Thats pretty much it. Ive played self healing classes forever and picked up a mage and felt the same way as you. Kreugen is right in that you need to use your utility as a Mage way more than a someone that passively heals. Though, once you pick up the Heal Buff, Damage Buff and Stat Buff - your problems should lessen significantly. I had most of my Timeless Gear ready to put on my Mage though, and didnt worry about the Burdens of Eternity. Its way less annoying to just farm the shit on your Paladin and put it on your Mage and then take him straight into LFR ToT for a weapon and then straight into LFR SoO.I think I'm just used to face tanking stuff, and that's what I was trying to do. I started to get the hang of it, but I still missed just being able to beat the shit up without any question of whether I'd live or die.![]()
Oh, I agree 100% and I love the challenge and find a lot of fun in it, but to say it doesn't require at least if not more attention than any other class spec isn't the case. It's a constantly "on" play style. If I switch in my surv hunter or shadow priest unless I'm trying to put up huge numbers then I could raid drunk while watching TV. Also agree it is good class design and it allows for a lot of opportunity to stand apart from the crowd. I have a monk buddy that main tanks his guilds 25 man heroics and he's made a name for himself among his server by being really good at something where not a lot of people shine at it. Call it ego inflation but being the best monk tank seems like a shinier badge than being the best any other tank.Huh? With any regularity, you use fewer buttons than a competent paladin or warrior (and the paladin's busy futzing with Clique to make sure their utility responses are properly targeted/in-range). Monk's complexity isn't from the # of abilities used, it's from resource management and proper position management. Moving to scoop up/preserve your heal orbs, knowing when your resources and buff duration are high enough to be able to afford to Purify, and knowing when to pool Energy/CHI to deal with specific fight mechanics. The only semi-annoying button thing is having to know to the correct places to slip in your Tiger Palms without GCD-clipping Keg Smash cooldowns or something. It's easy to be a fail monk by mismanaging your spheres, guards and purifies, but that's not bad class design, that's *good* class design. If someone doesn't pay attention, they *should* fail.
I bet they reduce the number of cooldowns people have again. I am betting each classes loses atleast 1 cooldown ability with some of them losing 2-3. I think they are very concious of the fact that all the competition coming up are offering much less bloated games.Yup. This is an RPG, not SFII Turbo. I shouldn't have to do a hadouken on a keyboard just to mitigate damage.
edit: They're not paying attention to the game, but to stacks and cds (the ui). You could make an argument they're paying attention to the environment for orbs possibly, but it's too much work comparatively. Haha no, a paladin doesn't do shit.
And that goes to another tangent, why the fuck did they ever add a 2nd resource to manage. Fucking seriously. Not only that, but when they gutted talents they took abilities AWAY from the main class. I can no longer cast holy light as ret? Get the fuck outta here.
Indeed.Because I really dont see your experience in LFR/ilvl 522 giving you a valuable assessment of the class and its abilities.