The multiple spec aspect is one that I am curious about. Will you need to be working on multiple artifact weapons if you have multiple specs? Will leveling one allow you to level both or only the active one? It may be their way to make your class/spec more meaningful and make people less likely to flip between them but that could have serious impacts on the already low number of tanks."This is the weapon you will use throughout the expansion. You will not get weapon drops in Legion."
is interesting to me. I'm assuming if this is the case and they want to emphasize on Artifacts, they have to take into account multiple specs. I hope it's not the case that I'm going to spend a bunch of time upgrading whatever holy weapon I get for heals as a pally and deciding I want to ret and having to do it all over with Ashbringer again.
Also kinda excited for this:
"It will be very important to see how the story plays out regarding Artifacts that come from characters like Tirion. No spoilers!"
"Classes will evolve in a number of ways in Legion. The development team is looking closely at the core fantasy for each class."
It really seems like this is the way they're going to bring classes back to feeling like they're the class you picked and not just dps3. I'm sure they'll still be homogenized as fuck, but it's exciting to have a class identity back other than "you cast some holy shit"
Lets hope they don't do that. That would be ridiculous and unfortunate considering how many classes have to switch specs mid-raid.I would think you need to level up the different weapons separately. So if you want to be really good at two different specs then you need to double up on the work.
They said "Like the WoD intro dark portal event, but better". So there you goHonestly though I wouldn't mind shit like suddenly Ashbringer being a healing weapon when I switch holy. That's just me though.
They did mention there will be a pre-event before the game launches, I wonder if they'll do something more than "kill 50 orcs" like WoD did. They mentioned the broken shore. Maybe we won't go an entire year until any content at all? I'm holding on hopes it's not a quick 2 quest thing like we dealt with at the end of MoP.
That and gimmick of the expansion. They can't not introduce something truly unique or people just look at it as a content update and feel it's not worth paying for. I wish that wasn't how it had to be.Are they adding these artifact weapons to lessen people getting dicked over by weapon drops or also getting dicked under by lucky weapon drops and the associated DPS power spike?
Probably has something to do with it considering they're the only weapons in the game. I also view it as a lore centered idea to try to push class identity.Are they adding these artifact weapons to lessen people getting dicked over by weapon drops or also getting dicked under by lucky weapon drops and the associated DPS power spike?
Judging by what was said on stage, there are 36 different artifact weapons (one for each spec), which leads me to believe you're going to have completely different weapons that you'll have to level up. Who the hell knows though, it's all clear as mud right? Unless I'm mistaken, I could have swore they said that obtaining the artifact pieces would be a different experience for each spec.The multiple spec aspect is one that I am curious about. Will you need to be working on multiple artifact weapons if you have multiple specs? Will leveling one allow you to level both or only the active one? It may be their way to make your class/spec more meaningful and make people less likely to flip between them but that could have serious impacts on the already low number of tanks.
It was vague, just it powers up from killing bosses.unfortunately you can probably still get dicked over on the power level of your weapon, don't remember where I saw it but they mentioned something about a drop that powers up your weapon that comes from bosses or something?
It's counter productive though.Having to level the artifact weapons of your spec separately is a good thing, imo. There need to be things to grind for.
That would be really nice and convenient to have artifact power tied to your class instead of the specific weapon.I can imagine that the quest for each specs weapon is different but, I could also see artifact power transferring between weapons though.