And then, you are a shadow priest who has to alternate between different rotations as often as possible.
Hey sir, I rather enjoy my class. Its not boring af like a lot of the others and Im consistently in the top 3 dps.
WoW's difficulty only comes from the encounter as much as the people you are raiding with. If you read about it, it takes all of maybe 3 or 4 attempts to have a 70% ( I guess? ) personal success ratio. Meaning, on the 5th time Ive faced the encounter - I should have a solid understanding of what to expect. What is starting to present a real challenge is when two abilities will work together that can produce a lethal situation and knowing how to handle that situation is key. I usually only encounter that situation in Mythic +'s.
For instance, if you knew the last encounter in Mythic Maw + but not intimately, you may not know that you shouldnt stand in the back of the room when she gets ready to push all of you back. Creating a green puddle at your feet in the back of the room, where she will slam you back into that green puddle after you've ran out of it and you'll die. Simply not standing in the back of the room before she gets ready to do her KB is essential.
I enjoyed Wild Star because that games DDR was just nuts. I cant remember the name of the instance with the Dragon at the end, but running around the room in her hurricane esque abilitiy that encompassed the whole floor was exhilerating when you beat that shit. Even after doing it multiple times, that encounter was just a rush.
At the end of the day, still, if your group doesnt know wtf is going on and hasnt gave enough fucks to even watch a video on an encounter - you're dead fucking weight and its holding any player that does care, back.