Archeages boat stuff is pretty fun so there are ways it could be done that would be fun.Pirate stuff sounds fun on paper, but in practice, traveling by boat is sooo tedious. The novelty of 1k needles was nice the first time. I never went back there again though.
I'll have to try that out. Thanks for the heads up.Archeages boat stuff is pretty fun so there are ways it could be done that would be fun.
AA are a huge barrier to entry. Both EQ1 and EQ2 both have to give you AA or make the first thousands(!) of AA on a HUGE experience multiplier. If you recall, Path of the Titans was going to be WoW's AA with the WotLK expac, but they scrapped it because they didn't want to dissuade people that hadn't been playing the whole time from picking WoW up again.Surprised Blizzard hasn't implemented some sort of AA yet.
That's a pretty good analogy.The legendary ring is the closest to AA the game currently has and it is pretty hated.
You'll get a title!!!!!!!!!!one!By the time I complete the ring via LFR it will be time to release the next expansion, thus nullifying any purpose to this thing.
What do you mean time consuming? At best it takes a week to max a new class from zero in some random purple gear, at worst a month. Content consumption is way too fast, too easy, too braindead and thus completely uninteresting, except for a few activities at level cap. They pushed for this bullshit, every year a little bit more and now they have to eat their own shit-sandwich. Ohhh people are done with your xpack in 2 months? News at 11, you fucking idiots. Edit: Blizzard Idiots, to be clear.The thing is will WoW survive at the same levels without some of that more time consuming and engaging content like a new class? I think most the people I know still playing it are still there out of sheer laziness in canceling the sub. I can see people just not caring for another WoD/Cata expack of world redefinition and ok, grindy content. Surely the price of adding things like a new class is less than losing a couple million subs?
It's a damned if you, damned if you don't. If there is absolutely no time gating, then you will have a fringe of people who are going to get their legendary ring within 2 days, then come and loudly complain that "there's nothing else to do!", creating a false impression. Despite having stuff to do yourself, hearing that there's nothing to do tends to make you feel like it's true (damn groupthink). And if you have time gating, some people are going to complain about "artificial gating" (like there was anything "natural" in a game that has been designed by a bunch of devs).I guess at the end of the day no matter what they're going to be grindy, but the first half of the chain was awesome
Too much work, also no window licker would ever get his legendary. Warlock quest was, aside from the initial farming for the tome, very much run here and there and listen to lore, some funny parts (drive your eye of Kilrogg in Black Temple) and the last fight which was way too hard for most warlocks. It took even me a considerable amount of trial and error (at low item level), but in the end it was very satisfying, much more than cloak or ring (which I don't have because I quit during BRF, but I guess I could still complete).I liked the quest before you just had to do the LFR every week just to loot your stones and you had to do that for a month or two (whatever it was with Garrison drops). After that it wasn't legendary it was follow the retard. I never looked in to it, but wasn't the Warlock quest thing from the last xpac really challenging? Why can't we have something like that for each stage of the ring instead of tying it to grinding a current raid tier?
The MOP cloaks felt legendary. Just equipping them made your dps go ape shit, it was awesome.I don't really think any of the legendary items is very legendary, first because they become outdated extremely fast, secondarily because they are just random weekly rolls of dice to see if you get a piece of the prize.