Beef ongoing. Bellular just released a new summary.
Its interesting because for the entire reward track part of M+, frankly I didn't really find it hard other then having to pug it which innately made it twice as hard as it needed to be and played an off meta melee DPS. Frustrating is the word I would use, but for all the reasons its always been frustrating to be a PUG DPS in WoW since 2004. There is a million of you, another class is likely going to be better at it then yours, and you gear is going to be a limiting factor. Once I got into a groove, used all sources I could to gear, and RAN MY OWN FUCKING KEYS, it was whatever. Like im in my 40's, im not nearly as good as a lot of players, and I played a shit class. Yet I used my power of "not being a social retard" to power my way to the best gear in the game.
Like my warrior is now at 636 ILVL with a 2800 IO score, I could do 12's, but I don't. I do my 8 10-11's in 15-20 min each and say enough of that. None of it is difficult, I have to queue for maybe 3 max groups to get into one so these videos are a little bewildering I guess. There was no talk in this video about why theres a wall. How to solve that wall or even if there shouldn't be a wall. I do not do 12's cause the wall is 1) I would have to pug 2) I am not meta and 3) its a gigantic leap in difficulty. Like I dont pretend I can waltz into Mythic Palace and clear it out lickty split, it would take hundreds and hundreds of attempts with no rewards on bosses for me to do. Now if the argument is we should stop depleting keys so people can practice 12's at their leisure? Then yes I agree. Should I get 12 crests for a depleted key? I mean again I don't care, but then you don't get gear for not killing el raid boss, why get full rewards for not doing dungeon on time? Or is the reward for doing it on time a 13? What's the point? More IO? You dont get a better vault at any point past 10, you dont get better gear from the dungeon at any point past a 7? Should that change?
Boozecube made the argument that there shouldn't be any tiers of rewards at all. Make it like vanilla where theres a booming voice saying "Here Be [Item of Awesomeness], To get It do X Raid Boss or Y Dungeon Boss". Okay great. How hard should that content be? Mythic Raiding now makes Classic Raiding look like it could be done by a toddler, and dungeons now made classic dungeons look like they were composted of target dummies that occasional auto attack (CAUSE THEY WERE). So how hard should said content be? Should everyone be able to do it? Should the top 50% of the player base? Top 5%? What do the other % of the playerbase do? Should they be happy with [Blue Chestguard of Guarding] Instead of [Puple Chestguard of Awesome] like they were back in Vanilla? If yes then why interact with M+ at all when you get essentially the same items just 13 ILVLS lower by not interacting with M+ or Mythic Raiding at all. What are you doing with said items? If you capped out in Scholo back in 2005 and had blue gear it was more then enough to clear Scholo even faster but was a good start at doing a 40 man MC raid. Capping out delves now is the same gear level as doing a heroic raid so there's only Mythic Raid Or 8+ M+. So I guess they should Nerf Delve Gear?
I guess they made it very easy to gear via M+ in Dragonflight since it was so hard in Shadowlands, and of course I didn't play DF at all so I missed the "easy" M+ times so none of this has felt different to me other then I didnt have to grind up to 20 to get my portals again. I dunno I guess I am not sure what people want. In the video he flat out says "People understand Mythic Raiding is a hardest thing to do" This is true and it has the best gear available (even above M+ in weapons and trinkets) and is by far the fastest way to gear since it can drop at 636 off the last boss. Where is the arbitrary line in M+ that rewards the upgrade tokens and vaults slots then for M+? He never brought it up and I am really not sure. Is it +7 like DF S4? So you come out of delves at 613 ilvl for example and are dumped into 5-8 M+ and now well you get the best gear available? I guess?
If I could change anything in M+ now it would be this
-Revert the squish OR Remove Guile and Bargain at 12.
-Change timing crest reward to 15
-Remove key depletion
-treat stuns/knockups/knockdowns/etc like interupts so mobs dont start casting again insta
-buff all tanks and healers
-give warrior Bloodlust
I really do not think gear reward has to change. People will always take the pasth of least resistance and eventually find their own cap on content base don time and skill. Should the Orig Naxx not have existed cause noone cleared KT back in the day? Or should dungeons cap out far lower then raids like they used to? Or should gear flat not matter and if people want to push to +1000 M+ level cause they can (which frankly is what is what M+ is now after 10)?
The issue is that its "hard". Its hard to get the best gear regardless if you choose to mythic raid or "mythic dungeon" (10's). Its always been hard. It was hard back in Naxx or Sunwell or Firefighter Mimiron. Its just the definition of hard now is such a cosmic jump between then and now its probably at the limit where they really cant make it harder without alienating the majority of the playerbase. So if they need to make it easier to placate people then I guess that's where the game is now at. FF14 does it. Savage raiding would be the equivalent to heroic raiding in WoW, and the dungeons are not a gear source. The "pinnacle" of FF14 raiding is ultimate's which give a title and a cosmetic weapon.