I cannot belive the toxicity in this game!
Doing Dawnbreaker 8.
Group 1 doesn't know tactics on 1st boss, nobody talks, key bricked. Group 2 I explain tactics before dungeon starts, kicked. Group 3 I don't say anything, group doesn't know tactics, we actually beat the timer but it's messy.
Specific thing was the portals that spawn on ranged, if portals are near boss during beams then there's sometimes no space to move. Boss can be kited away from from portals but beams can spawn a second later and it's a tank buster, leaving limited time and GCDs to move it - easier if ranged players just move.
I actually like how the tactics evolve as you go up keys, but people are unwilling to learn with silent groups or unwilling to teach in toxic groups.
There must be a middle tier of pug DPS players who keep needing to refarm their keys because they destroy their own groups.
Tanking... is just stressful man.
Juvarisx
babysat/dragged me on my tank through a lot of mid-tier shit yesterday. Bro's doing 9's and 10's and Im over here on my Warlock picking flowers and nodes instead of worrying about keystone master because I dont actively want to jump on a bomb for the last 200 points even though I know, its very achievable.
But some dungeons just change too much between low keys, to mid keys for certain roles. Like I could do a Righteous Shield charge and that would be enough of a defensive to get me through tank busters at low keys so I could quickly move into a trash pack with a real CD instead. That makes a lot of sense on like a +3 or lower because the boss literally dies in a minute or less. Where as in, a +6, in GB - the bosses arent dying in that time frame and a tank buster needs a major defensive CD, not a minor. Where in raid, a minor defensive is called for every 30 seconds on some fights, and a major every minute and a half on others.
Then, to go through the entire gambit of all mythic+ bosses and know when to defensive and not to defensive is the second key aspect. Like for the last boss in Grim Batol, again (I hate this dungeon and it still stresses me out) - the last boss spawns all those little fucking adds, right? But if I divine toll them as soon as they come out, I get a massive debuff and then the tank buster - regardless of the defensive type unless I bubble taunt - will one shot me. So I have to wait till he pulls his arm back, use a major defensive, get knocked back and THEN Divine Toll to get all the little adds. (Never mind the Healer mentally talking shit because you're not picking up adds in a good time frame.) I can run through the tentacles with bubble, but aggro is so gawd damn touchy with some big dick DPS that I already know that split second I drop aggro on bubble (unless I waste a major point in the talent) will cause a DPS to get one shot.
Or, in Grim Batol again - I have a 35 second CD on my Stun. But if no one helps the tank stun these fucking big ass drakes in the beginning, or the naked ogre's past the first boss - then they swell up and start going ape shit on the tank and they either need to have a heavy CC done by someone else, or the tank needs to run. Which do you think the healer prefers? Never mind if you have a healer thats not quite on their A-Game and the Flurry, even with a major CD, on the Giant-Boss, can kill you as a tank. So you end up being a bit schizo trying to decide to kite both the flurry AND the Mace and you end up failing both because you dont have enough room for all that fucking shit basically brick the key. Fucking stressful is putting it lightly.
As far as Dawnbreaker goes - Ive done it plenty as a DPS and a Tank. The first boss is like the Fairy boss in MoTS. You dont "need" to move the Fairy at all, right? The DPS "should" be aware of everything thats going on. You shouldnt "need" to move the boss away from the Fox. Again, the DPS should know whats going on and CC that fker. BUT - the bosses in Dawnbreaker have a DPS pattern and theyre scripted. The first boss uses her puddle ability on CD. She casts something else, on you the tank, I believe? before it, so there is a visual cue. Or you can just be self-aware and if a ranged is too close to the boss, drag it out a bit. As unfortunate as it is, the group really depends on you to safe guard them in the dumbest ways.