tempest grants 10% Mastery for 6 seconds. Now a choice node against Supercharge.
      • Nature’s Protection has been redesigned – Lightning Shield reduces the damage you take by 3%.
      • Surging Currents has been redesigned – When you cast Tempest you gain Surging Currents, increasing the effectiveness of your next Chain Heal or Healing Surge by 20%, up to 100%.
      • Conductive Energy spell icon updated to be the same as Lightning Rod.
      • Unlimited Power tooltip updated to have it be consistent with other talents with similar functionality.
      • Shocking Grasp has been removed.
      • Enhancement
        • Awakening Storms damage reduced by 35%.
        • Fixed an issue causing Awakening Storms damage to not be affected by Mastery: Enhanced Elements.
    • Elemental
      • Several talents have moved positions.
      • New Talent: Herald of the Storms – Lightning Bolt and Chain Lightning casts to reduce the cooldown of Stormkeeper by 2 seconds. Choice node against Fury of the Storms.
      • New Talent: Erupting Lava – Increases the duration of Flame Shock by 6 seconds. Lava Burst consumes up to 3 seconds of Flame Shock, instantly dealing that damage. Lava Burst overloads benefit at 50% effectiveness.
      • New Talent: Charged Conduit – Increases the duration of Lightning Rod by 4 seconds and increases its damage bonus by 25%.
      • New Talent: Earthshatter – Increases the damage of Earth Shock and Earthquake by 8% and increases the stat bonuses granted by Elemental Blast by 25%.
      • Ascendance has been redesigned – Transform into a Flame Ascendant for 15 seconds, instantly casting a Flame Shock and a 100% effectiveness Lava Burst at up to 6 nearby enemies. While ascended, Elemental Overload damage is increased by 150% and spells affected by your Mastery: Elemental Overload cause 1 additional Elemental Overload.
      • Ascendance no longer increases the critical strike damage of Lava Burst, replaces Chain Lightning with Lava Beam, or removes the cooldown of Lava Burst.
      • Mastery: Elemental Overload now also increases pet damage.
      • The cooldowns of Meteor, Immolate, Call Lightning, and Stormfury are now reset when Fire Elemental or Storm Elemental are refreshed due to casting the ability while an elemental is already active.
      • Wind Gust from Storm Elemental now grants 4% Haste instead of 3% cast time reduction and stacks up to 4 times (was 10).
      • Wind Gust is now on the Personal Resource Display.
      • Stacks of Wind Gust no longer reset when a Lesser Storm Elemental from Echo of the Elementals spawns.
      • Deeply Rooted Elements now triggers from Earth Shock, Elemental Blast, or Earthquake instead of Lava Burst.
      • Frost Shock damage increased by 30%.
      • Icefury can now trigger from casting Lightning Bolt or Chain Lightning in addition to Lava Burst.
      • Icefury now causes your next Frost Shock to be empowered (was 2) and now causes Frost Shock to hit 4 additional targets.
      • Icefury now increases Frost Shock damage by 150% (was 225%).
      • Frost Shock, Flame Shock, and Primordial Wave now generates 3 Maelstrom.
      • Liquid Magma Totem now generates 8 Maelstrom.
      • Icefury now causes Frost Shock to generate an additional 7 Maelstrom.
      • Flash of Lightning no longer reduces the cooldown of Nature spells when Lightning Bolt and Chain Lightning are cast.
      • Fire Elemental and Storm Elemental now last 20 seconds (was 30 seconds).
      • Lesser Elementals from Echo of the Elementals now last 10 seconds (was 15 seconds).
      • Storm Frenzy now reduces the cast time of Lightning Bolt and Chain Lightning by 30% (was 40%).
      • Storm Frenzy now also reduces the global cooldown of its associated spells if the spell has a low enough cast time to be under the normal global cooldown.
      • Fury of the Storms now summons a powerful Lightning Elemental for 10 seconds (was 8 seconds).
      • Primordial Wave now also grants Lava Surge.
      • Lightning Conduit renamed to Lightning Capacitor.
      • Fixed an issue causing the tooltip of Improved Flametongue Weapon to be incorrect when talented into Enhanced Imbues.
      • The following talents have been removed:
        • Unrelenting Calamity
        • Skybreaker’s Fiery Demise
      • Farseer
        • Routine Communication now also triggers from Lightning Bolt, Chain Lightning, Icefury, and Frost Shock.
        • Routine Communication now has a 5% chance to call an Ancestor (was 8%).
    • Enhancement
      • New Talent: Flowing Spirits – Your damaging abilities have a chance to summon a Feral Spirit for 8 seconds. Replaces Feral Spirit. Functions with Elemental Spirits and Alpha Wolf. Choice node with Witch Doctor’s Ancestry.
      • New Talent: Lightning Spark – Chain Lightning marks enemies with Lightning Spark and has a chance to make your next Flame Shock become Tremor Shock. Tremor Shock: Instantly shocks up to 6 Lightning Spark targets with concussive Force, causing Nature damage and applying Flame Shock.
      • New Talent: Molten Thunder – The cooldown of Sundering is reduced by 10 seconds but it can no longer incapacitate. Stormsurge has a small chance to also reset the cooldown of Sundering.
      • Ice Strike has been redesigned – Whenever you spend Maelstrom Weapon, your Frost Shock has a chance to become Ice Strike.
      • Doom Winds has been updated – Unleash a devastating storm around yourself, dealing Stormstrike damage every 1 second to nearby enemies for 8 seconds. Increases your chance to activate Windfury Weapon by 200%, and the damage of Windfury Weapon by 10%.
      • Arc Discharge has been updated – Tempest makes your next Chain Lightning or Lightning Bolt instant cast, deal 40% increased damage, and cast an additional time. Does not consume Maelstrom Weapon stacks.
      • Thorim’s Invocation has been has been updated – Now causes Deeply Rooted Elements to last 2 seconds longer/Reduces the cooldown of Ascendance by 60 seconds instead of increasing the damage of Chain Lightning and Lightning Bolt. Remaining effect unchanged.
      • The second part of Enhancement Shaman Mastery that resets Stormstrike cooldown has been renamed from Stormbringer to Stormsurge.
      • Supercharge’s Lightning Bolt and Chain Lightning now have a 35% chance to refund 2 Maelstrom Weapon stacks (was 3 Maelstrom Weapon stacks).
      • Chain Lightning now reduces the cooldown of Crash Lightning by 0.5 seconds for each target hit (was 1 second).
      • Crash Lightning’s range changed to 8 yards (was 12 yards).
      • Molten Assault’s range changed to 10 yards (was 12 yards).
      • Primal Maelstrom now causes Primordial Wave to generate 3/5 stacks if Maelstrom Weapon (was 5/10).
      • Witch Doctor’s Ancestry now reduces the cooldown of Feral Spirit by 1 second whenever a stack Maelstrom Weapon is generated (was 2 seconds).
      • Flametongue Weapon damage increased by 20%.
      • Fire Nova is now unavailable when there are no Flame Shock targets within 40 yards.
      • Mastery reset on Stormstrike no longer has a UI overlay and now displays in combat text.
      • Overflowing Maelstrom now has a UI overlay when Maelstrom Weapon stacks reach 10 stacks.
      • Hot Hand no longer has a UI overlay display.
      • Hot Hands now has a visual on the character when the effect is active.
      • Hot Hands now has a visual on character on activation.
      • Ashen Catalyst no longer highlights Lava Lash when it reaches 8 stacks.
      • Ashen Catalyst stacks are now displayed on Lava Lash ability.
      • Windfury Weapon attacks now have an animation, sound and an impact visual effect.
      • Doom Winds now has animation, sound and an impact visual effect.
      • Stormbringer only highlights Stormstrike and displays the UI overlay for 1.25 seconds.
      • Stormstrike replacement Windstrike animation and visual effects have been updated.
      • Elemental Weapons is now a 1-point talent.
      • Totemic
        • Reactivity has been redesigned – While Hot Hand is active Lava Lash shatters the earth, causing a Sundering at 30% effectiveness. Sunderings from this effect do not incapacitate.
        • Reactivity’s previous effect, Searing Volley to up to 5 nearby enemies, has been merged into Lively Totems.
        • Whirling Elements: Whirling Fire has been redesigned – Your next Lava Lash or Fire Nova grants you Hot Hands for 8 seconds. This will add its time to an active Hot Hands if it’s active.
        • Whirling Elements: Whirling Earth has been redesigned – Direct damage of your next Flame Shock is increased by 300% and it is applied to 5 nearby enemies.
        • Whirling Elements: Whirling Air has been redesigned – Your next Lightning Bolt, Chain Lightning, and Elemental Blast unleashes 3 Surging Bolts at your totem.
        • Imbuement Mastery has been updated – Increases the chance for Windfury Weapon to trigger by 10% and increases its damage by 15%. When Flametongue Weapon triggers from Windfury Weapon attacks, it has a chance to gather a whirl of flame around the target, dealing its damage to all nearby enemies 3 additional times.
        • Totemic Rebound triggering spells updated from Stormstrike to Lightning Bolt, Chain Lightning, and Elemental Blast.
    • Restoration
      • New Talent – Coalescing Water: Chain Heal increases the initial healing of your next Riptide by 75%, stacking up to 2 times and Chain Heal’s mana cost is reduced by 15%.Reactive Warding now also allows Earth Shield and Water Shield to consume charges of the shields 1 second faster.
      • High Tide’s progress is now tracked through an aura called Swelling Tide. When Swelling Tide’s stack count reaches 100, High Tide triggers.
      • High Tide’s progress now resets at the start of raid encounters and Mythic+.
      • Totemic
        • Chain Heals from Lively Totems are now cast by the Shaman. This is intended to clarify that Chains Heals cast this way will interact with Shaman talents and effects that enhance Chain Heal.
        • Updated the wording on Surging Totem and Oversurge to clarify its functionality.
        • Fixed an issue causing Nature’s Swiftness to be consumed when Surging Totem is used.
        • Fixed an issue causing the Chain Heal from Totemic Rebound to sometimes target pets instead of players.
        • Fixed an issue causing Reactive Warding to not heal the Shaman sometimes when refreshing Earth Shield with Elemental Orbit and Earthen Communion talented.
  • WARLOCK
    • Soul Rot’s icon has been updated.
    • Destruction
      • Diabolic Ritual has been updated – Chaos Bolt, Rain of Fire, and Shadowburn grant Diabolic Ritual for 20 seconds. If Diabolic Ritual is already active, its duration is reduced by 1 second instead. When Diabolic Ritual expires you gain Demonic Art, causing your next Chaos Bolt, Rain of Fire, or Shadowburn to summon an Overlord, Mother of Chaos, or Pit Lord that unleashes a devastating attack against your enemies.
      • Touch of Rancora has been updated – Demonic Art increases the damage of your next Chaos Bolt, Rain of Fire, or Shadowburn by 100% and reduces its cast time by 50%. Chaos Bolt reduces the duration of Diabolic Ritual by 1 additional second.
        • Developer’s note: We’re adjusting Diabolic Ritual to avoid a situation where constantly casting Rain of Fire, due to its instant cast time, provides the best output for Diabolist. To avoid adding to Diabolic Ritual’s already lengthy tooltip, we’re adding functionality to Touch of Rancora to add further value to casting Chaos Bolt so that its cast time doesn’t hinder its usefulness to Diabolist warlocks.
  • WARRIOR
    • Champion’s Spear icon has been updated.
    • Arms
      • Warbreaker’s radius increased to 10 yards (was 8 yards).
    • Fury
      • Crushing Force now increases Bloodthirst critical strike damage by 5/10% (was critical strike chance by 2/4%).
ITEMS
  • Non-cosmetic class restricted gear can now have its appearance collected by other classes. This change will be retroactive to any gear currently your bank or inventory.
  • When quests are completed, all appearances from non-cosmetic item rewards will now be granted, regardless of if that particular class can see or choose them or not. This should apply retroactively to all quests previously completed.
  • Players have finally overcome their squeamishness and will now ride Jigglesworth Sr. with a narrower stance.
PLAYER VERSUS PLAYER
  • DRUID
    • Restoration
      • Reactive Resin is no longer a PvP talent and has moved to the Restoration talent tree.
  • MONK
    • Mistweaver
      • Zen Spheres has been redesigned – Zen Spheres now has a 6 second cooldown (was none), a global cooldown of 1 second (was 1.5 seconds), each sphere has a new initial heal or damage event, and Sphere of Despair now reduces all damage done by 3% (was only to Monk by 10%).
      • Dome of Mist is no longer a PvP talent and has moved to the Mistweaver talent tree.
  • PALADIN
    • New PvP Talent: Spellbreaker – Eye for an Eye can now also trigger at 100% effectiveness from Magic damage. Eye for an Eye’s damage is increased by 150% in PvP combat.
    • Wrench Evil (PvP Talent) has been removed.
    • Holy
      • New PvP Talent: Divine Plea – After casting Aura Mastery, you restore mana over 20 seconds, but your healing and damage is decreased by 30%.
    • Protection
      • New PvP Talent: Bear the Burden – Word of Glory’s mana cost is reduced by 100% and now reduces the cooldown of Blessing of Freedom by 2 seconds when cast, but its healing is reduced by 50% when cast on allies.
    • Retribution
      • New PvP Talent: Ultimate Retribution – Mark an enemy player for retribution after they kill an ally within your active Aura. If the marked enemy is slain within 12 seconds, cast Redemption on the fallen ally.
  • PRIEST
    • Mindgames icon has been updated.
  • SHAMAN
    • Elemental
      • Elemental Overloads damage bonus from Ascendance is reduced by 50% in PvP combat.
      • The damage of Lava Bursts fired when entering Ascendance is reduced by 50% in PvP combat.
      • The Lightning Bolt and Chain Lightning damage bonus from Arc Discharge is reduced by 50% in PvP combat.
      • Volcanic Surge has been removed.
    • Enhancement
      • The Lightning Bolt and Chain Lightning damage bonus from Arc Discharge is reduced by 50% in PvP combat.
USER INTERFACE AND ACCESSIBILITY
  • CHARACTER SELECT SCREEN
    • The Warband Character List on the character select screen will remain collapsed or expanded from session to session.
    • The search field in the character list now supports searching by realm name and specialization name.
    • A button to toggle the visibility of the interface has been added next to the Back button. Once the interface has been hidden, it can be brought back by:
      • Double clicking the screen to access the visibility toggle
      • Pressing ESC
      • Pressing ALT+Z
  • Arcane Soul’s activation overlay artwork has been updated.
  • The following cursor and interact icons have been updated: crosshairs, directions, innkeeper, repair, speak, stable master, transmogrify, vehicle
  • Quest indicators for Meta and Repeatable quests have been updated for clarity.
  • The currency transfer pane now has a button that allows you to quickly input the maximum amount of currency from a given character.
  • An interact icon has been added for objects that open the Warband bank.
  • Learned curios can now be linked to chat from the curio slot or selection list
 

moonarchia

The Scientific Shitlord
22,664
41,056
Neat thing I didn't know was a thing. For each level 80 toon (up to 5) you get a 5% stacking xp buff for all toons under 80. For serial altists like myself this is amazing.
 

Daidraco

Golden Baronet of the Realm
9,796
9,971
Neat thing I didn't know was a thing. For each level 80 toon (up to 5) you get a 5% stacking xp buff for all toons under 80. For serial altists like myself this is amazing.
Yea, that and War Buff and you generally fly by the levels.

My Shaman stays at Chromie so I can pick and choose which instances I want to run and I get around 2 levels per run. Its retarded that they have instances separated by whatever timeline you're in. There should be a Non-RP option or something so you can just get the first available group if you dont care. Last night, Legion didnt have any tanks for several minutes at a time - but as soon as I switched over to SL's timeline I instantly got a dungeon pop every time I queued. People are still fucking retarded when it comes to picking the right fucking door in Mists. Mythic + is going to be awful with that shit so I hope someone updates that addon for the dimwits.

Something that bothers me further is that when they nerfed the Heirlooms - they said something to the effect that it was unfair to new players and that they wanted to even the playing field for them. What ended up happening? I have to dedicate at least a handful of spots in my bags to Heirlooms, and let Pawn decide if I switch to and from an Heirloom piece. Its obnoxious. But now they're slowly giving exp buffs back to veteran players again? Well for fucks sake, just rebuff the fucking Heirlooms which have basically been "warband" the entire time anyways.

I was saving my level boost since I figured I would come back later and want to make a new character. I think the Demon Hunter is still going to own Mythic+, but maybe.. just maybe, the Protection Paladin will be buffed enough to overtake that spot with the 11.05 changes. Lots of freedom of movement buffs in their utilities now. Built right into stuff that should have gave a mini Blessing of Freedom from the very beginning anyways. Theyre rebuffing Word of Glory, so thats putting it back in the same spot it was in, in early Shadowlands. Where I could basically heal the group better than some actual healers, tank, have competitive DPS with actual DPS, have perma interrupts up, and save the occasional dumb ass from their own mistake. Last time I felt like that was when I played a Brewmaster in Mists of Pandaria, being a literal God in Siege of Orgrimmar.
 

Juvarisx

Florida
3,790
3,960
When someone who can guild invite logs in can they invite Spindal from Hyjal server please
 
  • 1Like
Reactions: 1 user

moonarchia

The Scientific Shitlord
22,664
41,056
Yea, that and War Buff and you generally fly by the levels.

My Shaman stays at Chromie so I can pick and choose which instances I want to run and I get around 2 levels per run. Its retarded that they have instances separated by whatever timeline you're in. There should be a Non-RP option or something so you can just get the first available group if you dont care. Last night, Legion didnt have any tanks for several minutes at a time - but as soon as I switched over to SL's timeline I instantly got a dungeon pop every time I queued. People are still fucking retarded when it comes to picking the right fucking door in Mists. Mythic + is going to be awful with that shit so I hope someone updates that addon for the dimwits.

Something that bothers me further is that when they nerfed the Heirlooms - they said something to the effect that it was unfair to new players and that they wanted to even the playing field for them. What ended up happening? I have to dedicate at least a handful of spots in my bags to Heirlooms, and let Pawn decide if I switch to and from an Heirloom piece. Its obnoxious. But now they're slowly giving exp buffs back to veteran players again? Well for fucks sake, just rebuff the fucking Heirlooms which have basically been "warband" the entire time anyways.

I was saving my level boost since I figured I would come back later and want to make a new character. I think the Demon Hunter is still going to own Mythic+, but maybe.. just maybe, the Protection Paladin will be buffed enough to overtake that spot with the 11.05 changes. Lots of freedom of movement buffs in their utilities now. Built right into stuff that should have gave a mini Blessing of Freedom from the very beginning anyways. Theyre rebuffing Word of Glory, so thats putting it back in the same spot it was in, in early Shadowlands. Where I could basically heal the group better than some actual healers, tank, have competitive DPS with actual DPS, have perma interrupts up, and save the occasional dumb ass from their own mistake. Last time I felt like that was when I played a Brewmaster in Mists of Pandaria, being a literal God in Siege of Orgrimmar.
When did they nerf heirlooms? I just rolled up an earthen mage and I guess maybe have less hp? But shit still dies real fast.
 

Daidraco

Golden Baronet of the Realm
9,796
9,971
When did they nerf heirlooms? I just rolled up an earthen mage and I guess maybe have less hp? But shit still dies real fast.
Heirlooms used to give 5% to 10% per piece, on most main slots. Was something like 35-40% extra exp in total. Think it was back in BFA they changed it? Maybe SL's.
 

moonarchia

The Scientific Shitlord
22,664
41,056
Heirlooms used to give 5% to 10% per piece, on most main slots. Was something like 35-40% extra exp in total. Think it was back in BFA they changed it? Maybe SL's.
Oh, I thought you meant stats. Yeah, when I came back in DF I thought that was a shitty move. Remove the xp, but make rested last more? Fuck that.
 

Chris

Potato del Grande
19,171
-9,912
I was saving my level boost since I figured I would come back later and want to make a new character. I think the Demon Hunter is still going to own Mythic+, but maybe.. just maybe, the Protection Paladin will be buffed enough to overtake that spot with the 11.05 changes. Lots of freedom of movement buffs in their utilities now. Built right into stuff that should have gave a mini Blessing of Freedom from the very beginning anyways. Theyre rebuffing Word of Glory, so thats putting it back in the same spot it was in, in early Shadowlands. Where I could basically heal the group better than some actual healers, tank, have competitive DPS with actual DPS, have perma interrupts up, and save the occasional dumb ass from their own mistake. Last time I felt like that was when I played a Brewmaster in Mists of Pandaria, being a literal God in Siege of Orgrimmar.
If Prot Paladin has group healing, I can see it being better, but otherwise Demon Hunter is ridiculous as a tank and anything better would actually break the game. Highly recommend.

DH has many defensive spells that are also AoE damage spells, so you just do your DPS rotation and everything is passively having it's damage reduced or your defensive stats are buffed.

The only reason it's not soloing dungeons is because the DPS is low to compensate how how much leech you get (I think I have 15%).

I always have a healer main and tank alt because I can't stand queues, this is the most powerful I have ever felt.
 

Penance

Bronze Baronet of the Realm
5,936
6,934
This patch for 11.05's class changes is nuts:
Blizzard
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This Public Test Realm (PTR) is a testing environment for upcoming World of Warcraftcontent.

The War Within: 20th Anniversary Update Development Notes​


PUBLIC TEST REALMS
  • Character copy is temporarily unavailable.
20TH ANNIVERSARY EVENT

The 20th Anniversary Celebration of World of Warcraft is almost here, and we have many exciting activities and rewards to share with you. These activities and rewards won’t be available this week but will become available for testing in a later PTR build, so keep an eye out on this forum for more information. In the meantime, take a look at our 20th Anniversary article to learn more about what’s in the works: Celebrate World of Warcraft® During the 20th Anniversary! - WoW.

THE DRACTHYR SPREAD THEIR WINGS TO NEW CLASSES
  • The exposure to new races and their abilities in the Dragon Isles has expanded opportunities for growth among the dracthyr. In the 20th Anniversary Celebration content update, players will be able to create new Dracthyr as a Hunter, Rogue, Priest, Mage, Warrior, or Warlock.
  • These newly specialized Dracthyr classes will begin at level 10 in the Forbidden Reach and will be sent to Chromie in their capital city after completing their introductory leveling experience.
    • Known Issue: Newly created Dracthyr classes can currently pick Exile’s Reach as an option in this build. This will be resolved in a future build.
  • Undertaking one of these new classes as a Dracthyr will allow you to choose between fighting as a Dracthyr or fighting in Visage form by activating Visage, which switches you between forms. You can additionally choose to toggle on Chosen Identity, which will automatically shift you into Dracthyr form when entering combat and Visage form when leaving combat.
  • Dracthyr Racial Updates
    • Tail Swipe cooldown has been increased to 3 minutes (was 1.5 minutes).
    • Wing Buffet cooldown has been increased to 3 minutes (was 1.5 minutes).
    • Tail Swipe and Wing Buffet no longer automatically shift you into Dracthyr form for all classes except Evoker. Evokers will continue to automatically shift into Dracthyr form for their Draconic abilities.
    • Wing Buffet now displays wing effects around your character if you use it while in Visage form.
    • Activating Visage is now off the global cooldown. It has a self cooldown of 1.5 seconds.
    • If you activate Chosen Identity as a non-Evoker, you will now automatically shift into Dracthyr form when entering combat, and you will enter Visage form when leaving combat.
    • Soar will now cause you to shift back into Visage upon landing if you initially activated it while in Visage form, instead of being reliant on Chosen Identity to be activated.
CLASSES
  • DEATH KNIGHT
    • Deathbringer
      • New Talent: Reaper’s Onslaught – Reduces the cooldown of Reaper’s Mark by 15 seconds, but the number of Marrowrends/Obliterates empowered by Exterminate is reduced by 1. Choice node with Dark Talons.
      • New Talent: Swift and Painful – If no enemies are struck by Soul Rupture, you gain 10% Strength for 8 seconds. Wave of Souls is 100% more effective on the main target of your Reaper’s Mark. Replaces Swift End/Painful Death choice node.
      • New Talent: Reaper of Souls – When you apply Reaper’s Mark, the cooldown of your Soul Reaper is reset, your next Soul Reaper costs no runes and it explodes regardless of the target’s remaining health. Soul Reaper damage increased by 20%. Choice node with Grim Reaper
      • Painful Death’s effects are now baseline to Exterminate. Exterminate empowers 2 Obliterates/Marrowrends to summon the scythes baseline.
      • Grim Reaper has been updated – Reaper’s Mark initial strike grants Killing Machine/3 charges of Bone Shield. Reaper’s Mark explosion deals up to 30% increased damage based on your target’s missing health.
      • Wither Away has been updated – Blood Plague/Frost Fever deals its damage 100% faster, and the second scythe of Exterminate applies Blood Plague/Frost Fever.
      • Dark Talons has been updated – Marrowrend and Heart Strike/ Consuming Killing Machine or Rime has a 25% chance to grant 3 stacks of Icy Talons and increase its maximum stacks by the same amount for 6 seconds. Runic Power spending abilities count as Shadowfrost while Icy Talons is active.
      • Bind in Darkness has been updated – Rime empowered Howling Blast deals 30% increased damage to its main target. Blood Boil deals 10% increased damage, and is now Shadowfrost. Shadowfrost damage applies 2 stacks to Reaper’s Mark and 4 stacks when it is a critical strike.
      • Rune Carved Plates now reduces the magic and the physical damage you take by 1.5% per stack (was 2%).
      • The following talents have been removed:
        • Swift End
        • Painful Death
        • Blood Fever
    • Frost
      • Arctic Assault now fires a Glacial Advance at 80% effectiveness (was 100%).
  • DEMON HUNTER
    • Sigil of Spite’s icon has been updated.
    • The Hunt’s icon has been updated.
    • Fel-Scarred
      • Focused Hatred now provides bonus damage beyond 1-target only, with the bonus reducing by 10% for each target beyond 1.
    • Vengeance
      • Metamorphosis now heals you for 40% of your maximum health instead of modifying your health directly.
      • Casting Metamorphosis while in Demon Form no longer heals you. Triggering Last Resort always heals you for 40% of your base maximum health.
        • Developer’s note: This cleans up some edge cases in Metamorphosis, where activating it while Demon Form is active would sometimes not heal you, and sometimes heal you a reduced amount. This is an increase to the healing received when triggering Last Resort while in Demon Form. Metamorphosis’ health restoration will now also appear as healing in combat logs.
  • DRUID
    • Mark of the Wild now costs 1% base mana (was 4%).
    • Adaptive Swarm’s icon has been updated.
    • Convoke the Spirits’ icon has been updated.
    • Druid of the Claw
      • Ravage can now be used within 20 seconds of it triggering (was 15 seconds).
    • Balance
      • New Talent: Sunseeker Mushrooms – Sunfire damage has a chance to grow a magical mushroom at the target’s location. After 1 second, the mushroom detonates, dealing Nature damage and then an additional Nature damage over 10 seconds. Affected targets are slowed by 50%. Generates up to 20 Astral Power based on targets hit. Choice node with Wild Mushroom.
      • New Talent: Whirling Stars – Celestial Alignment’s cooldown is reduced to 75 seconds and it has two charges, but its duration is reduced by 40%.
      • New Talent: Astronomical Impact – The critical strike damage of your Astral spells is increased by 20%.
        • Known issue: This does not currently affect Umbral Embrace cast critical strikes.
      • New Talent: Crashing Star – Shooting Stars has a 15% chance to instead call down a Crashing Star, dealing Astral damage to the target and generating 4 Astral Power.
      • New Talent: Hail of Stars – Casting a free Starsurge or Starfall grants Solstice for 3 seconds. Free spells cast by Convoke the Spirits grant a 1 second version of this effect.
      • New Talent: Circle of Life and Death – Moonfire, Sunfire, Stellar Flare, and Starfall deal their damage in 20% less time, and your healing over time effects in 15% less time.
      • Starfall is learned by all Balance Druids at level 15 (was a talent).
      • Starfall damage increased by 10%.
      • Wild Mushroom now generates 10 Astral Power upon hitting a single target (up from 5).
      • Warrior of Elune increases Astral Power generation of affected Starfires by 30% (was 40%).
      • Nature’s Grace no longer increases the damage of affected Wraths and Starfires.
      • Umbral Intensity is now a 1-point talent that increases the damage of Solar Eclipse Wrath by 20% (was 15%), Lunar Eclipse Starfire by 15%, and the damage Starfire does to nearby enemies by 30%.
      • Astral Smolder’s chance to trigger is reduced to 35% (was 40%), and it deals 60% of damage dealt (was 50%).
      • Touch the Cosmos has been updated – Casting Wrath in an Eclipse has a 12% chance to make your next Starsurge or Starfall free. Casting Starfire in an Eclipse has a 18% chance to make your next Starsurge or Starfall free.
      • Balance of All Things now grants 8/16% critical strike chance (was 10/20%).
      • Orbit Breaker calls down a Full Moon every 30th Shooting Stars (was 25).
      • Power of Goldrinn is now a 1-point talent (was 2) and its damage has been reduced by 35%.
      • Astral Communion no longer grants Astral Power on entering an Eclipse. Instead, entering an Eclipse causes your next Starsurge or Starfall to cost 15 less Astral Power.
      • Twin Moons moved to Starfall’s position in row 3.
      • Nature’s Grace moved to Twin Moons’ position in row 4.
      • Touch the Cosmos moved to Nature’s Grace’s position in row 5.
      • Connector added between Force of Nature/Warrior of Elune and Celestial Alignment.
      • Waning Twilight and Wild Mushroom swapped positions.
      • Added a connection between Umbral Intensity and Starlord.
      • Cosmic Rapidity tooltip description updated for clarity and now says your periodic effects deal damage more frequently.
      • The following talents have been removed:
        • Starfall (now learned at level 15)
        • Greater Alignment
        • Lunar Shrapnel
      • Keeper of the Grove
        • Potent Enchantments causes Whirling Stars to reduce the cooldown of Celestial Alignment by an additional 10 seconds.
        • Control of the Dream now reads “are available to be used or at maximum charges.” If the player has Whirling Stars, it reduces the cooldown of Celestial Alignment based on time spent at maximum charges.
    • Restoration
      • New Talent: Reactive Resin – When your Restoration heal over time effects are removed by enemies, they are replaced with Reactive Resin, healing an ally over 6 seconds. Multiple stacks may overlap. Passive ability.
      • Wildstalker
        • Flourish now affects Symbiotic Blooms.
  • EVOKER
    • Blessing of the Bronze now costs 1% base mana (was 4%).
    • Clobbering Sweep reduces Tail Swipe’s cooldown by 2 minutes (was 45 seconds).
    • Heavy Wingbeats reduces Wing Buffet’s cooldown by 2 minutes (was 45 seconds).
    • Permeating Chill is now baseline for Evoker.
    • Permeating Chill no longer spams immune messages when attacking enemies who are immune to slows.
    • Renewing Blaze is no longer affected by healing received modifiers (both positive and negative). Dampening in arena is a special case and will continue to decrease the healing of Renewing Blaze.
    • Heavy Wingbeats and Clobbering Sweep are no longer a choice node, and their position has changed in the class tree.
    • Scalecommander
      • Bombardments now summon a variety of different Dracthyr models.
  • HUNTER
    • New Talent: Deathblow – Kill Command/Aimed Shot has a 10% chance to grant Deathblow. Deathblow: The cooldown of Kill Shot is reset. Your next Kill Shot can be used on any target, regardless of their current health.
      • Developer’s note: Each Hunter specialization has a way to generate Deathblow, but only Marksmanship referred to it as Deathblow. These changes are meant to unify the Deathblow design while still allowing each specialization to interface with it in a unique way.
    • Steady Shot now generates 10 Focus baseline for all specs.
    • Updated animation for Volley and Rapid Fire.
    • Improved Kill Shot has been removed.
    • Dark Ranger
      • Black Arrow has been redesigned – Kill Shot is now replaced with Black Arrow. Black Arrow: You attempt to finish off a wounded target, dealing high Shadow damage and low Shadow damage over time for 10 seconds. Only usable on enemies with less than 20% health.
      • Withering Fire has been redesigned – Every 4 casts of Bestial Wrath/While Trueshot is active, you surrender to darkness for 12 seconds. When you gain Deathblow, Black Arrow automatically fires at your target and two additional Black Arrows at 50% effectiveness.
      • Shadow Surge has been redesigned – Periodic damage from Black Arrow has a small chance to erupt in a burst of darkness, dealing moderate Shadow damage to all enemies near the target. Damage reduced beyond 8 targets.
      • Shadow Hounds updated for Beast Mastery only – When summoning a Dire Beast, you have a 25% chance to also summon a Shadow Hound.
      • New Talent: Bleak Arrows – Your auto shot now deals Shadow damage. Your auto shot has a 15%/8% chance to grant Deathblow.
      • New Talent: Phantom Pain – When Kill Command/Aimed Shot damages a target affected by Black Arrow, 5% of the damage dealt is replicated to each other unit affected by Black Arrow.
      • New Talent: Banshee’s Mark – Murder of Crows now deals Shadow damage and casting Black Arrow has a 25% chance to summon a Murder of Crows on your target.
      • New Talent: The Bell Tolls – Black Arrow is now usable on enemies with greater than 80% or less than 20% health.
      • New Talent: Shadow Dagger – While in combat, casting Disengage releases a fan of daggers at nearby enemies, dealing very low Shadow damage and slowing affected targets by 30%.
      • New Talent: Bleak Powder – Casting Black Arrow while Beast Cleave/Trick Shots is active causes Black Arrow to explode upon hitting a target, dealing moderate damage to nearby enemies.
      • New Talent: Soul Drinker – When an enemy affected by Black Arrow dies, you have a 10% chance to gain Deathblow. Choice node with Shadow Hounds.
      • Visual effects updated for Shadow Surge, Bleak Powder, Withering Fire, and Black Arrow.
      • Dark Chain updated to only function while in combat and can no longer affect critters.
      • Withering Fire now warns you when you’re not talented into Trueshot or Bestial Wrath.
      • The following talents have been removed:
        • Overshadow
        • Death Shade
        • Dark Empowerment
        • Grave Reaper
        • Darkness Calls
        • Shadow Erasure
        • Shadow Lash
    • Sentinel
      • Lunar Storm’s visual effects have been updated.
    • Beast Mastery
      • New Talent: Snakeskin Quiver – Your auto shot has a 15% chance to also fire a Cobra Shot.
      • New Talent: Serpentine Rhythm – Casting Cobra Shot increases its damage by 15%, stacking up to 6 times. Upon reaching 6 stacks, the bonus is removed, and you gain 8% increased pet damage for 10 seconds.
      • New Talent: Barbed Scales – Casting Cobra Shot reduces the cooldown of Barbed Shot by 2 seconds.
      • Cobra Senses has been redesigned – Now reduces the Focus cost of Cobra Shot by 5 and increases its damage by 35%.
      • Hunter’s Prey has been redesigned – Kill Shot will strike 1 additional target and deal 10% increased damage for each of your active pets. Stacks up to 5 times.
      • Barbed Shot damage increased by 100%.
      • Barbed Shot cooldown increased to 18 seconds (was 12 seconds) and duration increased to 12 seconds (was 8 seconds).
      • Barbed Shot’s pet frenzy duration increased to 12 seconds (was 8 seconds).
      • Thrill of the Hunt duration increased to 12 seconds (was 8 seconds).
      • Pack Tactics energy regeneration increased to 125% (was 100%). Pack Tactics now replaces Steady Shot.
      • Animal Companion no longer reduces the damage of all your pets by 35%.
      • The following pet ability damage has been reduced by 35%:
        • Stomp
        • Kill Command
        • Bloodshed
        • Claw
        • Bite
        • Smack
      • The following talents have been removed:
        • Kindred Spirits
        • Improved Kill Command
    • Marksmanship
      • New Talent: Pin Cushion – Casting Steady Shot reduces the cooldown of Aimed Shot by 2 seconds. Choice node with Improved Steady Shot.
      • New Talent: Improved Deathblow – Aimed Shot now has a 15% chance and Rapid Fire now has a 25% chance to grant Deathblow. Kill Shot’s critical strike damage is increased by 25%.
      • Improved Steady Shot has been updated – Now makes Steady Shot grant an additional 10 Focus.
      • Precise Shots has been updated: Renamed to Precise Shot – Now empowers your next cast of Arcane Shot, Chimera Shot, or Multi-Shot to deal 100% increased damage (was 2 casts at 70% bonus).
      • Steady Focus has been updated updated – Casting Steady Shot increases your Haste by 8% for 15 seconds (was casting Steady Shot twice in a row).
      • Steady Focus no longer plays its visual effects when it is refreshed.
      • Trueshot now reduces the focus cost of Aimed Shot baseline.
      • Rapid Fire Barrage Rapid Fire effectiveness increased to 40% (was 30%).
      • The position of Unerring Vision and Calling the Shots has swapped.
      • Eagletalon’s True Focus has been removed.
    • Survival
      • Ruthless Marauder has been redesigned – Damage from Fury of the Eagle has a 20% chance to generate a stack of Tip of the Spear. When Fury of the Eagle ends, your Haste is increased by 8% for 10 seconds. Now a 1-point talent.
      • Merciless Blows has been redesigned – Butchery causes affected targets to bleed for heavy damage over 12 seconds.
      • Sic ‘Em has been updated – Kill Command’s chance to grant Deathblow is increased to 15% and Deathblow now makes Kill Shot strike up to 2 additional targets. Your chance to gain Deathblow is doubled during Coordinated Assault.
      • Exposed Flank has been updated – Now empowers your next Kill Command to deal 50% increased damage, strike 3 targets, and generate a Tip of the Spear stack for each target it hit.
      • Fury of the Eagle damage increased by 25%.
      • Fury of the Eagle channel time reduced to 3 seconds (was 4 seconds).
      • Kill Command resets no longer reduce the cooldown of Fury of the Eagle.
      • Butchery damage increased by 50%.
      • Butchery no longer has charges and its cooldown has been increased to 15 seconds.
      • Tip of the Spear’s consumption grace period has been reduced to 0.3 seconds (was 0.7 seconds).
      • Relentless Primal Ferocity now grants 2 additional stacks of Tip of the Spear (was 1).
      • The position of Ranger and Terms of Engagement has been swapped.
      • Pack Leader
        • Howl of the Pack now also increases Wildfire Bomb damage by 20%.
        • Wild Attacks now also increases the damage of Raptor Strike/Mongoose Bite by 20%.
  • MAGE
    • Arcane Intellect now costs 1% base mana (was 4%).
    • Shifting Power’s icon has been updated.
    • Spellslinger
      • New Talent: Signature Spell – Choice node with Shifting Shards.
        • Arcane: When Magi’s Spark explodes, you conjure 6 Arcane Splinters.
        • Frost: Consuming Winter’s Chill with Glacial Spike conjures 2 additional Frost Splinters.
      • Arcane
        • Splinterstorm now has a 5% chance to generate Clearcasting.
      • Frost
        • Splinterstorm no longer applies Winter’s Chill.
        • Splinterstorm now has a 5% chance to grant Brain Freeze.
    • Arcane
      • New Talent: Aethervision – Consuming Nether Precision with Arcane Blast increases the damage of your next Arcane Barrage by 10% and causes it to generate 2 Arcane Charges. Stacks up to 2 times.
      • Time Loop has been updated – Now also increases the duration of Arcane Debilitation by 2 seconds and its chance to trigger increased to 25% (was 15%).
      • Leydrinker has been updated – No longer affects Arcane Barrage and casting Touch of the Magi now grants Leydrinker. Leydrinker’s chance to trigger increased to 25% (was 20%).
      • Charged Orb has been updated – Now also increases the damage of Arcane Orb by 15%.
      • Consortium’s Bauble has been updated – Now increases Arcane Blast’s damage by 8% and reduces its mana cost by 5%. Consortium Bauble’s position in the tree has changed.
      • Fixed an issue that caused Arcane Debilitation to contribute twice its damage increase.
      • Fixed an issue that allowed players to double dip the last stack of Nether Precision with a spell-queued Arcane Barrage.
      • Talents in Gate 2 have swapped positions.
      • Resonant Orbs has been removed.
    • Fire
      • Majesty of the Phoenix has been updated – Casting Phoenix Flames causes your next Flamestrike to have its critical strike chance increased by 20% and critical strike damage increased by 20%. Stacks up to 3 times.
      • Heat Shimmer can once again trigger while casting Scorch.
      • Heat Shimmer is no longer consumed when it triggers during a Scorch cast.
      • Fuel the Fire is now shown in the spellbook.
      • Fixed an issue that prevented Pyromaniac from being able to trigger Hyperthermia.
      • An issue causing Controlled Destruction to increase Ignite damage by an additional 0.5% per stack has been resolved.
  • MONK
    • Weapons of Order icon has been updated.
    • Jadefire Stomp’s icon has been updated.
    • Mistweaver
      • New Passive Ability: Dome of Mist – Enveloping Mist transforms 80% of its remaining periodic healing into a Dome of Mist when dispelled, absorbing damage and increasing healing received by the Monk by 30% for 8 seconds. Learned at level 45.
      • Ancient Teachings is now a baseline effect and transfers damage from Crackling Jade Lightning, but now transfers 30% of damage into healing.
      • New Talent: Jadefire Teachings – After casting Jadefire Stomp or Thunder Focus Tea, Ancient Teachings transfers an additional 140% damage to healing for 15 seconds. While Jadefire Teachings is active, your Stamina is increased by 5%.
      • New Talent: Refreshment – Life Cocoon now grants 5 stacks of Mana Tea and applies 2 stacks of Healing Elixir to its target.
      • New Talent: Rushing Wind Kick – Kick up a powerful gust of wind, dealing Nature damage in a 25 yard cone to enemies in front of you, split evenly among them. Damage is increased by 5% for each target hit, up to 30%. Grants Rushing Winds for 4 seconds, increasing Renewing Mist’s healing by 50%. Replaces Rising Sun Kick, choice node with Jadefire Teachings.
      • New Talent: Jade Empowerment – Casting Thunder Focus Tea increases your next Crackling Jade Lightning’s damage by 1000% and causes it to chain to 4 additional enemies. Choice node with Dance of Chi-Ji.
      • Calming Coalescence has been redesigned – Increases the absorb amount of Life Cocoon by 80%.
      • Crackling Jade Lightning damage increased by 100%.
      • Crackling Jade Lightning now channels 25% faster.
      • Blackout Kick damage increased by 25%.
      • Awakened Jadefire now additionally causes Blackout Kick to strike 2 additional targets at 70% effectiveness.
      • Dance of Chi-Ji’s chance to trigger has been increased by 100% and has moved talent locations.
      • Enveloping Mist can now be dispelled.
      • The following talents have been removed:
        • Nourishing Chi
        • Ancient Concordance
  • PALADIN
    • Many talents have changed locations.
    • New Talent: Holy Ritual – Allies are healed when you cast a Blessing spell on them and healed again when the blessing ends.
    • New Talent: Worthy Sacrifice – You automatically cast Blessing of Sacrifice onto allies within 40 yards when they receive damage while below 35% health and you are not in a loss of control effect. This effect activates 100% of Blessing of Sacrifice’s cooldown.
    • New Talent: Steed of Liberty – Divine Steed also grants Blessing of Freedom for 3 seconds.
    • New Talent: Eye for an Eye – Melee and ranged attackers receive Holy damage each time they strike you during Ardent Defender or Divine Protection and Divine Shield.
    • New Talent: Stoicism – The duration of stun effects on you is reduced by 20%. 10% in PvP combat.
    • New Talent: Wrench Evil – Turn Evil’s cast time is reduced by 100%.
    • New Talent: Stand Against Evil – Turn Evil now affects 5 additional nearby enemies.
    • New Talent: Righteous Protection – Blessing of Sacrifice now removes and prevents all Poison and Disease effects.
    • New Talent: Light’s Countenance – The cooldowns of Repentance and Blinding Light are reduced by 15 seconds.
    • New Talent: Sacred Strength – Holy Power spending abilities are 2% more effective. Choice node with Divine Purpose.
    • New Talent: Divine Spurs – Divine Steed’s cooldown is reduced by 20%, but its duration is reduced by 40%.
    • New Talent: A Just Reward – After Cleanse successfully removes an effect from an ally, they are healed.
    • New Talent: Empyreal Ward – Lay on Hands grants the target 100% increased armor for 30 seconds and now ignores healing reduction effects.
    • New Talent: Lightbearer – 10% of all healing done to you from other sources heals up to 4 nearby allies, divided evenly among them.
    • New Talent: Selfless Healer – Flash of Light and Holy Light are 30% more effective on your allies and 40% of the healing done also heals you.
    • New Talent: Inspired Guard – Ardent Defender and Divine Protection increase healing taken by 15% for their duration.
    • New Talent: Holy Reprieve – Your Forbearance’s duration is reduced by 10 seconds.
    • New Talent: Light’s Revocation – Removing harmful effects with Divine Shield heals you for 10% for each effect removed. This heal cannot exceed 30% of your maximum health. Divine Shield may now be cast while Forbearance is active.
    • New Talent: Blessed Calling – Allies affected by your Blessings have 15% increased movement speed.
    • New Talent: Lead the Charge – Divine Steed reduces the cooldown of 4 nearby ally’s major movement ability by 3 seconds. Your movement speed is increased by 3%.
    • New Talent: Divine Reach – The radius of your auras is increased by 20 yards.
    • Fist of Justice has been redesigned – The cooldown of Hammer of Justice is reduced by 15 seconds.
    • Sanctified Wrath has been redesigned – Now increases the duration of Avenging Wrath and causes its respective specialization effect (was able to be its own spell).
    • Consecrated Ground is now a class tree talent.
    • Auras of the Resolute now additionally teaches the paladin Crusader Aura.
    • Seasoned Warhorse is now a passive learned at level 40.
    • Judgment damage increased by 10%.
    • Judgment cooldown has been reduced by 1 second.
    • Hammer of Justice base cooldown is reduced to 45 seconds (was 60 seconds).
    • Avenging Wrath now increases Critical Strike chance by default.
    • Unbound Freedom now additionally targets a nearby ally by default if you cast Blessing of Freedom on yourself.
    • Lightforged Blessing now heals for 3% of maximum health for all specializations (was 1% for Holy/Protection and 2% for Retribution).
    • Of Dusk and Dawn: Blessing of Dawn’s effect has been increased by 10% for Protection and Retribution and by 5% for Holy Paladins.
    • Divine Toll’s icon has been updated.
    • The following talents are now 1 point:
      • Fist of Justice
      • Holy Aegis
    • The following talents are now 2 points:
      • Vengeful Wrath
      • Zealot’s Paragon
    • The following talents have been removed:
      • Seal of the Crusader (Retribution and Protection)
      • Vanguard’s Momentum (Holy)
      • Golden Path
      • Strength of Conviction
      • Fading Light
      • Seal of Order
      • Seal of Mercy
      • Touch of Light
      • Incandescence
      • Avenging Wrath: Might
    • Lightsmith
      • New Talent: Authoritative Rebuke – Successfully interrupting an enemy’s spellcast reduces your Rebuke’s cooldown by 1 second. Effect increased by 100% while wielding a Holy Armament.
      • New Talent: Tempered in Battle – When you or an ally wielding a Holy Bulwark are healed above maximum health, transfer 100% of the overhealing to your ally. When you or an ally wielding a Sacred Weapon drop below 40% health, redistribute your health immediately and every 1 second for 4 seconds.
      • The following talents have been removed:
        • Fear No Evil
        • Excoriation
    • Holy
      • Word of Glory healing increased by 5%.
      • Shield of the Righteous damage increased by 10%.
        • Developer’s note: We’re moving some power back into Word of Glory and Shield of the Righteous baseline with the removal of the Strength of Conviction talent.
    • Protection
      • New Talent: Refining Fire – Enemies struck by Avenger’s Shield burn with Holy Fire, suffering damage over time.
      • Word of Glory healing increased by 20%.
      • Shield of the Righteous damage increased by 20%.
        • Developer’s note: We’re moving some power back into Word of Glory and Shield of the Righteous baseline with the removal of the Strength of Conviction talent.
      • Consecrated Ground has been removed.
    • Retribution
      • Shield of the Righteous damage increased by 20%.
      • Word of Glory healing increased by 10%.
      • Developer’s note: We’re moving some power back into Word of Glory and Shield of the Righteous baseline with the removal of the Strength of Conviction talent.
  • PRIEST
    • Power Word: Fortitude now costs 1% base mana (was 4%).
    • Archon
      • Sustained Potency has been updated – It now also pauses the duration of Apotheosis, Dark Ascension, or Voidform for up to 20 seconds while out of combat or affected by a loss of control effect.
      • Fixed an issue causing Cyclone and similar effects to prevent Halos from Power Surge from firing.
      • Fixed an issue causing Halo to not be castable during Divine Ascension.
    • Voidweaver
      • Entropic Rift now has a hostile variant for PvP combat, so you can differentiate it from a friendly Entropic Rift.
      • Entropic Rift now displays a low-noise version for your allies, instead of being completely invisible.
    • Holy
      • From Darkness Comes Light has been updated to also trigger from Holy Fire damage.
  • ROGUE
    • New Talent: Thrill Seeking – Shadowstep(Assassination/Subtlety)/Grappling Hook(Outlaw) has 1 additional charge.
    • Thistle Tea now automatically triggers when energy is reduced below 50.
    • Cut to the Chase now grants Slice and Dice duration, instead of requiring an existing Slice and Dice to extend.
    • Shadowstep has been removed. Shadowstep is still automatically granted for Assassination and Subtlety.
    • Soothing Darkness now heals for 30% of max health over 6 seconds (was 15%). Effect no longer triggers from Shadow Dance.
    • Echoing Reprimand’s icon has been updated.
    • Flagellation’s icon has been updated.
    • Fatebound
      • Inevitability renamed to Inevitable End.
      • Inevitable End/Double Jeopardy effects now indicate they can match any flip outcome (including ‘edge’), not just one face or the other.
      • Delivered Doom now provides bonus damage when more than 1 target is nearby, with the bonus reducing by 6% for each nearby target beyond 1.
    • Assassination
      • Twist The Knife now enables Envenom’s beneficial effect to overlap up to 2 times.
      • Envenom Tooltip updated to contextually reflect the overlapping behavior when Twist the Knife is known.
    • Outlaw
      • Crackshot now also refreshes the cooldown of Between the Eyes upon gaining Stealth.
      • Precise Cuts now increases Blade Flurry’s damage by 4% per missing target below its max (was 2%).
      • Keep It Rolling cooldown reduced to 6 minutes (was 7 minutes).
      • Blade Flurry’s area-of-effect range increased to match the same distance it was when the previous version of Acrobatic Strikes was talented.
    • Subtlety
      • New Talent: Death Perception – Symbols of Death has [1/2] additional charge(s). 2-pont talent.
      • The following talents have been removed:
        • Sepsis
        • Invigorating Shadowdust
  • SHAMAN
    • Skyfury now costs 1% base mana (was 4%).
    • All Shaman Ascendance models have been updated. Fire for Elemental, Lightning for Enhancement, and Water for Restoration.
    • Shamans can now float on water while in their Ascendant form.
    • Mana Spring no longer has an aura displaying who is benefiting from it.
    • Updated spell visuals for Lava Burst.
    • Primordial Wave’s icon has been updated.
    • Farseer
      • Elemental Blasts from Ancestors now prioritize your most recently attacked target when possible.
      • Ancestors now prefer to Chain Lightning your target when you cast Chain Lightning or the targeted version of Earthquake.
      • Ancestors are now summoned equipped with a historic shaman set.
    • Stormbringer
      • New Talent: Lightning Conduit – You have a chance to get struck by lightning, increasing your movement speed by 50% for 5 seconds. The effectiveness is increased to 100% in outdoor areas. You call down a Thunderstorm when you Reincarnate.
      • New Talent: Electroshock – Tempest increases your movement speed by 20% for 5 seconds.
      • Storm Swell has been redesigned – Tempest grants 10% Mastery for 6 seconds. Now a choice node against Supercharge.
      • Nature’s Protection has been redesigned – Lightning Shield reduces the damage you take by 3%.
      • Surging Currents has been redesigned – When you cast Tempest you gain Surging Currents, increasing the effectiveness of your next Chain Heal or Healing Surge by 20%, up to 100%.
      • Conductive Energy spell icon updated to be the same as Lightning Rod.
      • Unlimited Power tooltip updated to have it be consistent with other talents with similar functionality.
      • Shocking Grasp has been removed.
      • Enhancement
        • Awakening Storms damage reduced by 35%.
        • Fixed an issue causing Awakening Storms damage to not be affected by Mastery: Enhanced Elements.
    • Elemental
      • Several talents have moved positions.
      • New Talent: Herald of the Storms – Lightning Bolt and Chain Lightning casts to reduce the cooldown of Stormkeeper by 2 seconds. Choice node against Fury of the Storms.
      • New Talent: Erupting Lava – Increases the duration of Flame Shock by 6 seconds. Lava Burst consumes up to 3 seconds of Flame Shock, instantly dealing that damage. Lava Burst overloads benefit at 50% effectiveness.
      • New Talent: Charged Conduit – Increases the duration of Lightning Rod by 4 seconds and increases its damage bonus by 25%.
      • New Talent: Earthshatter – Increases the damage of Earth Shock and Earthquake by 8% and increases the stat bonuses granted by Elemental Blast by 25%.
      • Ascendance has been redesigned – Transform into a Flame Ascendant for 15 seconds, instantly casting a Flame Shock and a 100% effectiveness Lava Burst at up to 6 nearby enemies. While ascended, Elemental Overload damage is increased by 150% and spells affected by your Mastery: Elemental Overload cause 1 additional Elemental Overload.
      • Ascendance no longer increases the critical strike damage of Lava Burst, replaces Chain Lightning with Lava Beam, or removes the cooldown of Lava Burst.
      • Mastery: Elemental Overload now also increases pet damage.
      • The cooldowns of Meteor, Immolate, Call Lightning, and Stormfury are now reset when Fire Elemental or Storm Elemental are refreshed due to casting the ability while an elemental is already active.
      • Wind Gust from Storm Elemental now grants 4% Haste instead of 3% cast time reduction and stacks up to 4 times (was 10).
      • Wind Gust is now on the Personal Resource Display.
      • Stacks of Wind Gust no longer reset when a Lesser Storm Elemental from Echo of the Elementals spawns.
      • Deeply Rooted Elements now triggers from Earth Shock, Elemental Blast, or Earthquake instead of Lava Burst.
      • Frost Shock damage increased by 30%.
      • Icefury can now trigger from casting Lightning Bolt or Chain Lightning in addition to Lava Burst.
      • Icefury now causes your next Frost Shock to be empowered (was 2) and now causes Frost Shock to hit 4 additional targets.
      • Icefury now increases Frost Shock damage by 150% (was 225%).
      • Frost Shock, Flame Shock, and Primordial Wave now generates 3 Maelstrom.
      • Liquid Magma Totem now generates 8 Maelstrom.
      • Icefury now causes Frost Shock to generate an additional 7 Maelstrom.
      • Flash of Lightning no longer reduces the cooldown of Nature spells when Lightning Bolt and Chain Lightning are cast.
      • Fire Elemental and Storm Elemental now last 20 seconds (was 30 seconds).
      • Lesser Elementals from Echo of the Elementals now last 10 seconds (was 15 seconds).
      • Storm Frenzy now reduces the cast time of Lightning Bolt and Chain Lightning by 30% (was 40%).
      • Storm Frenzy now also reduces the global cooldown of its associated spells if the spell has a low enough cast time to be under the normal global cooldown.
      • Fury of the Storms now summons a powerful Lightning Elemental for 10 seconds (was 8 seconds).
      • Primordial Wave now also grants Lava Surge.
      • Lightning Conduit renamed to Lightning Capacitor.
      • Fixed an issue causing the tooltip of Improved Flametongue Weapon to be incorrect when talented into Enhanced Imbues.
      • The following talents have been removed:
        • Unrelenting Calamity
        • Skybreaker’s Fiery Demise
      • Farseer
        • Routine Communication now also triggers from Lightning Bolt, Chain Lightning, Icefury, and Frost Shock.
        • Routine Communication now has a 5% chance to call an Ancestor (was 8%).
    • Enhancement
      • New Talent: Flowing Spirits – Your damaging abilities have a chance to summon a Feral Spirit for 8 seconds. Replaces Feral Spirit. Functions with Elemental Spirits and Alpha Wolf. Choice node with Witch Doctor’s Ancestry.
      • New Talent: Lightning Spark – Chain Lightning marks enemies with Lightning Spark and has a chance to make your next Flame Shock become Tremor Shock. Tremor Shock: Instantly shocks up to 6 Lightning Spark targets with concussive Force, causing Nature damage and applying Flame Shock.
      • New Talent: Molten Thunder – The cooldown of Sundering is reduced by 10 seconds but it can no longer incapacitate. Stormsurge has a small chance to also reset the cooldown of Sundering.
      • Ice Strike has been redesigned – Whenever you spend Maelstrom Weapon, your Frost Shock has a chance to become Ice Strike.
      • Doom Winds has been updated – Unleash a devastating storm around yourself, dealing Stormstrike damage every 1 second to nearby enemies for 8 seconds. Increases your chance to activate Windfury Weapon by 200%, and the damage of Windfury Weapon by 10%.
      • Arc Discharge has been updated – Tempest makes your next Chain Lightning or Lightning Bolt instant cast, deal 40% increased damage, and cast an additional time. Does not consume Maelstrom Weapon stacks.
      • Thorim’s Invocation has been has been updated – Now causes Deeply Rooted Elements to last 2 seconds longer/Reduces the cooldown of Ascendance by 60 seconds instead of increasing the damage of Chain Lightning and Lightning Bolt. Remaining effect unchanged.
      • The second part of Enhancement Shaman Mastery that resets Stormstrike cooldown has been renamed from Stormbringer to Stormsurge.
      • Supercharge’s Lightning Bolt and Chain Lightning now have a 35% chance to refund 2 Maelstrom Weapon stacks (was 3 Maelstrom Weapon stacks).
      • Chain Lightning now reduces the cooldown of Crash Lightning by 0.5 seconds for each target hit (was 1 second).
      • Crash Lightning’s range changed to 8 yards (was 12 yards).
      • Molten Assault’s range changed to 10 yards (was 12 yards).
      • Primal Maelstrom now causes Primordial Wave to generate 3/5 stacks if Maelstrom Weapon (was 5/10).
      • Witch Doctor’s Ancestry now reduces the cooldown of Feral Spirit by 1 second whenever a stack Maelstrom Weapon is generated (was 2 seconds).
      • Flametongue Weapon damage increased by 20%.
      • Fire Nova is now unavailable when there are no Flame Shock targets within 40 yards.
      • Mastery reset on Stormstrike no longer has a UI overlay and now displays in combat text.
      • Overflowing Maelstrom now has a UI overlay when Maelstrom Weapon stacks reach 10 stacks.
      • Hot Hand no longer has a UI overlay display.
      • Hot Hands now has a visual on the character when the effect is active.
      • Hot Hands now has a visual on character on activation.
      • Ashen Catalyst no longer highlights Lava Lash when it reaches 8 stacks.
      • Ashen Catalyst stacks are now displayed on Lava Lash ability.
      • Windfury Weapon attacks now have an animation, sound and an impact visual effect.
      • Doom Winds now has animation, sound and an impact visual effect.
      • Stormbringer only highlights Stormstrike and displays the UI overlay for 1.25 seconds.
      • Stormstrike replacement Windstrike animation and visual effects have been updated.
      • Elemental Weapons is now a 1-point talent.
      • Totemic
        • Reactivity has been redesigned – While Hot Hand is active Lava Lash shatters the earth, causing a Sundering at 30% effectiveness. Sunderings from this effect do not incapacitate.
        • Reactivity’s previous effect, Searing Volley to up to 5 nearby enemies, has been merged into Lively Totems.
        • Whirling Elements: Whirling Fire has been redesigned – Your next Lava Lash or Fire Nova grants you Hot Hands for 8 seconds. This will add its time to an active Hot Hands if it’s active.
        • Whirling Elements: Whirling Earth has been redesigned – Direct damage of your next Flame Shock is increased by 300% and it is applied to 5 nearby enemies.
        • Whirling Elements: Whirling Air has been redesigned – Your next Lightning Bolt, Chain Lightning, and Elemental Blast unleashes 3 Surging Bolts at your totem.
        • Imbuement Mastery has been updated – Increases the chance for Windfury Weapon to trigger by 10% and increases its damage by 15%. When Flametongue Weapon triggers from Windfury Weapon attacks, it has a chance to gather a whirl of flame around the target, dealing its damage to all nearby enemies 3 additional times.
        • Totemic Rebound triggering spells updated from Stormstrike to Lightning Bolt, Chain Lightning, and Elemental Blast.
    • Restoration
      • New Talent – Coalescing Water: Chain Heal increases the initial healing of your next Riptide by 75%, stacking up to 2 times and Chain Heal’s mana cost is reduced by 15%.Reactive Warding now also allows Earth Shield and Water Shield to consume charges of the shields 1 second faster.
      • High Tide’s progress is now tracked through an aura called Swelling Tide. When Swelling Tide’s stack count reaches 100, High Tide triggers.
      • High Tide’s progress now resets at the start of raid encounters and Mythic+.
      • Totemic
        • Chain Heals from Lively Totems are now cast by the Shaman. This is intended to clarify that Chains Heals cast this way will interact with Shaman talents and effects that enhance Chain Heal.
        • Updated the wording on Surging Totem and Oversurge to clarify its functionality.
        • Fixed an issue causing Nature’s Swiftness to be consumed when Surging Totem is used.
        • Fixed an issue causing the Chain Heal from Totemic Rebound to sometimes target pets instead of players.
        • Fixed an issue causing Reactive Warding to not heal the Shaman sometimes when refreshing Earth Shield with Elemental Orbit and Earthen Communion talented.
  • WARLOCK
    • Soul Rot’s icon has been updated.
    • Destruction
      • Diabolic Ritual has been updated – Chaos Bolt, Rain of Fire, and Shadowburn grant Diabolic Ritual for 20 seconds. If Diabolic Ritual is already active, its duration is reduced by 1 second instead. When Diabolic Ritual expires you gain Demonic Art, causing your next Chaos Bolt, Rain of Fire, or Shadowburn to summon an Overlord, Mother of Chaos, or Pit Lord that unleashes a devastating attack against your enemies.
      • Touch of Rancora has been updated – Demonic Art increases the damage of your next Chaos Bolt, Rain of Fire, or Shadowburn by 100% and reduces its cast time by 50%. Chaos Bolt reduces the duration of Diabolic Ritual by 1 additional second.
        • Developer’s note: We’re adjusting Diabolic Ritual to avoid a situation where constantly casting Rain of Fire, due to its instant cast time, provides the best output for Diabolist. To avoid adding to Diabolic Ritual’s already lengthy tooltip, we’re adding functionality to Touch of Rancora to add further value to casting Chaos Bolt so that its cast time doesn’t hinder its usefulness to Diabolist warlocks.
  • WARRIOR
    • Champion’s Spear icon has been updated.
    • Arms
      • Warbreaker’s radius increased to 10 yards (was 8 yards).
    • Fury
      • Crushing Force now increases Bloodthirst critical strike damage by 5/10% (was critical strike chance by 2/4%).
ITEMS
  • Non-cosmetic class restricted gear can now have its appearance collected by other classes. This change will be retroactive to any gear currently your bank or inventory.
  • When quests are completed, all appearances from non-cosmetic item rewards will now be granted, regardless of if that particular class can see or choose them or not. This should apply retroactively to all quests previously completed.
  • Players have finally overcome their squeamishness and will now ride Jigglesworth Sr. with a narrower stance.
PLAYER VERSUS PLAYER
  • DRUID
    • Restoration
      • Reactive Resin is no longer a PvP talent and has moved to the Restoration talent tree.
  • MONK
    • Mistweaver
      • Zen Spheres has been redesigned – Zen Spheres now has a 6 second cooldown (was none), a global cooldown of 1 second (was 1.5 seconds), each sphere has a new initial heal or damage event, and Sphere of Despair now reduces all damage done by 3% (was only to Monk by 10%).
      • Dome of Mist is no longer a PvP talent and has moved to the Mistweaver talent tree.
  • PALADIN
    • New PvP Talent: Spellbreaker – Eye for an Eye can now also trigger at 100% effectiveness from Magic damage. Eye for an Eye’s damage is increased by 150% in PvP combat.
    • Wrench Evil (PvP Talent) has been removed.
    • Holy
      • New PvP Talent: Divine Plea – After casting Aura Mastery, you restore mana over 20 seconds, but your healing and damage is decreased by 30%.
    • Protection
      • New PvP Talent: Bear the Burden – Word of Glory’s mana cost is reduced by 100% and now reduces the cooldown of Blessing of Freedom by 2 seconds when cast, but its healing is reduced by 50% when cast on allies.
    • Retribution
      • New PvP Talent: Ultimate Retribution – Mark an enemy player for retribution after they kill an ally within your active Aura. If the marked enemy is slain within 12 seconds, cast Redemption on the fallen ally.
  • PRIEST
    • Mindgames icon has been updated.
  • SHAMAN
    • Elemental
      • Elemental Overloads damage bonus from Ascendance is reduced by 50% in PvP combat.
      • The damage of Lava Bursts fired when entering Ascendance is reduced by 50% in PvP combat.
      • The Lightning Bolt and Chain Lightning damage bonus from Arc Discharge is reduced by 50% in PvP combat.
      • Volcanic Surge has been removed.
    • Enhancement
      • The Lightning Bolt and Chain Lightning damage bonus from Arc Discharge is reduced by 50% in PvP combat.
USER INTERFACE AND ACCESSIBILITY
  • CHARACTER SELECT SCREEN
    • The Warband Character List on the character select screen will remain collapsed or expanded from session to session.
    • The search field in the character list now supports searching by realm name and specialization name.
    • A button to toggle the visibility of the interface has been added next to the Back button. Once the interface has been hidden, it can be brought back by:
      • Double clicking the screen to access the visibility toggle
      • Pressing ESC
      • Pressing ALT+Z
  • Arcane Soul’s activation overlay artwork has been updated.
  • The following cursor and interact icons have been updated: crosshairs, directions, innkeeper, repair, speak, stable master, transmogrify, vehicle
  • Quest indicators for Meta and Repeatable quests have been updated for clarity.
  • The currency transfer pane now has a button that allows you to quickly input the maximum amount of currency from a given character.
  • An interact icon has been added for objects that open the Warband bank.
  • Learned curios can now be linked to chat from the curio slot or selection list
Good lord this is far beyond tuning numbers. Whole ass new talents?
 
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Palum

what Suineg set it to
25,520
38,489
Good lord this is far beyond tuning numbers. Whole ass new talents?
Some of them need it badly though. I'd say it was all leftover work from launch that got pushed off? Except RIP rogues for another patch I guess.
 

Burns

Avatar of War Slayer
7,131
14,122
This is today, 9/7: How to Find Bismuth Bitterling, Whispering Stargazer, & Regal Dottyback - Hallowfall Fishing Derby

The cosmetic supposedly sells for half a million or something.
The Pitchfork is the only thing I see that is tradeable. If you can only get it during the weekend fishing event and there have only been a couple of weekends so far, I would guess that 500k gold data point was just what someone tried to sell it for, and failed.

Current value of the pitchfork on Undermine (also, seems that servers still have some items that aren't sold region wide):
2024-09-07 08.14.28 undermine.exchange a39f96289e36.png

 

Daidraco

Golden Baronet of the Realm
9,796
9,971
The Pitchfork is the only thing I see that is tradeable. If you can only get it during the weekend fishing event and there have only been a couple of weekends so far, I would guess that 500k gold data point was just what someone tried to sell it for, and failed.

Current value of the pitchfork on Undermine (also, seems that servers still have some items that aren't sold region wide):
View attachment 544852
I had to go back and watch the video about it. The diving suit has a variant that is tradeable out in the world and all the pieces cumulatively add up to roughly half a million. Maybe hes talking about saving money? Or shit changed since he put out the video. Either way, its a chiev that only happens on Saturday. The Cursed Delight cooking recipe would be nice to have, imo.
 

Burns

Avatar of War Slayer
7,131
14,122
I had to go back and watch the video about it. The diving suit has a variant that is tradeable out in the world and all the pieces cumulatively add up to roughly half a million. Maybe hes talking about saving money? Or shit changed since he put out the video. Either way, its a chiev that only happens on Saturday. The Cursed Delight cooking recipe would be nice to have, imo.
Usually they make the fishing feast the best feast, so yea, a lot of people will need to do some shitty fishing crap to get that recipe.

As for the cosmetics, it's certainly possible WoWhead has incomplete info this early in the xpac. So maybe you can fish up pieces of the "ensemble" from fishing pools during the event.
 

Wombat

Trakanon Raider
2,104
857
I fished up the shield and a gardening weapon appearance he sells last week from pools (I think on Saturday), so it's unclear which are only available from the vendor.

Speaking of tradeskills, the crafting order building SE of the Donogal bank has intro quests that didn't show up on the map, and most tradeskills can complete the 'Fulfill X crafting orders' weeklies with Dragonflight crafts, if you still have those reagents sitting around.