Just a heads up, apparently its being reported that if you are doing delves for loot in season 1 you need to actually get up to tier 8 in NON-empowered delves first, because if you don't use a key the empower status still goes away.
I'm not sure if I believe this, maybe this is something that resets daily or more than weekly since you can get more than the 4 keys/week through normal content? Though on the other hand, it would make some sense due to the fact that you could stockpile keys leading into the season. Perhaps there's something to do with above a certain tier, or just timegating for initial weeks until mythic open.
Either way, planning on unlocking them in the non-empowered ones first on the off chance this is true.
Well, yea.. Im not saying that that is obvious to everybody. But most people will probably put 2 and 2 together and do the easiest version of the easiest delve all the way up to 8 and then do the empowered version with their keys. I had never grouped with anyone in a Delve, but Juva and I was unsure if you could do cross faction in a Delve. Of course it worked, and since we were there - we went ahead and cleared it. We did the entire delve as a duo in 5, maybe 10 minutes. Two DPS with.. I think we had two brans? Either way, One bran healing was more than enough to blast through the level 3. Since we're all in our 580's - I dont have a feeling any of us will encounter any difficulty getting to 8 and doing them. But it'll be a hell of a lot quicker if you guys duo them at the least.
Its a shame that every dungeon is just run-and-AE. You really miss out on a lot of the work that went into them as you just sprint through the damn things spamming AE abilities. I literally had no idea how the Darkness mechanic worked the first several times I ran that dungeon because everyone was running through it so fast spazzing.
Keep running them, or run them in a different role and you'll see them at their worst. When I run a dungeon on my warlock, if you look at Details .. it looks like Im the only one doing DPS in some groups. Just one big long bar and the little slivers are everyone else. You still dont get too see any real mechanics like that. Add in one or two other DPS that know how to rock and then we're fighting to complete our rotation. Which makes that problem even worse.
But playing a Healer? Where that shit is out of your control? I've been able to see all the mechanics. Some of which are solely there to completely fuck the healer like that Darkness one. You can waste mana all you want in the darkness, but nothing is receiving any heals while you're in the dark. Or at least thats the way it comes off - I have yet to read about it because if I just stay with the cart, it doesnt effect me. Or Stone Vault - where if the DPS dont react to the fucking totem quick enough, you're not bouncing back once with a big AOE taking 1/3 of peoples health, but you're bounced back twice, with the group taking 2/3 of their hp as damage. Meanwhile the tank still has the whole pack beating his ass. Or Dawn Breaker - Where if the tank is confident in the group, you'll go straight for the boss instead of fucking with the lieutenants. Best fucking hope and believe in your healer because I use every single CD and Im right at the tail end of going OOM or I do run out one. Or Ara, where if interrupts are shit or dying too slow- you'll constantly be feared. Or the big VOID monsters in EVERY instance, where the tank will sperg pull them all in a big train. But if no one interrupts them - they'll just start AOE spamming everyone for huge chunks of damage making a healer blow a CD. You can really notice this bullshit in the Dwarf instance down at the last Boss. Or the Parish, where the entire fucking ground - no matter what your graphic settings are at - is fucking consecration and you cant fucking leave the room cause thats where the boss spawns too. Or the little fuckers that charge in Cinder Brewery that give no graphical direction they are charging like the Dwarfs do in Stone Vault. Easy to dodge them, but then they hit the fucking wall and that AOE's everyone in the group. Tank pulls half a dozen of these fucks and Im blowing every single CD trying to keep people up.
I mean, I can keep going. Im just saying, you learn what the fuck is the issue real quick with all these dungeons doing PUG's as a Healer. The tanks I generally have a problem with? Fucking Protection Paladins. They are fucking SQUISHY as fuck. So Ive reconsidered using my boost on one until I see how that buff works out. Monks are about as squishy, but at least they have the mobility to get the fuck away for a breather. The rest of the tanks? They can take a beating and just when you think theyre going to keel over, they're full health. So I dont know what the fuck is up with Monk or Paladin in all honesty. Monk is supposed to be a great tank right now, too. But I havent had a single Monk tank that doesnt get his shit pushed in, right now. Maybe Mythic gear will change that - but if it changes them that much, well fuck.. give me a Demon Hunter, DK or a Warrior with proper gear instead. Druids just seem to be kind of average, and SLOW AS FUCK. Im constantly using my speed buffs and refreshes to speed their fat fucking ass up.
As far as the bosses go? The Darkness is the ONLY boss that is a pain in the ass with mechanics. If the DPS sucks, you'll find yourself running for candles Non-stop because the bosses main mechanic is to just blow out the fucking candle. But there are some end bosses where the longer the fight goes, the more they'll like.. do a soft enrage? Where the ground shit they spew will get worse and worse. But really, like Mythic's have been since Legion - the bosses themselves arent really the challenge. Its the trash like its always been.
TL;DR - Make your own steady group of people to do shit with. Its easy enough to PUG shit right now. But it is a night and day difference in getting the same people to do shit with you, rather than counting on some random. They may not even be as "good" as you need them to be, but at least you know their patterns and what to expect. Which is often more valuable than the beast mode random tank that pulls the entire fucking world, but has no clue the DPS sucks.
Also - I've found a fucking shit ton of Tradeskill shit in each of these dungeons. From Cooking, to Tailoring, to Engineering, etc. They took the shit from Court of Stars in Legion and put that shit in every single dungeon. Now if the group actually had the tradeskills to do them...